mirror of https://github.com/buggins/dlangui.git
minerd fixes
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737ddfbfbc
commit
98171e5e91
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@ -133,7 +133,7 @@
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<useIn>0</useIn>
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<useOut>0</useOut>
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<useArrayBounds>0</useArrayBounds>
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<noboundscheck>0</noboundscheck>
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<noboundscheck>1</noboundscheck>
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<useSwitchError>0</useSwitchError>
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<useUnitTests>0</useUnitTests>
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<useInline>1</useInline>
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@ -337,7 +337,7 @@
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<useIn>0</useIn>
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<useOut>0</useOut>
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<useArrayBounds>0</useArrayBounds>
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<noboundscheck>0</noboundscheck>
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<noboundscheck>1</noboundscheck>
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<useSwitchError>0</useSwitchError>
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<useUnitTests>0</useUnitTests>
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<useInline>1</useInline>
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@ -95,8 +95,8 @@ X<-----x-----
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*/
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private immutable float CCC = 0.5; // cell cube coordinates
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private immutable float TC0 = 0.03;
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private immutable float TC1 = 0.97;
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private immutable float TC0 = 0.05;
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private immutable float TC1 = 0.95;
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__gshared static const float[VERTEX_COMPONENTS * 4] face_vertices_north =
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[
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@ -154,9 +154,9 @@ class UiWidget : VerticalLayout { //, CellVisitor
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dirLightNode.translateX(2);
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dirLightNode.translateY(3);
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dirLightNode.translateZ(0);
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dirLightNode.light = Light.createPoint(vec3(1.0, 1.0, 1.0), 35); //Light.createDirectional(vec3(1, 0.5, 0.5));
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dirLightNode.light = Light.createPoint(vec3(1.0, 1.0, 1.0), 55); //Light.createDirectional(vec3(1, 0.5, 0.5));
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//dirLightNode.light = Light.createDirectional(vec3(1, 0.5, 0.5));
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dirLightNode.light.enabled = false;
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dirLightNode.light.enabled = true;
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_scene.addChild(dirLightNode);
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@ -207,9 +207,9 @@ class UiWidget : VerticalLayout { //, CellVisitor
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//updateMinerMesh();
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Material minerMaterial = new Material(EffectId("textured.vert", "textured.frag", null), "blocks");
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minerMaterial.ambientColor = vec3(0.1,0.1,0.1);
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minerMaterial.ambientColor = vec3(0.05,0.05,0.05);
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minerMaterial.textureLinear = false;
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minerMaterial.fogParams = new FogParams(vec4(0.1, 0.1, 0.1, 1), 12, 60);
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minerMaterial.fogParams = new FogParams(vec4(0.01, 0.01, 0.01, 1), 12, 80);
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//minerMaterial.specular = 10;
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_minerDrawable = new MinerDrawable(_world, minerMaterial, _cam);
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//Model minerDrawable = new Model(minerMaterial, _minerMesh);
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