153 lines
5.1 KiB
Properties
153 lines
5.1 KiB
Properties
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# =========================================== #
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# Java-Build Dev. Team #
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# =========================================== #
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# =========================================== #
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# Test server setting, shoudnt be touched in online game server
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# =========================================== #
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Debug = False
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Assert = False
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Developer = False
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AcceptGeoeditorConn = False
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# if true the server will be a test server (listed by clients setted up to list testserver)
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TestServer = False
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# Zone Setting
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# 0 = Peace All the Time
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# 1 = PVP During Siege for siege participants
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# 2 = PVP All the Time
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ZoneTown = 0
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# Chat configuration
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# Global Chat - ON (=region), OFF, GM, GLOBAL
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GlobalChat = ON
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# Trade Chat - ON (=global), OFF, GM, LIMITED (=region)
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TradeChat = LIMITED
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# Allow delete chars after nnn days, 0 - feature disabled
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DeleteCharAfterDays = 7
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# =========================================== #
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# Server optimizations
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# =========================================== #
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# === Flood Protector ===
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# set the initial size of the flood protector (should equal ~player count)
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FloodProtectorInitialSize = 50
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# === Items on ground management ===
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# Allow players to drop items on the ground
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AllowDiscardItem = True
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# delete from world dropped reward items after n seconds. 0 - disabled
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AutoDestroyDroppedItemAfter = 0
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# List of items that will not be destroyed (seperated by ",")
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# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
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# items on this list will be protected regardless below options
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ListOfProtectedItems = 57,5575,6673
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# This enables the server to only update itens when saving the character
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# Enabling this greatly reduces DB usage and improves performance.
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# WARNING: This option causes item loss during crashes
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LazyItemsUpdate = false
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# This forces(even if using lazy item updates) the items owned by the character to be updated into DB when saving its character
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# Increases DB usage
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UpdateItemsOnCharStore = false
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# also delete from world misc. items dropped by players (all except equipable items)
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# NOTE: work only if AutoDestroyDroppedItemAfter >0
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DestroyPlayerDroppedItem = false
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# Destroy also equipable items (armor, weapon, jewelry)
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# NOTE: Work only if DestroyPlayerDroppedItem = true
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DestroyEquipableItem = false
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# save into DB dropped items for restoring after reboot
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SaveDroppedItem = false
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# Empty table after items are loaded into memory - safety seting
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# if server crash before saving items, on next start old items will be restored
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# and players may already picked up some of them - so this will prevent duplicates
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EmptyDroppedItemTableAfterLoad = false
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# Time interval in minutes to save in DB items on ground, 0 to disable
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# NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
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SaveDroppedItemInterval = 60
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# delete all saved items form DB On next start
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# NOTE: Work only if SaveDroppedItem = false
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ClearDroppedItemTable = false
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# delete invalid quest from player
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AutoDeleteInvalidQuestData = False
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# setting false can improve server performance on high rate servers
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PreciseDropCalculation = True
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# allows creating multiple nonstackable items at one time
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MultipleItemDrop = True
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# Forces full item inventory packet to be sent for any item change
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# Note: This can increase network traffic
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ForceInventoryUpdate = False
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# Set the html cache's lazy loading True or False
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# (Load html's into cache only on first time requested)
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LazyCache = True
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# Activate the position recorder
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# valid 3D points will be recorded and written to data/universe.txt on shutdown
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ActivatePositionRecorder = False
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# Interval (in ms) on which knownlist do full updates.
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# WARNING! Useful interval is between 300 - 2000ms, too small value may kill your CPU, too high value
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# may not update knownlists properly, the default value is choosen experimentally
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KnownListUpdateInterval = 1250
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# =========================================== #
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# Additionnal features than can be enabled or disabled
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# =========================================== #
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# If you are experiencing problems with Warehouse or Freight transactions,
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# feel free to disable them here. (They are both enabled by default).
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AllowWarehouse = True
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# Enable Warehouse Cache - if WH is not used will server clear memory used by this WH
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WarehouseCache = False
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# How long Warehouse should be store in Memory
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WarehouseCacheTime = 15
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AllowFreight = True
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# If True player can try on weapon and armor in shop
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# Each Item tried cost WearPrice adena
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AllowWear = True
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WearDelay = 10
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WearPrice = 10
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# =========================================== #
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AllowLottery = False
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AllowRace = False
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AllowWater = True
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# Enable pet for rent(wyvern&strider) from pet managers
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AllowRentPet = False
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# Allow fishing
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AllowFishing = True
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# Allow boat
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AllowBoat = True
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# Allow Manor
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AllowManor = True
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# Allow Walker NPC
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AllowNpcWalkers = True
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# Allow Pet managers pets walking
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AllowPetWalkers = True
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# =========================================== #
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# Logging features
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# =========================================== #
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# Logging ChatWindow
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LogChat = false
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