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538 lines
16 KiB
D
538 lines
16 KiB
D
// Written in the D programming language.
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/**
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* Signals and Slots are an implementation of the Observer Pattern.
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* Essentially, when a Signal is emitted, a list of connected Observers
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* (called slots) are called.
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*
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* There have been several D implementations of Signals and Slots.
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* This version makes use of several new features in D, which make
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* using it simpler and less error prone. In particular, it is no
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* longer necessary to instrument the slots.
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*
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* References:
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* $(LUCKY A Deeper Look at Signals and Slots)$(BR)
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* $(LINK2 http://en.wikipedia.org/wiki/Observer_pattern, Observer pattern)$(BR)
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* $(LINK2 http://en.wikipedia.org/wiki/Signals_and_slots, Wikipedia)$(BR)
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* $(LINK2 http://boost.org/doc/html/$(SIGNALS).html, Boost Signals)$(BR)
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* $(LINK2 http://qt-project.org/doc/qt-5/signalsandslots.html, Qt)$(BR)
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*
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* There has been a great deal of discussion in the D newsgroups
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* over this, and several implementations:
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*
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* $(LINK2 http://www.digitalmars.com/d/archives/digitalmars/D/announce/signal_slots_library_4825.html, signal slots library)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/digitalmars/D/Signals_and_Slots_in_D_42387.html, Signals and Slots in D)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/digitalmars/D/Dynamic_binding_--_Qt_s_Signals_and_Slots_vs_Objective-C_42260.html, Dynamic binding -- Qt's Signals and Slots vs Objective-C)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/digitalmars/D/Dissecting_the_SS_42377.html, Dissecting the SS)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/digitalmars/D/dwt/about_harmonia_454.html, about harmonia)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/digitalmars/D/announce/1502.html, Another event handling module)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/digitalmars/D/41825.html, Suggestion: signal/slot mechanism)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/digitalmars/D/13251.html, Signals and slots?)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/digitalmars/D/10714.html, Signals and slots ready for evaluation)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/digitalmars/D/1393.html, Signals & Slots for Walter)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/28456.html, Signal/Slot mechanism?)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/19470.html, Modern Features?)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/16592.html, Delegates vs interfaces)$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/16583.html, The importance of component programming (properties$(COMMA) signals and slots$(COMMA) etc))$(BR)
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* $(LINK2 http://www.digitalmars.com/d/archives/16368.html, signals and slots)$(BR)
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*
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* Bugs:
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* Slots can only be delegates formed from class objects or
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* interfaces to class objects. If a delegate to something else
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* is passed to connect(), such as a struct member function,
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* a nested function or a COM interface, undefined behavior
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* will result.
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*
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* Not safe for multiple threads operating on the same signals
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* or slots.
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* Macros:
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* WIKI = Phobos/StdSignals
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* SIGNALS=signals
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*
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* Copyright: Copyright Digital Mars 2000 - 2009.
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* License: $(WEB www.boost.org/LICENSE_1_0.txt, Boost License 1.0).
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* Authors: $(WEB digitalmars.com, Walter Bright)
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* Source: $(PHOBOSSRC std/_signals.d)
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*/
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/* Copyright Digital Mars 2000 - 2009.
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or copy at
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* http://www.boost.org/LICENSE_1_0.txt)
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*/
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module std.signals;
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import std.stdio;
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import std.c.stdlib : calloc, realloc, free;
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import core.exception : onOutOfMemoryError;
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// Special function for internal use only.
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// Use of this is where the slot had better be a delegate
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// to an object or an interface that is part of an object.
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extern (C) Object _d_toObject(void* p);
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// Used in place of Object.notifyRegister and Object.notifyUnRegister.
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alias DisposeEvt = void delegate(Object);
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extern (C) void rt_attachDisposeEvent( Object obj, DisposeEvt evt );
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extern (C) void rt_detachDisposeEvent( Object obj, DisposeEvt evt );
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//debug=signal;
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/************************
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* Mixin to create a signal within a class object.
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*
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* Different signals can be added to a class by naming the mixins.
