# =========================================== # # Java-Build Dev. Team # # =========================================== # # =========================================== # # Test server setting, shoudnt be touched in online game server # =========================================== # Debug = False Assert = False Developer = False AcceptGeoeditorConn = False # if true the server will be a test server (listed by clients setted up to list testserver) TestServer = False # Zone Setting # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time ZoneTown = 0 # Chat configuration # Global Chat - ON (=region), OFF, GM, GLOBAL GlobalChat = ON # Trade Chat - ON (=global), OFF, GM, LIMITED (=region) TradeChat = LIMITED # Allow delete chars after nnn days, 0 - feature disabled DeleteCharAfterDays = 7 # =========================================== # # Server optimizations # =========================================== # # === Flood Protector === # set the initial size of the flood protector (should equal ~player count) FloodProtectorInitialSize = 50 # === Items on ground management === # Allow players to drop items on the ground AllowDiscardItem = True # delete from world dropped reward items after n seconds. 0 - disabled AutoDestroyDroppedItemAfter = 0 # List of items that will not be destroyed (seperated by ",") # NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # items on this list will be protected regardless below options ListOfProtectedItems = 57,5575,6673 # This enables the server to only update itens when saving the character # Enabling this greatly reduces DB usage and improves performance. # WARNING: This option causes item loss during crashes LazyItemsUpdate = false # This forces(even if using lazy item updates) the items owned by the character to be updated into DB when saving its character # Increases DB usage UpdateItemsOnCharStore = false # also delete from world misc. items dropped by players (all except equipable items) # NOTE: work only if AutoDestroyDroppedItemAfter >0 DestroyPlayerDroppedItem = false # Destroy also equipable items (armor, weapon, jewelry) # NOTE: Work only if DestroyPlayerDroppedItem = true DestroyEquipableItem = false # save into DB dropped items for restoring after reboot SaveDroppedItem = false # Empty table after items are loaded into memory - safety seting # if server crash before saving items, on next start old items will be restored # and players may already picked up some of them - so this will prevent duplicates EmptyDroppedItemTableAfterLoad = false # Time interval in minutes to save in DB items on ground, 0 to disable # NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown SaveDroppedItemInterval = 60 # delete all saved items form DB On next start # NOTE: Work only if SaveDroppedItem = false ClearDroppedItemTable = false # delete invalid quest from player AutoDeleteInvalidQuestData = False # setting false can improve server performance on high rate servers PreciseDropCalculation = True # allows creating multiple nonstackable items at one time MultipleItemDrop = True # Forces full item inventory packet to be sent for any item change # Note: This can increase network traffic ForceInventoryUpdate = False # Set the html cache's lazy loading True or False # (Load html's into cache only on first time requested) LazyCache = True # Activate the position recorder # valid 3D points will be recorded and written to data/universe.txt on shutdown ActivatePositionRecorder = False # Interval (in ms) on which knownlist do full updates. # WARNING! Useful interval is between 300 - 2000ms, too small value may kill your CPU, too high value # may not update knownlists properly, the default value is choosen experimentally KnownListUpdateInterval = 1250 # =========================================== # # Additionnal features than can be enabled or disabled # =========================================== # # If you are experiencing problems with Warehouse or Freight transactions, # feel free to disable them here. (They are both enabled by default). AllowWarehouse = True # Enable Warehouse Cache - if WH is not used will server clear memory used by this WH WarehouseCache = False # How long Warehouse should be store in Memory WarehouseCacheTime = 15 AllowFreight = True # If True player can try on weapon and armor in shop # Each Item tried cost WearPrice adena AllowWear = True WearDelay = 10 WearPrice = 10 # =========================================== # AllowLottery = False AllowRace = False AllowWater = True # Enable pet for rent(wyvern&strider) from pet managers AllowRentPet = False # Allow fishing AllowFishing = True # Allow boat AllowBoat = True # Allow Manor AllowManor = True # Allow Walker NPC AllowNpcWalkers = True # Allow Pet managers pets walking AllowPetWalkers = True # =========================================== # # Logging features # =========================================== # # Logging ChatWindow LogChat = false