patterns/state/gumballmachine/gumballmachine.d

156 lines
3.6 KiB
D
Raw Permalink Normal View History

2022-12-05 07:38:19 +00:00
module gumballmachine;
import std.stdio : writeln;
import std.conv : to;
class GumballMachine
{
static const int SOLD_OUT = 0; // нет шариков
static const int NO_QUARTER = 1; // нет монетки
static const int HAS_QUARTER = 2; // есть монетка
static const int SOLD = 3; // шарик продан
int state = SOLD_OUT;
int count = 0;
this(int count)
{
this.count = count;
if (count > 0)
{
state = NO_QUARTER;
}
}
void insertQuarter()
{
if (state == HAS_QUARTER)
{
writeln("You can't insert another quarter");
}
else if (state == NO_QUARTER)
{
state = HAS_QUARTER;
writeln("You inserted a quarter");
}
else if (state == SOLD_OUT)
{
writeln("You can't insert a quarter, the machine is sold out");
}
else if (state == SOLD)
{
writeln("Please wait, we're already giving you a gumball");
}
}
void ejectQuarter()
{
if (state == HAS_QUARTER)
{
writeln("Quarter returned");
state = NO_QUARTER;
}
else if (state == NO_QUARTER)
{
writeln("You haven't inserted a quarter");
}
else if (state == SOLD)
{
writeln("Sorry, you already turned the crank");
}
else if (state == SOLD_OUT)
{
writeln("You can't eject, you haven't inserted a quarter yet");
}
}
void turnCrank()
{
if (state == SOLD)
{
writeln("Turning twice doesn't get you another gumball!");
}
else if (state == NO_QUARTER)
{
writeln("You turned but there's no quarter");
}
else if (state == SOLD_OUT)
{
writeln("You turned, but there are no gumballs");
}
else if (state == HAS_QUARTER)
{
writeln("You turned...");
state = SOLD;
dispense();
}
}
private void dispense()
{
if (state == SOLD)
{
writeln("A gumball comes rolling out the slot");
--count;
if (count == 0)
{
writeln("Oops, out of gumballs!");
state = SOLD_OUT;
}
else
{
state = NO_QUARTER;
}
}
else if (state == NO_QUARTER)
{
writeln("You need to pay first");
}
else if (state == SOLD_OUT)
{
writeln("No gumball dispensed");
}
else if (state == HAS_QUARTER)
{
writeln("No gumball dispensed");
}
}
void refill(int numGumBalls)
{
this.count = numGumBalls;
state = NO_QUARTER;
}
override string toString() const
{
string s;
s ~= "\nMighty Gumball, Inc.";
s ~= "\nJava-enabled Standing Gumball Model #2004\n";
s ~= "Inventory: " ~ count.to!string ~ " gumball";
if (count != 1)
{
s ~= "s";
}
s ~= "\nMachine is ";
if (state == SOLD_OUT)
{
s ~= "sold out";
}
else if (state == NO_QUARTER)
{
s ~= "waiting for quarter";
}
else if (state == HAS_QUARTER)
{
s ~= "waiting for turn of crank";
}
else if (state == SOLD)
{
s ~= "delivering a gumball";
}
s ~= "\n";
return s;
}
}