// Written in the D programming language. /** High-level interface for allocators. Implements bundled allocation/creation and destruction/deallocation of data including `struct`s and `class`es, and also array primitives related to allocation. This module is the entry point for both making use of allocators and for their documentation. Synopsis: --- // Allocate an int, initialize it with 42 int* p = theAllocator.make!int(42); assert(*p == 42); // Destroy and deallocate it theAllocator.dispose(p); // Allocate using the global process allocator p = processAllocator.make!int(100); assert(*p == 100); // Destroy and deallocate processAllocator.dispose(p); // Create an array of 50 doubles initialized to -1.0 double[] arr = theAllocator.makeArray!double(50, -1.0); // Append two zeros to it theAllocator.expandArray(arr, 2, 0.0); // On second thought, take that back theAllocator.shrinkArray(arr, 2); // Destroy and deallocate theAllocator.dispose(arr); --- $(H2 Layered Structure) D's allocators have a layered structure in both implementation and documentation: $(OL $(LI A high-level, dynamically-typed layer (described further down in this module). It consists of an interface called $(LREF IAllocator), which concrete allocators need to implement. The interface primitives themselves are oblivious to the type of the objects being allocated; they only deal in `void[]`, by necessity of the interface being dynamic (as opposed to type-parameterized). Each thread has a current allocator it uses by default, which is a thread-local variable $(LREF theAllocator) of type $(LREF IAllocator). The process has a global _allocator called $(LREF processAllocator), also of type $(LREF IAllocator). When a new thread is created, $(LREF processAllocator) is copied into $(LREF theAllocator). An application can change the objects to which these references point. By default, at application startup, $(LREF processAllocator) refers to an object that uses D's garbage collected heap. This layer also include high-level functions such as $(LREF make) and $(LREF dispose) that comfortably allocate/create and respectively destroy/deallocate objects. This layer is all needed for most casual uses of allocation primitives.) $(LI A mid-level, statically-typed layer for assembling several allocators into one. It uses properties of the type of the objects being created to route allocation requests to possibly specialized allocators. This layer is relatively thin and implemented and documented in the $(XREF2 std,experimental,_allocator,typed) module. It allows an interested user to e.g. use different allocators for arrays versus fixed-sized objects, to the end of better overall performance.) $(LI A low-level collection of highly generic $(I heap building blocks)$(MDASH) Lego-like pieces that can be used to assemble application-specific allocators. The real allocation smarts are occurring at this level. This layer is of interest to advanced applications that want to configure their own allocators. A good illustration of typical uses of these building blocks is module $(XREF2 std,experimental,_allocator,showcase) which defines a collection of frequently- used preassembled allocator objects. The implementation and documentation entry point is $(XREF2 std,experimental,_allocator,building_blocks). By design, the primitives of the static interface have the same signatures as the $(LREF IAllocator) primitives but are for the most part optional and driven by static introspection. The parameterized class $(LREF CAllocatorImpl) offers an immediate and useful means to package a static low-level _allocator into an implementation of $(LREF IAllocator).) $(LI Core _allocator objects that interface with D's garbage collected heap ($(XREF2 std,experimental,_allocator,gc_allocator)), the C `malloc` family ($(XREF2 std,experimental,_allocator,mallocator)), and the OS ($(XREF2 std,experimental,_allocator,mmap_allocator)). Most custom allocators would ultimately obtain memory from one of these core allocators.) ) $(H2 Idiomatic Use of $(D std.experimental._allocator)) As of this time, $(D std.experimental._allocator) is not integrated with D's built-in operators that allocate memory, such as `new`, array literals, or array concatenation operators. That means $(D std.experimental._allocator) is