From 54b8336a10caadc5d74066098d1e3d834f76a33c Mon Sep 17 00:00:00 2001 From: Vadim Lopatin Date: Thu, 22 May 2014 22:17:30 +0400 Subject: [PATCH] fix win32 build with USE_OPENGL but w/o US_SDL --- src/dlangui/platforms/windows/winapp.d | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dlangui/platforms/windows/winapp.d b/src/dlangui/platforms/windows/winapp.d index b2c3870b..fc20089d 100644 --- a/src/dlangui/platforms/windows/winapp.d +++ b/src/dlangui/platforms/windows/winapp.d @@ -793,7 +793,7 @@ int myWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int // just to check OpenGL context Log.i("Trying to setup OpenGL context"); - Win32Window tmpWindow = new Win32Window(platform, "", null); + Win32Window tmpWindow = new Win32Window(w32platform, ""d, null, 0); destroy(tmpWindow); if (openglEnabled) Log.i("OpenGL support is enabled");