Implement a couple of drawing functions

Copied over from older codebases of mine.
This commit is contained in:
Elias Batek 2024-04-24 02:23:41 +02:00
parent 77765756ef
commit 762280aa4c
1 changed files with 180 additions and 0 deletions

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@ -115,8 +115,188 @@ struct Pixmap {
return (width * int(Pixel.sizeof));
}
/++
Retrieves a linear slice of the pixmap.
Returns:
`n` pixels starting at the top-left position `pos`.
+/
inout(Pixel)[] sliceAt(Point pos, int n) inout {
immutable size_t offset = linearOffset(width, pos);
immutable size_t end = (offset + n);
return data[offset .. end];
}
/// Clears the buffers contents (by setting each pixel to the same color)
void clear(Pixel value) {
data[] = value;
}
}
// Alpha-blending functions
@safe pure nothrow @nogc {
///
public void alphaBlend(scope Pixel[] target, scope const Pixel[] source) @trusted
in (source.length == target.length) {
foreach (immutable idx, ref pxtarget; target) {
alphaBlend(pxtarget, source.ptr[idx]);
}
}
///
public void alphaBlend(ref Pixel pxTarget, const Pixel pxSource) @trusted {
pragma(inline, true);
immutable alphaSource = (pxSource.a | (pxSource.a << 8));
immutable alphaTarget = (0xFFFF - alphaSource);
foreach (immutable ib, ref px; pxTarget.components) {
immutable d = cast(ubyte)(((px * alphaTarget) + 0x8080) >> 16);
immutable s = cast(ubyte)(((pxSource.components.ptr[ib] * alphaSource) + 0x8080) >> 16);
px = cast(ubyte)(d + s);
}
}
}
// Drawing functions
@safe pure nothrow @nogc {
private {
struct OriginRectangle {
Size size;
@safe pure nothrow @nogc:
int left() const => 0;
int top() const => 0;
int right() const => size.width;
int bottom() const => size.height;
bool intersect(const Rectangle b) const {
// dfmt off
return (
(b.right > 0 ) &&
(b.left < this.right ) &&
(b.bottom > 0 ) &&
(b.top < this.bottom)
);
// dfmt on
}
}
Point pos(Rectangle r) => r.upperLeft;
}
/++
Draws a single pixel
+/
void drawPixel(Pixmap target, Point pos, Pixel color) {
immutable size_t offset = linearOffset(target.width, pos);
target.data[offset] = color;
}
/++
Draws a rectangle
+/
void drawRectangle(Pixmap target, Rectangle rectangle, Pixel color) {
alias r = rectangle;
immutable tRect = OriginRectangle(
Size(target.width, target.height),
);
// out of bounds?
if (!tRect.intersect(r)) {
return;
}
immutable drawingTarget = Point(
(r.pos.x >= 0) ? r.pos.x : 0,
(r.pos.y >= 0) ? r.pos.y : 0,
);
immutable drawingEnd = Point(
(r.right < tRect.right) ? r.right : tRect.right,
(r.bottom < tRect.bottom) ? r.bottom : tRect.bottom,
);
immutable int drawingWidth = drawingEnd.x - drawingTarget.x;
foreach (y; drawingTarget.y .. drawingEnd.y) {
target.sliceAt(Point(drawingTarget.x, y), drawingWidth)[] = color;
}
}
/++
Draws a line
+/
void drawLine(Pixmap target, Point a, Point b, Pixel color) {
import std.math : round, sqrt;
float deltaX = b.x - a.x;
float deltaY = b.y - a.y;
int steps = sqrt(deltaX * deltaX + deltaY * deltaY).typeCast!int;
float[2] step = [
(deltaX / steps),
(deltaY / steps),
];
foreach (i; 0 .. steps) {
// dfmt off
immutable Point p = a + Point(
round(step[0] * i).typeCast!int,
round(step[1] * i).typeCast!int,
);
// dfmt on
immutable offset = linearOffset(p, target.width);
target.data[offset] = color;
}
immutable offsetEnd = linearOffset(b, target.width);
target.data[offsetEnd] = color;
}
/++
Draws an image (a source pixmap) on a target pixmap
Params:
target = target pixmap to draw on
image = source pixmap
pos = top-left destination position (on the target pixmap)
+/
void drawPixmap(Pixmap target, Pixmap image, Point pos) {
alias source = image;
immutable tRect = OriginRectangle(
Size(target.width, target.height),
);
immutable sRect = Rectangle(pos, source.size);
// out of bounds?
if (!tRect.intersect(sRect)) {
return;
}
immutable drawingTarget = Point(
(pos.x >= 0) ? pos.x : 0,
(pos.y >= 0) ? pos.y : 0,
);
immutable drawingEnd = Point(
(sRect.right < tRect.right) ? sRect.right : tRect.right,
(sRect.bottom < tRect.bottom) ? sRect.bottom : tRect.bottom,
);
immutable drawingSource = Point(drawingTarget.x, 0) - Point(sRect.pos.x, sRect.pos.y);
immutable int drawingWidth = drawingEnd.x - drawingTarget.x;
foreach (y; drawingTarget.y .. drawingEnd.y) {
target.sliceAt(Point(drawingTarget.x, y), drawingWidth)[] =
source.sliceAt(Point(drawingSource.x, y + drawingSource.y), drawingWidth);
}
}
}