85 lines
2.8 KiB
Properties
85 lines
2.8 KiB
Properties
# =========================================== #
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# L2Build Dev. Team #
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# =========================================== #
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# =========================================== #
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# Настройки рейтов сервера #
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# =========================================== #
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RateXp = 1
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RateSp = 1
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RatePartyXp = 1
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RatePartySp = 1
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RateConsumableCost = 1
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RateDropItems = 1
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# Рейты дропа предметов по id
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# Формат ввода: itemId1,dropChance1;itemId2,dropChance2;...
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# Пример с Эпик бижей 1x : 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;
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RateDropItemsById = 57,1
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# =========================================== #
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# Система премиум рейтов
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# =========================================== #
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# Вкл/Выкл премиум систему
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UsePremiumServices = False
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# Рейты Exp
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PremiumRateXp = 2
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# Рейты Sp
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PremiumRateSp = 2
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# Рейты спойла
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PremiumRateDropSpoil = 2
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# Рейты дропа предметов
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PremiumRateDropItems = 2
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# Рейты дропа предметов с рейд боссов
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PremiumRateRaidDropItems = 2
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# Индивидуальные рейты дропа предметов
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# Формат: id,шанс; id,шанс;...
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PremiumRateDropItemsById = 57,2
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RateBossDropItems = 1
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RateDropSpoil = 1
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RateDropManor = 1
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RateDropQuest = 1
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RateQuestsReward = 1
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RateKarmaExpLost = 1
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RateSiegeGuardsPrice = 1
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# Шанс дропа предметов с игроков без кармы
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PlayerDropLimit = 3
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PlayerRateDrop = 5
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PlayerRateDropItem = 70
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PlayerRateDropEquip = 25
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PlayerRateDropEquipWeapon = 5
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# Шанс дропа предметов с игроков с кармой
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KarmaDropLimit = 10
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KarmaRateDrop = 70
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KarmaRateDropItem = 50
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KarmaRateDropEquip = 40
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KarmaRateDropEquipWeapon = 10
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# Рейты Exp для питомцев
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PetXpRate = 1
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# Как часто питомцы хотят покушать
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PetFoodRate = 1
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# Рейт Exp для SinEater (Гремлин который отмывает счетчик пк)
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SinEaterXpRate = 1
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# =========================================== #
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# Настройки рейтов спойла
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# =========================================== #
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CanSpoilLowerLevelMobs = false
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MaximumPlayerAndMobLevelDifference = 9
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BasePercentChanceOfSpoilSuccess = 78
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MinimumPercentChanceOfSpoilSuccess = 1
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CanDelevelToSpoil = True
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# SpoilLevelDifferenceLimit
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# Maximum level difference between player and spoil level to allow before decreasing spoil chance.
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SpoilLevelDifferenceLimit = 10
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# LastLevelSpoilIsLearned
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# If the player level is above LastLevelSpoilIsLearned, it will be assumed that the player level
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# is LastLevelSpoilIsLearned for calculations on success rate
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# 72 = spoil lvl 11 (c3)
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LastLevelSpoilIsLearned = 72 |