fix style with substyles modification - close #150

This commit is contained in:
Vadim Lopatin 2016-01-25 17:30:27 +03:00
parent b306388fd6
commit eb99980d5e
2 changed files with 124 additions and 70 deletions

View File

@ -13,6 +13,17 @@ extern (C) int UIAppMain(string[] args) {
// create window
Window window = Platform.instance.createWindow("DlangUI example - 3D Application", null, WindowFlag.Resizable, 600, 500);
static if (true) {
VerticalLayout layout = new VerticalLayout();
Button btn = new Button(null, "Button 1"d);
btn.fontSize = 32;
Button btn2 = new Button(null, "Button 2"d);
btn2.fontSize = 32;
layout.addChild(btn);
layout.addChild(btn2);
window.mainWidget = layout;
} else {
// create some widget to show in window
//window.mainWidget = (new Button()).text("Hello, world!"d).margins(Rect(20,20,20,20));
window.mainWidget = parseML(q{
@ -55,8 +66,8 @@ extern (C) int UIAppMain(string[] args) {
}
}
HorizontalLayout {
Button { id: btnOk; text: "Ok" }
Button { id: btnCancel; text: "Cancel" }
Button { id: btnOk; text: "Ok"; fontSize: 27px }
Button { id: btnCancel; text: "Cancel"; fontSize: 27px }
}
CanvasWidget {
id: canvas
@ -84,6 +95,7 @@ extern (C) int UIAppMain(string[] args) {
for (int i = 0; i < 40; i+=3)
buf.drawLine(Point(x+200 + i * 4, y+190), Point(x+150 + i * 7, y+320 + i * 2), 0x008000 + i * 5);
};
}
Scene3d scene = new Scene3d();
Camera cam = new Camera();

View File

@ -806,6 +806,40 @@ public:
return child;
}
Style clone() {
Style res = new Style(_theme, null);
res._stateMask = _stateMask;
res._stateValue = _stateValue;
res._align = _align;
res._fontStyle = _fontStyle;
res._fontFamily = _fontFamily;
res._fontWeight = _fontWeight;
res._fontSize = _fontSize;
res._backgroundColor = _backgroundColor;
res._textColor = _textColor;
res._textFlags = _textFlags;
res._alpha = _alpha;
res._fontFace = _fontFace;
res._backgroundImageId = _backgroundImageId;
res._padding = _padding;
res._margins = _margins;
res._minWidth = _minWidth;
res._maxWidth = _maxWidth;
res._minHeight = _minHeight;
res._maxHeight = _maxHeight;
res._layoutWidth = _layoutWidth;
res._layoutHeight = _layoutHeight;
res._layoutWeight = _layoutWeight;
res._maxLines = _maxLines;
res._focusRectColors = _focusRectColors.dup;
res._customDrawables = _customDrawables.dup;
res._customColors = _customColors.dup;
res._customLength = _customLength.dup;
return res;
}
/// find exact existing state style or create new if no matched styles found
Style getOrCreateState(uint stateMask = 0, uint stateValue = 0) {
if (stateValue == State.Normal)
@ -878,6 +912,14 @@ class Theme : Style {
style._margins.left = SIZE_UNSPECIFIED; // inherit
style._textColor = COLOR_UNSPECIFIED; // inherit
style._textFlags = TEXT_FLAGS_UNSPECIFIED; // inherit
Style parent = get(id);
if (parent) {
foreach(item; parent._substates) {
Style substate = item.clone();
substate._parentStyle = style;
style._substates ~= substate;
}
}
return style;
}