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*
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* Example:
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---
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import std.signals;
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import std.stdio;
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class Observer
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{ // our slot
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void watch(string msg, int i)
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{
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writefln("Observed msg '%s' and value %s", msg, i);
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}
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}
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class Foo
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{
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int value() { return _value; }
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int value(int v)
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{
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if (v != _value)
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{ _value = v;
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// call all the connected slots with the two parameters
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emit("setting new value", v);
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}
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return v;
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}
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// Mix in all the code we need to make Foo into a signal
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mixin Signal!(string, int);
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private :
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int _value;
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}
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void main()
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{
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Foo a = new Foo;
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Observer o = new Observer;
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a.value = 3; // should not call o.watch()
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a.connect(&o.watch); // o.watch is the slot
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a.value = 4; // should call o.watch()
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a.disconnect(&o.watch); // o.watch is no longer a slot
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a.value = 5; // so should not call o.watch()
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a.connect(&o.watch); // connect again
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a.value = 6; // should call o.watch()
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destroy(o); // destroying o should automatically disconnect it
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a.value = 7; // should not call o.watch()
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}
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---
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* which should print:
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* <pre>
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* Observed msg 'setting new value' and value 4
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* Observed msg 'setting new value' and value 6
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* </pre>
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*
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*/
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mixin template Signal(T1...)
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{
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static import std.c.stdlib;
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static import core.exception;
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/***
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* A slot is implemented as a delegate.
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* The slot_t is the type of the delegate.
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* The delegate must be to an instance of a class or an interface
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* to a class instance.
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* Delegates to struct instances or nested functions must not be
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* used as slots.
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*/
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alias slot_t = void delegate(T1);
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/***
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* Call each of the connected slots, passing the argument(s) i to them.
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*/
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final void emit( T1 i )
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{
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foreach (slot; slots[0 .. slots_idx])
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{ if (slot)
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slot(i);
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}
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}
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/***
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* Add a slot to the list of slots to be called when emit() is called.
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*/
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final void connect(slot_t slot)
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{
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/* Do this:
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* slots ~= slot;
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* but use malloc() and friends instead
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*/
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auto len = slots.length;
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if (slots_idx == len)
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{
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if (slots.length == 0)
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{
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len = 4;
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auto p = std.c.stdlib.calloc(slot_t.sizeof, len);
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if (!p)
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core.exception.onOutOfMemoryError();
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slots = (cast(slot_t*)p)[0 .. len];
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}
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else
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{
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len = len * 2 + 4;
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auto p = std.c.stdlib.realloc(slots.ptr, slot_t.sizeof * len);
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if (!p)
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core.exception.onOutOfMemoryError();
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slots = (cast(slot_t*)p)[0 .. len];
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slots[slots_idx + 1 .. $] = null;
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}
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}
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slots[slots_idx++] = slot;
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L1:
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Object o = _d_toObject(slot.ptr);
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rt_attachDisposeEvent(o, &unhook);
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}
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/***
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* Remove a slot from the list of slots to be called when emit() is called.
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*/
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final void disconnect(slot_t slot)
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{
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debug (signal) writefln("Signal.disconnect(slot)");
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for (size_t i = 0; i < slots_idx; )
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{
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if (slots[i] == slot)
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{ slots_idx--;
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slots[i] = slots[slots_idx];
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slots[slots_idx] = null; // not strictly necessary
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Object o = _d_toObject(slot.ptr);
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rt_detachDisposeEvent(o, &unhook);
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}
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else
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i++;
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}
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}
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/* **
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* Special function called when o is destroyed.
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* It causes any slots dependent on o to be removed from the list
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* of slots to be called by emit().
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*/
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final void unhook(Object o)
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{
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debug (signal) writefln("Signal.unhook(o = %s)", cast(void*)o);
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for (size_t i = 0; i < slots_idx; )
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{
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if (_d_toObject(slots[i].ptr) is o)
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{ slots_idx--;
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slots[i] = slots[slots_idx];
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slots[slots_idx] = null; // not strictly necessary
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}
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else
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i++;
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}
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}
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/* **
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* There can be multiple destructors inserted by mixins.
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*/
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~this()
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{
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/* **
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* When this object is destroyed, need to let every slot
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* know that this object is destroyed so they are not left
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* with dangling references to it.
