spaceshooter/game/networkgame.h

54 lines
1.9 KiB
C

/*
* File: network_game.h
* Author: Alexander Zhirov
* Connection with me (telegram messenger): @alexanderzhirov
*
* Created on 2020.06.12
*/
#ifndef client_network_game
#define client_network_game
void networkgame_handling(CLIENT_DATA* data);
void networkgame_draw(CLIENT_DATA* data);
void networkgame_create_objects(CLIENT_DATA* data);
void networkgame_enet_receive(CLIENT_DATA* data);
static void networkgame_send_move_ship(CLIENT_DATA* data);
/************************************************************
* SHIP
***********************************************************/
static void networkgame_draw_ship(CLIENT_DATA* data);
static void networkgame_move_ship_up(CLIENT_DATA* data);
static void networkgame_move_ship_down(CLIENT_DATA* data);
static void networkgame_move_ship_left(CLIENT_DATA* data);
static void networkgame_move_ship_right(CLIENT_DATA* data);
static void networkgame_reset_ship_animation(CLIENT_DATA* data, int position);
static bool networkgame_dead_ship(CLIENT_DATA* data);
/************************************************************
* BULLET
***********************************************************/
static void networkgame_fire_bullet(CLIENT_DATA* data);
static void networkgame_draw_bullet(CLIENT_DATA* data);
/************************************************************
* COMET
***********************************************************/
static void networkgame_draw_comet(CLIENT_DATA* data);
void networkgame_update_comet(CLIENT_DATA* data);
/************************************************************
* EXPLOSION
***********************************************************/
static void networkgame_draw_explosions(CLIENT_DATA* data);
void networkgame_update_explosions(CLIENT_DATA* data);
/************************************************************
* STATISTIC
***********************************************************/
static void networkgame_draw_statistic(CLIENT_DATA* data);
#endif