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463 lines
14 KiB
D
463 lines
14 KiB
D
Ddoc
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$(D_S Here A Const$(COMMA) There A Const,
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$(P $(I by Walter Bright))
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$(P
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In a small, experimental program, it's great to benefit from a programming
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system that's flexible, permissive, and not too pedantic.
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As the complexity of a program increases, it gets more beneficial
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to specify the semantics of a declaration in the code itself.
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Programmers want to carve subdomains in the large application and confine
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specific state changes to small sections of code. Doing so rids them of
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long-distance coupling among portions of code that modify the same data.
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Documentation is unreliable as it is inevitably wrong, misleading,
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incomplete, out of date, or just plain missing.
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Of significant utility in this is the notion of constness.
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C and C++ have added the ability to specify the constness of variables
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and functions, and it has clearly demonstrated over time that it is
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popular and useful, and many consider it crucial for developing
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large programs.
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In an attempt to simplify, Java dropped const. Its handling of
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immutable strings and the often-used technique of preemptive copy-out are
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awkward at best. As a consequence, putting const back into the language has
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become a favorite indoor sport for industry and academia alike.
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But C++'s const has a number of important shortcomings, so D took the
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opportunity to reengineer the concept from top to bottom.
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This article explores what constness is good for, how C++ constness
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addresses it, and how D addresses it.
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)
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<h2>What Do We Want From Const?</h2>
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$(P
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There are a number of benefits that can be derived from knowing something
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is constant, including benefits to optimization and code generation:
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)
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$(OL
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$(LI Constant data need never be copied! It can be infinitely shared (e.g.
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via pointers and references) as there is never contention on it. This
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leads to programs that are both correct and efficient.
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)
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$(LI The most obvious is to just be able to name a manifest constant
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or string.
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)
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$(LI Constant data can be placed into ROM (read only memory).
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)
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$(LI Const parameters indicate that a function will not modify whatever
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its arguments refer to, with a direct positive effect on modularity.
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)
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$(LI Constant data indicates that other threads or other aliases to the data
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cannot modify it.
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)
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$(LI A constant can be propagated and folded, which pulls operations
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from run time into compile time.
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)
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$(LI Data flow analysis is aided when there's a guarantee that constant
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data will not change as a side effect of other operations.
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)
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$(LI Constant data can be cached or mirrored in registers without
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needing to synchronize them with memory.
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)
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$(LI Const reduces the cognitive load on the programmer - by looking at
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constness in the declaration, he can learn things about whatever
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uses that declaration without having to slog through that code.
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)
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)
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<h2>How Does C++ Const Stack Up?</h2>
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$(P
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C++ const comes in two forms: const as a storage class, and const
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as a type attribute.
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)
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$(P
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Const as a storage class is most useful for
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declaring manifest constants, such as:
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)
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$(CPPCODE
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const int X = 3;
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)
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$(P
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and the language guarantees that $(CODE X) will never be anything but 3.
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$(CODE X) can be put into ROM, and the optimizer can reliably replace all
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rvalues of $(CODE X) with 3. Const is a storage class when it applies to the
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top level type of the declaration. <a href="#note1">[1]</a>
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)
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$(P
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Const as a type attribute is different. It becomes a type attribute
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when it does not apply to the top level type of a declaration:
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)
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$(CPPCODE
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int x = 3;
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const int *p = &x;
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)
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$(P
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Here the const applies to the int that $(CODE p) is pointing to, not $(CODE p).
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Const as a type attribute means that a read only view of data is taken.
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It doesn't mean that the data is constant. For example:
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)
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$(CPPCODE
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int x = 3;
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const int *p = &x;
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*p = 4; // error, read-only view
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const int *q = &x;
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int z = *q; // z is set to 3
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x = 5; // ok
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int y = *q; // y is set to 5
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)
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$(P
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$(CODE z) is not equal to $(CODE y), even though $(CODE *q) is const.
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This is one instance of the so-called aliasing problem,
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since while the above
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snippet is trivial, the existence of such aliases can be very hard
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to detect in a complex program. It is impossible for the compiler to
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reliably detect it. This means that the compiler cannot cache 3 in
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a register and reuse the cached value to replace $(CODE *q), it must
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go back and actually dereference $(CODE q) again.