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*/
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if (slots)
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{
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foreach (slot; slots[0 .. slots_idx])
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{
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if (slot)
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{ Object o = _d_toObject(slot.ptr);
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rt_detachDisposeEvent(o, &unhook);
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}
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}
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std.c.stdlib.free(slots.ptr);
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slots = null;
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}
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}
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private:
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slot_t[] slots; // the slots to call from emit()
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size_t slots_idx; // used length of slots[]
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}
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// A function whose sole purpose is to get this module linked in
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// so the unittest will run.
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void linkin() { }
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unittest
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{
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class Observer
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{
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void watch(string msg, int i)
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{
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//writefln("Observed msg '%s' and value %s", msg, i);
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captured_value = i;
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captured_msg = msg;
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}
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int captured_value;
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string captured_msg;
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}
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class Foo
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{
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@property int value() { return _value; }
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@property int value(int v)
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{
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if (v != _value)
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{ _value = v;
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emit("setting new value", v);
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}
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return v;
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}
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mixin Signal!(string, int);
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private:
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int _value;
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}
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Foo a = new Foo;
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Observer o = new Observer;
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// check initial condition
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assert(o.captured_value == 0);
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assert(o.captured_msg == "");
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// set a value while no observation is in place
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a.value = 3;
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assert(o.captured_value == 0);
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assert(o.captured_msg == "");
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// connect the watcher and trigger it
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a.connect(&o.watch);
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a.value = 4;
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assert(o.captured_value == 4);
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assert(o.captured_msg == "setting new value");
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// disconnect the watcher and make sure it doesn't trigger
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a.disconnect(&o.watch);
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a.value = 5;
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assert(o.captured_value == 4);
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assert(o.captured_msg == "setting new value");
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// reconnect the watcher and make sure it triggers
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a.connect(&o.watch);
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a.value = 6;
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assert(o.captured_value == 6);
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assert(o.captured_msg == "setting new value");
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// destroy the underlying object and make sure it doesn't cause
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// a crash or other problems
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destroy(o);
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a.value = 7;
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}
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unittest {
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class Observer
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{
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int i;
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long l;
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string str;
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void watchInt(string str, int i)
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{
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this.str = str;
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this.i = i;
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}
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void watchLong(string str, long l)
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{
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this.str = str;
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this.l = l;
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}
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}
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class Bar
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{
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@property void value1(int v) { s1.emit("str1", v); }
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@property void value2(int v) { s2.emit("str2", v); }
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@property void value3(long v) { s3.emit("str3", v); }
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mixin Signal!(string, int) s1;
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mixin Signal!(string, int) s2;
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mixin Signal!(string, long) s3;
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}
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void test(T)(T a) {
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auto o1 = new Observer;
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auto o2 = new Observer;
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auto o3 = new Observer;
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// connect the watcher and trigger it
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a.s1.connect(&o1.watchInt);
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a.s2.connect(&o2.watchInt);
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a.s3.connect(&o3.watchLong);