opt-in$(MDASH)applications need to make explicit use of it. For casual creation and disposal of dynamically-allocated objects, use $(LREF make), $(LREF dispose), and the array-specific functions $(LREF makeArray), $(LREF expandArray), and $(LREF shrinkArray). These use by default D's garbage collected heap, but open the application to better configuration options. These primitives work either with `theAllocator` but also with any allocator obtained by combining heap building blocks. For example: ---- void fun(size_t n) { // Use the current allocator int[] a1 = theAllocator.makeArray!int(n); scope(exit) theAllocator.dispose(a1); ... } ---- To experiment with alternative allocators, set $(LREF theAllocator) for the current thread. For example, consider an application that allocates many 8-byte objects. These are not well supported by the default _allocator, so a $(A $(MY_JOIN_LINE std,experimental,_allocator,building_blocks,free_list).html, free list _allocator) would be recommended. To install one in `main`, the application would use: ---- void main() { import std.experimental.allocator.building_blocks.free_list : FreeList; theAllocator = allocatorObject(FreeList!8()); ... } ---- $(H3 Saving the `IAllocator` Reference For Later Use) As with any global resource, setting `theAllocator` and `processAllocator` should not be done often and casually. In particular, allocating memory with one allocator and deallocating with another causes undefined behavior. Typically, these variables are set during application initialization phase and last through the application. To avoid this, long-lived objects that need to perform allocations, reallocations, and deallocations relatively often may want to store a reference to the _allocator object they use throughout their lifetime. Then, instead of using `theAllocator` for internal allocation-related tasks, they'd use the internally held reference. For example, consider a user-defined hash table: ---- struct HashTable { private IAllocator _allocator; this(size_t buckets, IAllocator allocator = theAllocator) { this._allocator = allocator; ... } // Getter and setter IAllocator allocator() { return _allocator; } void allocator(IAllocator a) { assert(empty); _allocator = a; } } ---- Following initialization, the `HashTable` object would consistently use its $(D _allocator) object for acquiring memory. Furthermore, setting $(D HashTable._allocator) to point to a different _allocator should be legal but only if the object is empty; otherwise, the object wouldn't be able to deallocate its existing state. $(H3 Using Allocators without `IAllocator`) Allocators assembled from the heap building blocks don't need to go through `IAllocator` to be usable. They have the same primitives as `IAllocator` and they work with $(LREF make), $(LREF makeArray), $(LREF dispose) etc. So it suffice to create allocator objects wherever fit and use them appropriately: ---- void fun(size_t n) { // Use a stack-installed allocator for up to 64KB StackFront!65536 myAllocator; int[] a2 = myAllocator.makeArray!int(n); scope(exit) myAllocator.dispose(a2); ... } ---- In this case, `myAllocator` does not obey the `IAllocator` interface, but implements its primitives so it can work with `makeArray` by means of duck typing. One important thing to note about this setup is that statically-typed assembled allocators are almost always faster than allocators that go through `IAllocator`. An important rule of thumb is: "assemble allocator first, adapt to `IAllocator` after". A good allocator implements intricate logic by means of template assembly, and gets wrapped with `IAllocator` (usually by means of $(LREF allocatorObject)) only once, at client level. Macros: MYREF = $(LINK2 std_experimental_allocator_$2.html, $1)  MYREF2 = $(LINK2 std_experimental_allocator_$2.html#$1, $1)  TDC = $(D $1)$+ TDC2 = $(D $(MYREF $1,$+)) TDC3 = $(D $(MYREF2 $1,$+)) RES = $(I result) POST = $(BR)$(SMALL $(I Post:) $(BLUE $(D $0))) MY_JOIN_LINE = $1$(MY_JOIN_LINE_TAIL $+) MY_JOIN_LINE_TAIL = _$1$(MY_JOIN_LINE_TAIL $+) JOIN_DOT = $1$(JOIN_DOT_TAIL $+) JOIN_DOT_TAIL = .