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)
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$(P
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Consider a function defined as:
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)
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$(CPPCODE
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void foo(const int *p);
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)
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$(P
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Ostensibly, it looks like I can safely pass references to my int variables to
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$(CODE foo()) and be assured that $(CODE foo()) won't be changing my ints.
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But that isn't true:
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)
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$(CPPCODE
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void foo(const int *p)
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{
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int *q = const_cast<int *>(p);
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*q = 4;
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}
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)
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$(P
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$(CODE foo()) has not only cast away the constness, but it has gone and modified
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my precious int variable, even though $(CODE foo())'s interface promised it
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would not.
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Even worse, this is legal and well-defined C++, and must be supported by
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any C++ compiler. While writing such code is frowned upon by professional
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C++ programmers, the fact that it is legal means that the compiler
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is of no help in enforcing it.
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)
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$(P
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So, if someone is doing a code review, and sees a function parameter declared
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as a pointer to const, he must carefully review all the code in that function,
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and all the code in functions called by that function that take the parameter
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as an argument, to see if it is modified or not. This defeats much
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of the purpose in declaring a parameter as const.
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)
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$(P
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But there are more problems with C++ const. Consider a class:
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)
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$(CPPCODE
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class C;
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void foo(const C *p);
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...
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C c;
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foo(&c);
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)
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$(P
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Does $(CODE foo()) modify the contents of $(CODE c)?
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Sure, through the $(CODE const_cast), but
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there's another legal way. class $(CODE C) could have mutable members:
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)
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$(CPPCODE
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class C
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{
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public: mutable int x;
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};
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void foo(const C *p)
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{
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p->x = 3; // ok, C::x is mutable
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}
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)
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$(P
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So our beleagured code reviewer now has to search the definition of $(CODE C)
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for
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mutable members to see if $(CODE foo()) could modify $(CODE c).
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)
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$(P
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The justification for mutable is the concept called $(I logical const), where
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an object appears to be const to an external viewer, but internally can
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change. An example would be a class that maintains a cached internal result
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of an expensive operation. The difficulty with this is two-fold. First,
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there is no language support at all to ensure that mutable is not used for
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something other than logical constness. It can be very difficult for a code
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reviewer to determine if mutable is used correctly in this manner or not.
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It is impossible to do automated detection of logical constness.
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Mutable can be and is used for other purposes, and that is completely
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legal and well-defined C++.
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Second, having const references to mutable data renders unreliable the
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ability to rely on const references not being modifiable, which has unfortunate
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consequences for optimization and writing inherently threadsafe code.
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It goes back to making it impossible to write generic code that must
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not modify anything referenced by its parameters.
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)
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$(P
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There's one more problem. Suppose class $(CODE C) is the root of a collection,
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which we'll trivially represent as $(CODE T*):
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)
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$(CPPCODE
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class C
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{
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T *q;
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};
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)
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$(P
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and a function $(CODE foo()) which reads the collection, and returns some
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information about it:
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)
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$(CPPCODE
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int foo(const C *p);
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)
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$(P
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The $(CODE const) only applies to the contents of class $(CODE C), it does not
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apply to
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whatever $(CODE q) points to:
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)
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$(CPPCODE
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int foo(const C *p)
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{
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*p->q = ...; // ok, we can modify whatever C::q points to
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return 0;
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}
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)
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$(P
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There is no way to specify in $(CODE foo())'s interface that it promises not to
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modify
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anything through its parameters. In other words, const is not transitive.
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This is especially troublesome when attempting to write generic function
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APIs based on unknown types:
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)
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$(CPPCODE
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template<T> int foo(const T *p) { ... }
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)
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$(P
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Without knowing the instantiated type of $(CODE T), it is impossible to know
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if $(CODE foo()) is modifying things through its parameter or not.
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)
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$(P
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To summarize the difficulties with C++ const:
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)
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$(OL
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$(LI Const type attributes do not mean immutable data, they only mean
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a read-only view of the data. Other references to the same data
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can modify it at any time.
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)
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$(LI It is legal and defined behavior to cast away const-ness and change
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the data anyway if the data was originally mutable.
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)
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$(LI Mutable members override the constness of the declaration.
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)
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$(LI Const is not transitive; there is no way to specify the constness
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of a complex type at the point of use of it.
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)
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)
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$(P
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C++ const is not a good match with the goals listed at the beginning of this
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article. That means that it's worth a redesign.
