54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
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/*
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* File: network_game.h
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* Author: Alexander Zhirov
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* Connection with me (telegram messenger): @alexanderzhirov
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*
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* Created on 2020.06.12
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*/
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#ifndef client_network_game
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#define client_network_game
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void networkgame_handling(CLIENT_DATA* data);
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void networkgame_draw(CLIENT_DATA* data);
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void networkgame_create_objects(CLIENT_DATA* data);
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void networkgame_enet_receive(CLIENT_DATA* data);
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static void networkgame_send_move_ship(CLIENT_DATA* data);
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/************************************************************
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* SHIP
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***********************************************************/
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static void networkgame_draw_ship(CLIENT_DATA* data);
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static void networkgame_move_ship_up(CLIENT_DATA* data);
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static void networkgame_move_ship_down(CLIENT_DATA* data);
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static void networkgame_move_ship_left(CLIENT_DATA* data);
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static void networkgame_move_ship_right(CLIENT_DATA* data);
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static void networkgame_reset_ship_animation(CLIENT_DATA* data, int position);
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static bool networkgame_dead_ship(CLIENT_DATA* data);
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/************************************************************
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* BULLET
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***********************************************************/
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static void networkgame_fire_bullet(CLIENT_DATA* data);
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static void networkgame_draw_bullet(CLIENT_DATA* data);
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/************************************************************
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* COMET
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***********************************************************/
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static void networkgame_draw_comet(CLIENT_DATA* data);
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void networkgame_update_comet(CLIENT_DATA* data);
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/************************************************************
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* EXPLOSION
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***********************************************************/
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static void networkgame_draw_explosions(CLIENT_DATA* data);
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void networkgame_update_explosions(CLIENT_DATA* data);
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/************************************************************
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* STATISTIC
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***********************************************************/
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static void networkgame_draw_statistic(CLIENT_DATA* data);
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#endif
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