$1$(JOIN_DOT_TAIL $+) XREF2 = $(A $(MY_JOIN_LINE $1,$+).html,$(D $(JOIN_DOT $1,$+))) Copyright: Andrei Alexandrescu 2013-. License: $(WEB boost.org/LICENSE_1_0.txt, Boost License 1.0). Authors: $(WEB erdani.com, Andrei Alexandrescu) Source: $(PHOBOSSRC std/experimental/_allocator) */ module std.experimental.allocator; public import std.experimental.allocator.common, std.experimental.allocator.typed; // Example in the synopsis above unittest { import std.experimental.allocator.building_blocks.free_list : FreeList; import std.experimental.allocator.gc_allocator : GCAllocator; import std.experimental.allocator.building_blocks.segregator : Segregator; import std.experimental.allocator.building_blocks.bucketizer : Bucketizer; import std.experimental.allocator.building_blocks.allocator_list : AllocatorList; import std.experimental.allocator.building_blocks.bitmapped_block : BitmappedBlock; alias FList = FreeList!(GCAllocator, 0, unbounded); alias A = Segregator!( 8, FreeList!(GCAllocator, 0, 8), 128, Bucketizer!(FList, 1, 128, 16), 256, Bucketizer!(FList, 129, 256, 32), 512, Bucketizer!(FList, 257, 512, 64), 1024, Bucketizer!(FList, 513, 1024, 128), 2048, Bucketizer!(FList, 1025, 2048, 256), 3584, Bucketizer!(FList, 2049, 3584, 512), 4072 * 1024, AllocatorList!( (n) => BitmappedBlock!(4096)(GCAllocator.instance.allocate( max(n, 4072 * 1024)))), GCAllocator ); A tuMalloc; auto b = tuMalloc.allocate(500); assert(b.length == 500); auto c = tuMalloc.allocate(113); assert(c.length == 113); assert(tuMalloc.expand(c, 14)); tuMalloc.deallocate(b); tuMalloc.deallocate(c); } import std.algorithm, std.conv, std.exception, std.range, std.traits, std.typecons; version(unittest) import std.random, std.stdio; /** Dynamic allocator interface. Code that defines allocators ultimately implements this interface. This should be used wherever a uniform type is required for encapsulating various allocator implementations. Composition of allocators is not recommended at this level due to inflexibility of dynamic interfaces and inefficiencies caused by cascaded multiple calls. Instead, compose allocators using the static interface defined in $(A std_experimental_allocator_building_blocks.html, `std.experimental.allocator.building_blocks`), then adapt the composed allocator to `IAllocator` (possibly by using $(LREF CAllocatorImpl) below). Methods returning $(D Ternary) return $(D Ternary.yes) upon success, $(D Ternary.no) upon failure, and $(D Ternary.unknown) if the primitive is not implemented by the allocator instance. */ interface IAllocator { /** Returns the alignment offered. */ @property uint alignment(); /** Returns the good allocation size that guarantees zero internal fragmentation. */ size_t goodAllocSize(size_t s); /** Allocates `n` bytes of memory. */ void[] allocate(size_t, TypeInfo ti = null); /** Allocates `n` bytes of memory with specified alignment `a`. Implementations that do not support this primitive should always return `null`. */ void[] alignedAllocate(size_t n, uint a); /** Allocates and returns all memory available to this allocator. Implementations that do not support this primitive should always return `null`. */ void[] allocateAll(); /** Expands a memory block in place and returns `true` if successful. Implementations that don't support this primitive should always return `false`. */ bool expand(ref void[], size_t); /// Reallocates a memory block. bool reallocate(ref void[], size_t); /// Reallocates a memory block with specified alignment. bool alignedReallocate(ref void[] b, size_t size, uint alignment); /** Returns $(D Ternary.yes) if the allocator owns $(D b), $(D Ternary.no) if the allocator doesn't own $(D b), and $(D Ternary.unknown) if ownership cannot be determined. Implementations that don't support this primitive should always return `Ternary.unknown`. */ Ternary owns(void[] b); /** Resolves an internal pointer to the full block allocated. Implementations that don't support this primitive should always return `Ternary.unknown`. */ Ternary resolveInternalPointer(void* p, ref void[] result); /** Deallocates a memory block. Implementations that don't support this primitive should always return `false`. A simple way to check that an allocator supports deallocation is to call $(D deallocate(null)). */ bool deallocate(void[] b); /** Deallocates all memory. Implementations that don't support this primitive should always return `false`. */ bool deallocateAll(); /** Returns $(D Ternary.yes) if no memory is currently allocated from this allocator, $(D Ternary.no) if some allocations are currently active, or $(D Ternary.unknown) if not supported. */ Ternary empty(); } __gshared IAllocator _processAllocator; IAllocator _threadAllocator; shared static this() { assert(!