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)
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<h2>Constness In D</h2>
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$(P
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Clearly, there are two distinct meanings
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to constant - meanings that are routinely conflated. One is that constant
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data really is constant. It never changes. It's different enough that
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it needs a different name. In D, this kind of constant is called an
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invariant.
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)
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$(P
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Invariant data solves the aliasing problem, because even if there are
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other aliases to the same data, since it is invariant, those references
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cannot alter the data. The more invariant data a program uses, the
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easier it is to understand. Invariants form a touchstone,
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a reference point, for exploring the meaning of the rest of the code.
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If the value of an invariant does change, it is a clear indication of
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a severe program bug.
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It's helpful to have this constraint statically enforced.
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)
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$(P
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The second kind of constant is a readonly view of data, even
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though the data may be changed through another mutable reference to that
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same data. This is called const, and is an invaluable modularity aid. One
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function wants to look at some data; a module has the data, but wants to control
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changes to it; all they need is a little protocol that allows the function to
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look at the data, in confidence that it can't change it.
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)
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$(P
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Mutable references can be implicitly converted to const (as in C++).
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Invariant references can also be implicitly converted to const.
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But const cannot be implicitly converted to invariant, and neither can
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mutable references.
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Essentially, const is a weaker form of invariant because it says: "you can't
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change this data; someone else may or may not be able to change it."
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)
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$(P
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Const references are usually used in function APIs, where the function
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is guaranteeing it will not change any data reachable through that const
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reference.
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)
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$(P
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Which brings up another aspect of const in D - it's transitive.
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Const in C++ is not transitive, which means one can have a pointer
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to const pointer to mutable int. To declare a variable that is const
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at each level, one must write:
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)
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$(CPPCODE
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int const *const *const *p; // C++
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)
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$(P
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The $(CODE const) is left associative, so the declaration is a pointer to const
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pointer to const pointer to const int. Const being transitive in D means
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that every reference reachable through the const is also const.
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An entire logical region of an application can be protected by placing only one
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qualifier.
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To reflect that, the syntax is different, using constructor-like notation:
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)
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---
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const(int **)* p; // D
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---
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$(P
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Here the $(CODE const) applies to the part of the type that is in parentheses.
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Note that the syntax makes it impossible to declare things like
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a pointer to a const pointer to a mutable type.
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This slight loss in expressiveness is justifiable by the considerable power of
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transitive protection.
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)
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$(P
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Transitive const solves the problem of specifying function interfaces
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to data structs that truly are read only, even if they are generic functions
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dealing with unknown types.
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)
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$(P
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Analogously to const, invariant types are transitive and follow the same
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syntactical pattern as const.
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)
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$(P
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Because a static type system can be a straitjacket, there needs to be
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a way to circumvent it for special cases. Like C++, D allows the casting away
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of constness and invariantness. Unlike C++, if the programmer then
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subverts the const or invariant guarantee and changes the underlying data,
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then undefined behavior results.
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)
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<h2>References</h2>
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$(UL
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$(LI $(LINK2 http://en.wikipedia.org/wiki/Const, Const-correctness) Wikipedia)
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)
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<h2>Acknowledgments</h2>
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$(P
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Many thanks for Andrei Alexandrescu, Bartosz Milewski, Brad Roberts,
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David Held, Eric Niebler and many other members of the D community for their
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major contributions to the design of the new const system.
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)
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$(P
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Many thanks in particular to Andrei Alexandrescu for reviewing this
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article and making many invaluable suggestions for improving it.
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)
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<h2>Notes</h2>
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$(P
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<a name="note1">[1]</a> Several people have questioned this, arguing
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that const_cast allows a const object to be legitimatedly changed.
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The relevant standard paragraph is C++98 7.1.5.1-4:
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<blockquote>
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Except that any class member declared mutable (7.1.1) can be modified, any attempt to modify a const
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object during its lifetime (3.8) results in undefined behavior.
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</blockquote>
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)
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)
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Macros:
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TITLE=Here a Const, There a Const
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WIKI=Const
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D_CODE = <pre class="d_code2">$0</pre>
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CPPCODE2 = <pre class="cppcode2">$0</pre>
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ERROR = $(RED $(B error))
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COMMA=,
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META_KEYWORDS=D Programming Language, const, final, invariant, mutable,
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logical constness, C++
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META_DESCRIPTION=Why const was redesigned in D.
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