/****************************************************************************** * Automatically generated file. Please don't change anything. * *****************************************************************************/ #include #include #include #include "iup.h" #include "iuplua.h" #include "iupglcontrols.h" #include "il.h" static int glsubcanvas_gl_action(Ihandle *self) { lua_State *L = iuplua_call_start(self, "gl_action"); return iuplua_call(L, 0); } static int glsubcanvas_gl_button_cb(Ihandle *self, int p0, int p1, int p2, int p3, char * p4) { lua_State *L = iuplua_call_start(self, "gl_button_cb"); lua_pushinteger(L, p0); lua_pushinteger(L, p1); lua_pushinteger(L, p2); lua_pushinteger(L, p3); lua_pushstring(L, p4); return iuplua_call(L, 5); } static int glsubcanvas_gl_enterwindow_cb(Ihandle *self) { lua_State *L = iuplua_call_start(self, "gl_enterwindow_cb"); return iuplua_call(L, 0); } static int glsubcanvas_gl_leavewindow_cb(Ihandle *self) { lua_State *L = iuplua_call_start(self, "gl_leavewindow_cb"); return iuplua_call(L, 0); } static int glsubcanvas_gl_motion_cb(Ihandle *self, int p0, int p1, char * p2) { lua_State *L = iuplua_call_start(self, "gl_motion_cb"); lua_pushinteger(L, p0); lua_pushinteger(L, p1); lua_pushstring(L, p2); return iuplua_call(L, 3); } static int glsubcanvas_gl_wheel_cb(Ihandle *self, float p0, int p1, int p2, char * p3) { lua_State *L = iuplua_call_start(self, "gl_wheel_cb"); lua_pushnumber(L, p0); lua_pushinteger(L, p1); lua_pushinteger(L, p2); lua_pushstring(L, p3); return iuplua_call(L, 4); } static int GLSubCanvas(lua_State *L) { Ihandle *ih = IupGLSubCanvas(); iuplua_plugstate(L, ih); iuplua_pushihandle_raw(L, ih); return 1; } int iupglsubcanvaslua_open(lua_State * L) { iuplua_register(L, GLSubCanvas, "GLSubCanvas"); iuplua_register_cb(L, "GL_ACTION", (lua_CFunction)glsubcanvas_gl_action, NULL); iuplua_register_cb(L, "GL_BUTTON_CB", (lua_CFunction)glsubcanvas_gl_button_cb, NULL); iuplua_register_cb(L, "GL_ENTERWINDOW_CB", (lua_CFunction)glsubcanvas_gl_enterwindow_cb, NULL); iuplua_register_cb(L, "GL_LEAVEWINDOW_CB", (lua_CFunction)glsubcanvas_gl_leavewindow_cb, NULL); iuplua_register_cb(L, "GL_MOTION_CB", (lua_CFunction)glsubcanvas_gl_motion_cb, NULL); iuplua_register_cb(L, "GL_WHEEL_CB", (lua_CFunction)glsubcanvas_gl_wheel_cb, NULL); #ifdef IUPLUA_USELOH #include "glsubcanvas.loh" #else #ifdef IUPLUA_USELH #include "glsubcanvas.lh" #else iuplua_dofile(L, "glsubcanvas.lua"); #endif #endif return 0; }