_processAllocator); import std.experimental.allocator.gc_allocator : GCAllocator; _processAllocator = allocatorObject(GCAllocator.instance); } static this() { assert(!_threadAllocator); _threadAllocator = _processAllocator; } /** Gets/sets the allocator for the current thread. This is the default allocator that should be used for allocating thread-local memory. For allocating memory to be shared across threads, use $(D processAllocator) (below). By default, $(D theAllocator) ultimately fetches memory from $(D processAllocator), which in turn uses the garbage collected heap. */ @property IAllocator theAllocator() { return _threadAllocator; } /// Ditto @property void theAllocator(IAllocator a) { assert(a); _threadAllocator = a; } /// unittest { // Install a new allocator that is faster for 128-byte allocations. import std.experimental.allocator.building_blocks.free_list : FreeList; import std.experimental.allocator.gc_allocator : GCAllocator; auto oldAllocator = theAllocator; scope(exit) theAllocator = oldAllocator; theAllocator = allocatorObject(FreeList!(GCAllocator, 128)()); // Use the now changed allocator to allocate an array const ubyte[] arr = theAllocator.makeArray!ubyte(128); assert(arr.ptr); //... } /** Gets/sets the allocator for the current process. This allocator must be used for allocating memory shared across threads. Objects created using this allocator can be cast to $(D shared). */ @property IAllocator processAllocator() { return _processAllocator; } /// Ditto @property void processAllocator(IAllocator a) { assert(a); _processAllocator = a; } unittest { assert(processAllocator); assert(processAllocator is theAllocator); } /** Dynamically allocates (using $(D alloc)) and then creates in the memory allocated an object of type $(D T), using $(D args) (if any) for its initialization. Initialization occurs in the memory allocated and is otherwise semantically the same as $(D T(args)). (Note that using $(D alloc.make!(T[])) creates a pointer to an (empty) array of $(D T)s, not an array. To use an allocator to allocate and initialize an array, use $(D alloc.makeArray!T) described below.) Params: T = Type of the object being created. alloc = The allocator used for getting the needed memory. It may be an object implementing the static interface for allocators, or an $(D IAllocator) reference. args = Optional arguments used for initializing the created object. If not present, the object is default constructed. Returns: If $(D T) is a class type, returns a reference to the created $(D T) object. Otherwise, returns a $(D T*) pointing to the created object. In all cases, returns $(D null) if allocation failed. Throws: If $(D T)'s constructor throws, deallocates the allocated memory and propagates the exception. */ auto make(T, Allocator, A...)(auto ref Allocator alloc, auto ref A args) { import std.algorithm : max; import std.conv : emplace; auto m = alloc.allocate(max(stateSize!T, 1)); if (!m.ptr) return null; scope(failure) alloc.deallocate(m); static if (is(T == class)) return emplace!T(m, args); else return emplace(cast(T*) m.ptr, args); } /// unittest { // Dynamically allocate one integer const int* p1 = theAllocator.make!int; // It's implicitly initialized with its .init value assert(*p1 == 0); // Dynamically allocate one double, initialize to 42.5 const double* p2 = theAllocator.make!double(42.5); assert(*p2 == 42.5); // Dynamically allocate a struct static struct Point { int x, y, z; } // Use the generated constructor taking field values in order const Point* p = theAllocator.make!Point(1, 2); assert(p.x == 1 && p.y == 2 && p.z == 0); // Dynamically allocate a class object static class Customer { uint id = uint.max; this() {} this(uint id) { this.id = id; } // ... } Customer cust = theAllocator.make!Customer; assert(cust.id == uint.max); // default initialized cust = theAllocator.make!Customer(42); assert(cust.id == 42); } unittest // bugzilla 15639 & 15772 { abstract class Foo {} class Bar: Foo {} static