lineage-2-server/config/game/general/options.properties

153 lines
5.1 KiB
Properties

# =========================================== #
# Java-Build Dev. Team #
# =========================================== #
# =========================================== #
# Test server setting, shoudnt be touched in online game server
# =========================================== #
Debug = False
Assert = False
Developer = False
AcceptGeoeditorConn = False
# if true the server will be a test server (listed by clients setted up to list testserver)
TestServer = False
# Zone Setting
# 0 = Peace All the Time
# 1 = PVP During Siege for siege participants
# 2 = PVP All the Time
ZoneTown = 0
# Chat configuration
# Global Chat - ON (=region), OFF, GM, GLOBAL
GlobalChat = ON
# Trade Chat - ON (=global), OFF, GM, LIMITED (=region)
TradeChat = LIMITED
# Allow delete chars after nnn days, 0 - feature disabled
DeleteCharAfterDays = 7
# =========================================== #
# Server optimizations
# =========================================== #
# === Flood Protector ===
# set the initial size of the flood protector (should equal ~player count)
FloodProtectorInitialSize = 50
# === Items on ground management ===
# Allow players to drop items on the ground
AllowDiscardItem = True
# delete from world dropped reward items after n seconds. 0 - disabled
AutoDestroyDroppedItemAfter = 0
# List of items that will not be destroyed (seperated by ",")
# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# items on this list will be protected regardless below options
ListOfProtectedItems = 57,5575,6673
# This enables the server to only update itens when saving the character
# Enabling this greatly reduces DB usage and improves performance.
# WARNING: This option causes item loss during crashes
LazyItemsUpdate = false
# This forces(even if using lazy item updates) the items owned by the character to be updated into DB when saving its character
# Increases DB usage
UpdateItemsOnCharStore = false
# also delete from world misc. items dropped by players (all except equipable items)
# NOTE: work only if AutoDestroyDroppedItemAfter >0
DestroyPlayerDroppedItem = false
# Destroy also equipable items (armor, weapon, jewelry)
# NOTE: Work only if DestroyPlayerDroppedItem = true
DestroyEquipableItem = false
# save into DB dropped items for restoring after reboot
SaveDroppedItem = false
# Empty table after items are loaded into memory - safety seting
# if server crash before saving items, on next start old items will be restored
# and players may already picked up some of them - so this will prevent duplicates
EmptyDroppedItemTableAfterLoad = false
# Time interval in minutes to save in DB items on ground, 0 to disable
# NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
SaveDroppedItemInterval = 60
# delete all saved items form DB On next start
# NOTE: Work only if SaveDroppedItem = false
ClearDroppedItemTable = false
# delete invalid quest from player
AutoDeleteInvalidQuestData = False
# setting false can improve server performance on high rate servers
PreciseDropCalculation = True
# allows creating multiple nonstackable items at one time
MultipleItemDrop = True
# Forces full item inventory packet to be sent for any item change
# Note: This can increase network traffic
ForceInventoryUpdate = False
# Set the html cache's lazy loading True or False
# (Load html's into cache only on first time requested)
LazyCache = True
# Activate the position recorder
# valid 3D points will be recorded and written to data/universe.txt on shutdown
ActivatePositionRecorder = False
# Interval (in ms) on which knownlist do full updates.
# WARNING! Useful interval is between 300 - 2000ms, too small value may kill your CPU, too high value
# may not update knownlists properly, the default value is choosen experimentally
KnownListUpdateInterval = 1250
# =========================================== #
# Additionnal features than can be enabled or disabled
# =========================================== #
# If you are experiencing problems with Warehouse or Freight transactions,
# feel free to disable them here. (They are both enabled by default).
AllowWarehouse = True
# Enable Warehouse Cache - if WH is not used will server clear memory used by this WH
WarehouseCache = False
# How long Warehouse should be store in Memory
WarehouseCacheTime = 15
AllowFreight = True
# If True player can try on weapon and armor in shop
# Each Item tried cost WearPrice adena
AllowWear = True
WearDelay = 10
WearPrice = 10
# =========================================== #
AllowLottery = False
AllowRace = False
AllowWater = True
# Enable pet for rent(wyvern&strider) from pet managers
AllowRentPet = False
# Allow fishing
AllowFishing = True
# Allow boat
AllowBoat = True
# Allow Manor
AllowManor = True
# Allow Walker NPC
AllowNpcWalkers = True
# Allow Pet managers pets walking
AllowPetWalkers = True
# =========================================== #
# Logging features
# =========================================== #
# Logging ChatWindow
LogChat = false