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assert(!o1.i && !o1.l && !o1.str);
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assert(!o2.i && !o2.l && !o2.str);
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assert(!o3.i && !o3.l && !o3.str);
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a.value1 = 11;
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assert(o1.i == 11 && !o1.l && o1.str == "str1");
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assert(!o2.i && !o2.l && !o2.str);
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assert(!o3.i && !o3.l && !o3.str);
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o1.i = -11; o1.str = "x1";
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a.value2 = 12;
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assert(o1.i == -11 && !o1.l && o1.str == "x1");
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assert(o2.i == 12 && !o2.l && o2.str == "str2");
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assert(!o3.i && !o3.l && !o3.str);
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o2.i = -12; o2.str = "x2";
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a.value3 = 13;
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assert(o1.i == -11 && !o1.l && o1.str == "x1");
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assert(o2.i == -12 && !o1.l && o2.str == "x2");
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assert(!o3.i && o3.l == 13 && o3.str == "str3");
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o3.l = -13; o3.str = "x3";
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// disconnect the watchers and make sure it doesn't trigger
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a.s1.disconnect(&o1.watchInt);
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a.s2.disconnect(&o2.watchInt);
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a.s3.disconnect(&o3.watchLong);
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a.value1 = 21;
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a.value2 = 22;
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a.value3 = 23;
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assert(o1.i == -11 && !o1.l && o1.str == "x1");
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assert(o2.i == -12 && !o1.l && o2.str == "x2");
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assert(!o3.i && o3.l == -13 && o3.str == "x3");
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// reconnect the watcher and make sure it triggers
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a.s1.connect(&o1.watchInt);
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a.s2.connect(&o2.watchInt);
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a.s3.connect(&o3.watchLong);
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a.value1 = 31;
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a.value2 = 32;
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a.value3 = 33;
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assert(o1.i == 31 && !o1.l && o1.str == "str1");
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assert(o2.i == 32 && !o1.l && o2.str == "str2");
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assert(!o3.i && o3.l == 33 && o3.str == "str3");
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// destroy observers
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destroy(o1);
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destroy(o2);
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destroy(o3);
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a.value1 = 41;
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a.value2 = 42;
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a.value3 = 43;
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}
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test(new Bar);
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class BarDerived: Bar
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{
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@property void value4(int v) { s4.emit("str4", v); }
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@property void value5(int v) { s5.emit("str5", v); }
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@property void value6(long v) { s6.emit("str6", v); }
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mixin Signal!(string, int) s4;
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mixin Signal!(string, int) s5;
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mixin Signal!(string, long) s6;
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}
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auto a = new BarDerived;
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test!Bar(a);
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test!BarDerived(a);
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auto o4 = new Observer;
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auto o5 = new Observer;
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auto o6 = new Observer;
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// connect the watcher and trigger it
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a.s4.connect(&o4.watchInt);
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a.s5.connect(&o5.watchInt);
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a.s6.connect(&o6.watchLong);
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assert(!o4.i && !o4.l && !o4.str);
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assert(!o5.i && !o5.l && !o5.str);
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assert(!o6.i && !o6.l && !o6.str);
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a.value4 = 44;
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assert(o4.i == 44 && !o4.l && o4.str == "str4");
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assert(!o5.i && !o5.l && !o5.str);
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assert(!o6.i && !o6.l && !o6.str);
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o4.i = -44; o4.str = "x4";
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a.value5 = 45;
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assert(o4.i == -44 && !o4.l && o4.str == "x4");
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assert(o5.i == 45 && !o5.l && o5.str == "str5");
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assert(!o6.i && !o6.l && !o6.str);
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o5.i = -45; o5.str = "x5";
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a.value6 = 46;
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assert(o4.i == -44 && !o4.l && o4.str == "x4");
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assert(o5.i == -45 && !o4.l && o5.str == "x5");
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assert(!o6.i && o6.l == 46 && o6.str == "str6");
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o6.l = -46; o6.str = "x6";
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// disconnect the watchers and make sure it doesn't trigger
|
|
a.s4.disconnect(&o4.watchInt);
|
|
a.s5.disconnect(&o5.watchInt);
|
|
a.s6.disconnect(&o6.watchLong);
|
|
|
|
a.value4 = 54;
|
|
a.value5 = 55;
|
|
a.value6 = 56;
|
|
assert(o4.i == -44 && !o4.l && o4.str == "x4");
|
|
assert(o5.i == -45 && !o4.l && o5.str == "x5");
|
|
assert(!o6.i && o6.l == -46 && o6.str == "x6");
|
|
|
|
// reconnect the watcher and make sure it triggers
|
|
a.s4.connect(&o4.watchInt);
|
|
a.s5.connect(&o5.watchInt);
|
|
a.s6.connect(&o6.watchLong);
|
|
|
|
a.value4 = 64;
|
|
a.value5 = 65;
|
|
a.value6 = 66;
|
|
assert(o4.i == 64 && !o4.l && o4.str == "str4");
|
|
assert(o5.i == 65 && !o4.l && o5.str == "str5");
|
|
assert(!o6.i && o6.l == 66 && o6.str == "str6");
|
|
|
|
// destroy observers
|
|
destroy(o4);
|
|
destroy(o5);
|
|
destroy(o6);
|
|
a.value4 = 44;
|
|
a.value5 = 45;
|
|
a.value6 = 46;
|
|
}
|
|
|
|
version(none) // Disabled because of dmd @@@BUG5028@@@
|
|
unittest
|
|
{
|
|
class A
|
|
{
|
|
mixin Signal!(string, int) s1;
|
|
}
|
|
|
|
class B : A
|
|
{
|
|
mixin Signal!(string, int) s2;
|
|
}
|
|
}
|