assert(!is(typeof(theAllocator.make!Foo))); static assert( is(typeof(theAllocator.make!Bar))); } unittest { void test(Allocator)(auto ref Allocator alloc) { const int* a = alloc.make!int(10); assert(*a == 10); struct A { int x; string y; double z; } A* b = alloc.make!A(42); assert(b.x == 42); assert(b.y is null); import std.math : isNaN; assert(b.z.isNaN); b = alloc.make!A(43, "44", 45); assert(b.x == 43); assert(b.y == "44"); assert(b.z == 45); static class B { int x; string y; double z; this(int _x, string _y = null, double _z = double.init) { x = _x; y = _y; z = _z; } } B c = alloc.make!B(42); assert(c.x == 42); assert(c.y is null); assert(c.z.isNaN); c = alloc.make!B(43, "44", 45); assert(c.x == 43); assert(c.y == "44"); assert(c.z == 45); const parray = alloc.make!(int[]); assert((*parray).empty); } import std.experimental.allocator.gc_allocator : GCAllocator; test(GCAllocator.instance); test(theAllocator); } private void fillWithMemcpy(T)(void[] array, auto ref T filler) nothrow { import core.stdc.string : memcpy; if (!array.length) return; memcpy(array.ptr, &filler, T.sizeof); // Fill the array from the initialized portion of itself exponentially. for (size_t offset = T.sizeof; offset < array.length; ) { size_t extent = min(offset, array.length - offset); memcpy(array.ptr + offset, array.ptr, extent); offset += extent; } } unittest { int[] a; fillWithMemcpy(a, 42); assert(a.length == 0); a = [ 1, 2, 3, 4, 5 ]; fillWithMemcpy(a, 42); assert(a == [ 42, 42, 42, 42, 42]); } private T[] uninitializedFillDefault(T)(T[] array) nothrow { T t = T.init; fillWithMemcpy(array, t); return array; } pure nothrow @nogc unittest { static struct S { int x = 42; @disable this(this); } int[5] expected = [42, 42, 42, 42, 42]; S[5] arr = void; uninitializedFillDefault(arr); assert ((cast(int*)arr.ptr)[0 .. arr.length] == expected); } unittest { int[] a = [1, 2, 4]; uninitializedFillDefault(a); assert(a == [0, 0, 0]); } /** Create an array of $(D T) with $(D length) elements using $(D alloc). The array is either default-initialized, filled with copies of $(D init), or initialized with values fetched from `range`. Params: T = element type of the array being created alloc = the allocator used for getting memory length = length of the newly created array init = element used for filling the array range = range used for initializing the array elements Returns: The newly-created array, or $(D null) if either $(D length) was $(D 0) or allocation failed. Throws: The first two overloads throw only if `alloc`'s primitives do. The overloads that involve copy initialization deallocate memory and propagate the exception if the copy operation throws. */ T[] makeArray(T, Allocator)(auto ref Allocator alloc, size_t length) { if (!length) return null; auto m = alloc.allocate(T.sizeof * length); if (!m.ptr) return null; alias U = Unqual!T; return cast(T[]) uninitializedFillDefault(cast(U[]) m); } unittest { void test1(A)(auto ref A alloc) { int[] a = alloc.makeArray!int(0); assert(a.length == 0 && a.ptr is null); a = alloc.makeArray!int(5); assert(a.length == 5); assert(a == [ 0, 0, 0, 0, 0]); } void test2(A)(auto ref A alloc) { static struct S { int x = 42; @disable this(this); } S[] arr = alloc.makeArray!S(5); assert(arr.length == 5); assert((cast(int*)arr.ptr)[0 .. 5] == [ 42, 42, 42, 42, 42]); } import std.experimental.allocator.gc_allocator : GCAllocator; test1(GCAllocator.instance); test1(theAllocator); test2(GCAllocator.instance); test2(theAllocator); } unittest { auto a = theAllocator.makeArray!(shared int)(5); static assert(is(typeof(a) == shared(int)[])); assert(a.length == 5); assert(a.equal([0, 0, 0, 0, 0])); auto b = theAllocator.makeArray!(const int)(5); static assert(is(typeof(b) == const(int)[])); assert(b.length == 5); assert(b.equal([0, 0, 0, 0, 0])); auto c = theAllocator.makeArray!