iup-stack/iup/srclua5/gl/il_glsubcanvas.c

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2023-02-20 16:44:45 +00:00
/******************************************************************************
* Automatically generated file. Please don't change anything. *
*****************************************************************************/
#include <stdlib.h>
#include <lua.h>
#include <lauxlib.h>
#include "iup.h"
#include "iuplua.h"
#include "iupglcontrols.h"
#include "il.h"
static int glsubcanvas_gl_action(Ihandle *self)
{
lua_State *L = iuplua_call_start(self, "gl_action");
return iuplua_call(L, 0);
}
static int glsubcanvas_gl_button_cb(Ihandle *self, int p0, int p1, int p2, int p3, char * p4)
{
lua_State *L = iuplua_call_start(self, "gl_button_cb");
lua_pushinteger(L, p0);
lua_pushinteger(L, p1);
lua_pushinteger(L, p2);
lua_pushinteger(L, p3);
lua_pushstring(L, p4);
return iuplua_call(L, 5);
}
static int glsubcanvas_gl_enterwindow_cb(Ihandle *self)
{
lua_State *L = iuplua_call_start(self, "gl_enterwindow_cb");
return iuplua_call(L, 0);
}
static int glsubcanvas_gl_leavewindow_cb(Ihandle *self)
{
lua_State *L = iuplua_call_start(self, "gl_leavewindow_cb");
return iuplua_call(L, 0);
}
static int glsubcanvas_gl_motion_cb(Ihandle *self, int p0, int p1, char * p2)
{
lua_State *L = iuplua_call_start(self, "gl_motion_cb");
lua_pushinteger(L, p0);
lua_pushinteger(L, p1);
lua_pushstring(L, p2);
return iuplua_call(L, 3);
}
static int glsubcanvas_gl_wheel_cb(Ihandle *self, float p0, int p1, int p2, char * p3)
{
lua_State *L = iuplua_call_start(self, "gl_wheel_cb");
lua_pushnumber(L, p0);
lua_pushinteger(L, p1);
lua_pushinteger(L, p2);
lua_pushstring(L, p3);
return iuplua_call(L, 4);
}
static int GLSubCanvas(lua_State *L)
{
Ihandle *ih = IupGLSubCanvas();
iuplua_plugstate(L, ih);
iuplua_pushihandle_raw(L, ih);
return 1;
}
int iupglsubcanvaslua_open(lua_State * L)
{
iuplua_register(L, GLSubCanvas, "GLSubCanvas");
iuplua_register_cb(L, "GL_ACTION", (lua_CFunction)glsubcanvas_gl_action, NULL);
iuplua_register_cb(L, "GL_BUTTON_CB", (lua_CFunction)glsubcanvas_gl_button_cb, NULL);
iuplua_register_cb(L, "GL_ENTERWINDOW_CB", (lua_CFunction)glsubcanvas_gl_enterwindow_cb, NULL);
iuplua_register_cb(L, "GL_LEAVEWINDOW_CB", (lua_CFunction)glsubcanvas_gl_leavewindow_cb, NULL);
iuplua_register_cb(L, "GL_MOTION_CB", (lua_CFunction)glsubcanvas_gl_motion_cb, NULL);
iuplua_register_cb(L, "GL_WHEEL_CB", (lua_CFunction)glsubcanvas_gl_wheel_cb, NULL);
#ifdef IUPLUA_USELOH
#include "glsubcanvas.loh"
#else
#ifdef IUPLUA_USELH
#include "glsubcanvas.lh"
#else
iuplua_dofile(L, "glsubcanvas.lua");
#endif
#endif
return 0;
}