fix win32 build with USE_OPENGL but w/o US_SDL

This commit is contained in:
Vadim Lopatin 2014-05-22 22:17:30 +04:00
parent d012c97dc3
commit 54b8336a10
1 changed files with 1 additions and 1 deletions

View File

@ -793,7 +793,7 @@ int myWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
// just to check OpenGL context
Log.i("Trying to setup OpenGL context");
Win32Window tmpWindow = new Win32Window(platform, "", null);
Win32Window tmpWindow = new Win32Window(w32platform, ""d, null, 0);
destroy(tmpWindow);
if (openglEnabled)
Log.i("OpenGL support is enabled");