diff --git a/examples/dminer/dminer.visualdproj b/examples/dminer/dminer.visualdproj
index ce139006..0425eaa4 100644
--- a/examples/dminer/dminer.visualdproj
+++ b/examples/dminer/dminer.visualdproj
@@ -133,7 +133,7 @@
0
0
0
- 0
+ 1
0
0
1
@@ -337,7 +337,7 @@
0
0
0
- 0
+ 1
0
0
1
diff --git a/examples/dminer/src/dminer/core/blocks.d b/examples/dminer/src/dminer/core/blocks.d
index 306670e4..7089c160 100644
--- a/examples/dminer/src/dminer/core/blocks.d
+++ b/examples/dminer/src/dminer/core/blocks.d
@@ -95,8 +95,8 @@ X<-----x-----
*/
private immutable float CCC = 0.5; // cell cube coordinates
-private immutable float TC0 = 0.03;
-private immutable float TC1 = 0.97;
+private immutable float TC0 = 0.05;
+private immutable float TC1 = 0.95;
__gshared static const float[VERTEX_COMPONENTS * 4] face_vertices_north =
[
diff --git a/examples/dminer/src/minermain.d b/examples/dminer/src/minermain.d
index 693d7d74..fc873f3c 100644
--- a/examples/dminer/src/minermain.d
+++ b/examples/dminer/src/minermain.d
@@ -154,9 +154,9 @@ class UiWidget : VerticalLayout { //, CellVisitor
dirLightNode.translateX(2);
dirLightNode.translateY(3);
dirLightNode.translateZ(0);
- dirLightNode.light = Light.createPoint(vec3(1.0, 1.0, 1.0), 35); //Light.createDirectional(vec3(1, 0.5, 0.5));
+ dirLightNode.light = Light.createPoint(vec3(1.0, 1.0, 1.0), 55); //Light.createDirectional(vec3(1, 0.5, 0.5));
//dirLightNode.light = Light.createDirectional(vec3(1, 0.5, 0.5));
- dirLightNode.light.enabled = false;
+ dirLightNode.light.enabled = true;
_scene.addChild(dirLightNode);
@@ -207,9 +207,9 @@ class UiWidget : VerticalLayout { //, CellVisitor
//updateMinerMesh();
Material minerMaterial = new Material(EffectId("textured.vert", "textured.frag", null), "blocks");
- minerMaterial.ambientColor = vec3(0.1,0.1,0.1);
+ minerMaterial.ambientColor = vec3(0.05,0.05,0.05);
minerMaterial.textureLinear = false;
- minerMaterial.fogParams = new FogParams(vec4(0.1, 0.1, 0.1, 1), 12, 60);
+ minerMaterial.fogParams = new FogParams(vec4(0.01, 0.01, 0.01, 1), 12, 80);
//minerMaterial.specular = 10;
_minerDrawable = new MinerDrawable(_world, minerMaterial, _cam);
//Model minerDrawable = new Model(minerMaterial, _minerMesh);