mirror of https://github.com/buggins/dlangui.git
113 lines
4.9 KiB
D
113 lines
4.9 KiB
D
module d3d;
|
|
|
|
import dlangui;
|
|
import dlangui.graphics.scene.scene3d;
|
|
import dlangui.graphics.scene.camera;
|
|
import dlangui.graphics.scene.mesh;
|
|
import dlangui.graphics.scene.material;
|
|
|
|
mixin APP_ENTRY_POINT;
|
|
|
|
/// entry point for dlangui based application
|
|
extern (C) int UIAppMain(string[] args) {
|
|
// create window
|
|
Window window = Platform.instance.createWindow("DlangUI example - 3D Application", null, WindowFlag.Resizable, 600, 500);
|
|
|
|
static if (true) {
|
|
VerticalLayout layout = new VerticalLayout();
|
|
Button btn = new Button(null, "Button 1"d);
|
|
btn.fontSize = 32;
|
|
Button btn2 = new Button(null, "Button 2"d);
|
|
btn2.fontSize = 32;
|
|
layout.addChild(btn);
|
|
layout.addChild(btn2);
|
|
window.mainWidget = layout;
|
|
} else {
|
|
|
|
// create some widget to show in window
|
|
//window.mainWidget = (new Button()).text("Hello, world!"d).margins(Rect(20,20,20,20));
|
|
window.mainWidget = parseML(q{
|
|
VerticalLayout {
|
|
margins: 10
|
|
padding: 10
|
|
backgroundColor: "#C0E0E070" // semitransparent yellow background
|
|
// red bold text with size = 150% of base style size and font face Arial
|
|
TextWidget { text: "Hello World example for DlangUI"; textColor: "red"; fontSize: 150%; fontWeight: 800; fontFace: "Arial" }
|
|
HorizontalLayout {
|
|
layoutWidth: fill
|
|
TextWidget { text: "Text 20%"; backgroundColor:"#80FF0000"; layoutWidth: 20% }
|
|
VerticalLayout {
|
|
layoutWidth: 30%
|
|
TextWidget { text: "Text 30%"; backgroundColor:"#80FF00FF" }
|
|
TextWidget { text: "Text 30%"; backgroundColor:"#8000FFFF" }
|
|
TextWidget { text: "Text 30%"; backgroundColor:"#8000FFFF" }
|
|
}
|
|
TextWidget { text: "Text 50%"; backgroundColor:"#80FFFF00"; layoutWidth: 50% }
|
|
}
|
|
// arrange controls as form - table with two columns
|
|
TableLayout {
|
|
colCount: 2
|
|
TextWidget { text: "param 1" }
|
|
EditLine { id: edit1; text: "some text" }
|
|
TextWidget { text: "param 2" }
|
|
EditLine { id: edit2; text: "some text for param2" }
|
|
TextWidget { text: "some radio buttons" }
|
|
// arrange some radio buttons vertically
|
|
VerticalLayout {
|
|
RadioButton { id: rb1; text: "Item 1" }
|
|
RadioButton { id: rb2; text: "Item 2" }
|
|
RadioButton { id: rb3; text: "Item 3" }
|
|
}
|
|
TextWidget { text: "and checkboxes" }
|
|
// arrange some checkboxes horizontally
|
|
HorizontalLayout {
|
|
CheckBox { id: cb1; text: "checkbox 1" }
|
|
CheckBox { id: cb2; text: "checkbox 2" }
|
|
}
|
|
}
|
|
HorizontalLayout {
|
|
Button { id: btnOk; text: "Ok"; fontSize: 27px }
|
|
Button { id: btnCancel; text: "Cancel"; fontSize: 27px }
|
|
}
|
|
CanvasWidget {
|
|
id: canvas
|
|
minWidth: 500
|
|
minHeight: 300
|
|
}
|
|
}
|
|
});
|
|
|
|
auto canvas = window.mainWidget.childById!CanvasWidget("canvas");
|
|
canvas.onDrawListener = delegate(CanvasWidget canvas, DrawBuf buf, Rect rc) {
|
|
Log.w("canvas.onDrawListener clipRect=" ~ to!string(buf.clipRect));
|
|
buf.fill(0xFFFFFF);
|
|
int x = rc.left;
|
|
int y = rc.top;
|
|
buf.fillRect(Rect(x+20, y+20, x+150, y+200), 0x80FF80);
|
|
buf.fillRect(Rect(x+90, y+80, x+250, y+250), 0x80FF80FF);
|
|
canvas.font.drawText(buf, x + 40, y + 50, "fillRect()"d, 0xC080C0);
|
|
buf.drawFrame(Rect(x + 400, y + 30, x + 550, y + 150), 0x204060, Rect(2,3,4,5), 0x80704020);
|
|
canvas.font.drawText(buf, x + 400, y + 5, "drawFrame()"d, 0x208020);
|
|
canvas.font.drawText(buf, x + 300, y + 100, "drawPixel()"d, 0x000080);
|
|
for (int i = 0; i < 80; i++)
|
|
buf.drawPixel(x+300 + i * 4, y+140 + i * 3 % 100, 0xFF0000 + i * 2);
|
|
canvas.font.drawText(buf, x + 200, y + 150, "drawLine()"d, 0x800020);
|
|
for (int i = 0; i < 40; i+=3)
|
|
buf.drawLine(Point(x+200 + i * 4, y+190), Point(x+150 + i * 7, y+320 + i * 2), 0x008000 + i * 5);
|
|
};
|
|
}
|
|
|
|
Scene3d scene = new Scene3d();
|
|
Camera cam = new Camera();
|
|
cam.translation = vec3(0, 0, -5);
|
|
scene.activeCamera = cam;
|
|
mat4 camMatrix = scene.viewProjectionMatrix;
|
|
MeshPart part = new MeshPart();
|
|
|
|
// show window
|
|
window.show();
|
|
|
|
// run message loop
|
|
return Platform.instance.enterMessageLoop();
|
|
}
|