(immutable int)(5); static assert(is(typeof(c) == immutable(int)[])); assert(c.length == 5); assert(c.equal([0, 0, 0, 0, 0])); } /// Ditto T[] makeArray(T, Allocator)(auto ref Allocator alloc, size_t length, auto ref T init) { if (!length) return null; auto m = alloc.allocate(T.sizeof * length); if (!m.ptr) return null; auto result = cast(T[]) m; import std.traits : hasElaborateCopyConstructor; static if (hasElaborateCopyConstructor!T) { scope(failure) alloc.deallocate(m); size_t i = 0; static if (hasElaborateDestructor!T) { scope (failure) { foreach (j; 0 .. i) { destroy(result[j]); } } } for (; i < length; ++i) { emplace!T(result.ptr + i, init); } } else { alias U = Unqual!T; fillWithMemcpy(cast(U[]) result, *(cast(U*) &init)); } return result; } /// unittest { static void test(T)() { T[] a = theAllocator.makeArray!T(2); assert(a.equal([0, 0])); a = theAllocator.makeArray!T(3, 42); assert(a.equal([42, 42, 42])); import std.range : only; a = theAllocator.makeArray!T(only(42, 43, 44)); assert(a.equal([42, 43, 44])); } test!int(); test!(shared int)(); test!(const int)(); test!(immutable int)(); } unittest { void test(A)(auto ref A alloc) { long[] a = alloc.makeArray!long(0, 42); assert(a.length == 0 && a.ptr is null); a = alloc.makeArray!long(5, 42); assert(a.length == 5); assert(a == [ 42, 42, 42, 42, 42 ]); } import std.experimental.allocator.gc_allocator : GCAllocator; test(GCAllocator.instance); test(theAllocator); } /// Ditto T[] makeArray(T, Allocator, R)(auto ref Allocator alloc, R range) if (isInputRange!R) { static if (isForwardRange!R) { size_t length = walkLength(range.save); if (!length) return null; auto m = alloc.allocate(T.sizeof * length); if (!m.ptr) return null; auto result = cast(T[]) m; size_t i = 0; scope (failure) { foreach (j; 0 .. i) { destroy(*cast(Unqual!T*) (result.ptr + j)); } alloc.deallocate(m); } for (; !range.empty; range.popFront, ++i) { import std.conv : emplace; cast(void) emplace!T(result.ptr + i, range.front); } return result; } else { // Estimated size size_t estimated = 8; auto m = alloc.allocate(T.sizeof * estimated); if (!m.ptr) return null; auto result = cast(T[]) m; size_t initialized = 0; void bailout() { foreach (i; 0 .. initialized) { destroy(result[i]); } alloc.deallocate(m); } scope (failure) bailout; for (; !range.empty; range.popFront, ++initialized) { if (initialized == estimated) { // Need to reallocate if (!alloc.reallocate(m, T.sizeof * (estimated *= 2))) { bailout; return null; } result = cast(T[]) m; } import std.conv : emplace; emplace!T(result.ptr + initialized, range.front); } // Try to shrink memory, no harm if not possible if (initialized < estimated && alloc.reallocate(m, T.sizeof * initialized)) { result = cast(T[]) m; } return result[0 .. initialized]; } } unittest { void test(A)(auto ref A alloc) { long[] a = alloc.makeArray!long((int[]).init); assert(a.length == 0 && a.ptr is null); a = alloc.makeArray!long([5, 42]); assert(a.length == 2); assert(a == [ 5, 42]); } import std.experimental.allocator.gc_allocator : GCAllocator; test(GCAllocator.instance); test(theAllocator); } version(unittest) { private struct ForcedInputRange { int[]* array; bool empty() { return !array || (*array).empty; } ref int front() { return (*array)[0]; } void popFront() { *array = (*array)[1 .. $]; } } } unittest { import std.array : array; import std.range : iota; int[] arr = iota(10).array; void test(A)(auto ref A alloc) { ForcedInputRange r; long[] a = alloc.makeArray!long(r); assert(a.length == 0 && a.ptr is null); auto arr2 = arr; r.array = &arr2; a = alloc.makeArray!long(r); assert(a.length == 10); assert(a == iota(10).array); } import std.experimental.allocator.gc_allocator : GCAllocator; test(GCAllocator.instance); test(theAllocator); } /** Grows $(D array) by appending $(D delta) more elements. The needed memory is allocated using $(D alloc). The extra elements added are either default- initialized, filled with copies of $(D init), or initialized with values fetched from `range`. Params: T = element type of the array being created alloc = the allocator used for getting memory array = a reference to the array being grown delta = number of elements to add (upon success the new length of $(D array) is $(D array.length + delta)) init = element used for filling the array range = range used for initializing the array elements Returns: $(D true) upon success, $(D false) if memory could not be allocated. In the latter case $(D array) is left unaffected. Throws: The first two overloads throw only if `alloc`'s primitives do. The overloads that involve copy initialization deallocate memory and propagate the exception if the copy operation throws. */ bool expandArray(T, Allocator)(auto ref Allocator alloc, ref T[] array, size_t delta) { if (!delta) return true; if (array is null) return false; immutable oldLength = array.length; void[] buf = array; if (!alloc.reallocate(buf, buf.length + T.sizeof * delta)) return false; array = cast(T[]) buf; array[oldLength .. $].uninitializedFillDefault; return true; } unittest { void test(A)(auto ref A alloc) { auto arr = alloc.makeArray!int([1, 2, 3]); assert(alloc.expandArray(arr, 3)); assert(arr == [1, 2, 3, 0, 0, 0]); } import std.experimental.allocator.gc_allocator : GCAllocator; test(GCAllocator.instance); test(theAllocator); } /// Ditto bool expandArray(T, Allocator)(auto ref Allocator alloc, ref T[] array, size_t delta, auto ref T init) { if (!delta) return true; if (array is null) return false; void[] buf = array; if (!alloc.reallocate(buf, buf.length + T.sizeof * delta)) return false; immutable oldLength = array.length; array = cast(T[]) buf; scope(failure) array[oldLength .. $].uninitializedFillDefault; import std.algorithm : uninitializedFill; array[oldLength .. $].uninitializedFill(init); return true; } unittest { void test(A)(auto ref A alloc) { auto arr = alloc.makeArray!int([1, 2, 3]); assert(alloc.expandArray(arr, 3, 1)); assert(arr == [1, 2, 3, 1, 1, 1]); } import std.experimental.allocator.gc_allocator : GCAllocator; test(GCAllocator.instance); test(theAllocator); } /// Ditto bool expandArray(T, Allocator, R)(auto ref Allocator alloc, ref T[] array, R range) if (isInputRange!R) { if (array is null) return false; static if (isForwardRange!R) { immutable delta = walkLength(range.save); if (!delta) return true; immutable oldLength = array.length; // Reallocate support memory void[] buf = array; if (!alloc.reallocate(buf, buf.length + T.sizeof * delta)) { return false; } array = cast(T[]) buf; // At this point we're committed to the new length. auto toFill = array[oldLength .. $]; scope (failure) { // Fill the remainder with default-constructed data toFill.uninitializedFillDefault; } for (; !range.empty; range.popFront, toFill.popFront) { assert(!toFill.empty); import std.conv : emplace; emplace!T(&toFill.front, range.front); } assert(toFill.empty); } else { scope(failure) { // The last element didn't make it, fill with default array[$ - 1 .. $].uninitializedFillDefault; } void[] buf = array; for (; !range.empty; range.popFront) { if (!alloc.reallocate(buf, buf.length + T.sizeof)) { array = cast(T[]) buf; return false; } import std.conv : emplace; emplace!T(buf[$ - T.sizeof .. $], range.front); } array = cast(T[]) buf; } return true; } /// unittest { auto arr = theAllocator.makeArray!int([1, 2, 3]); assert(theAllocator.expandArray(arr, 2)); assert(arr == [1, 2, 3, 0, 0]); import std.range : only; assert(theAllocator.expandArray(arr, only(4, 5))); assert(arr == [1, 2, 3, 0, 0, 4, 5]); ForcedInputRange r; int[] b = [ 1, 2, 3, 4 ]; auto temp = b; r.array = &temp; assert(theAllocator.expandArray(arr, r)); assert(arr == [1, 2, 3, 0, 0, 4, 5, 1, 2, 3, 4]); } /** Shrinks an array by $(D delta) elements. If $(D array.length < delta), does nothing and returns `false`. Otherwise, destroys the last $(D array.length - delta) elements in the array and then reallocates the array's buffer. If reallocation fails, fills the array with default-initialized data. Params: T = element type of the array being created alloc = the allocator used for getting memory array = a reference to the array being shrunk delta = number of elements to remove (upon success the new length of $(D array) is $(D array.length - delta)) Returns: `true` upon success, `false` if memory could not be reallocated. In the latter case, the slice $(D array[$ - delta .. $]) is left with default-initialized elements. Throws: The first two overloads throw only if `alloc`'s primitives do. The overloads that involve copy initialization deallocate memory and propagate the exception if the copy operation throws. */ bool shrinkArray(T, Allocator)(auto ref Allocator alloc, ref T[] array, size_t delta) { if (delta > array.length) return false; // Destroy elements. If a destructor throws, fill the already destroyed // stuff with the default initializer. { size_t destroyed; scope(failure) { array[$ - delta .. $][0 .. destroyed].uninitializedFillDefault; } foreach (ref e; array[$ - delta .. $]) { e.destroy; ++destroyed; } } if (delta == array.length) { alloc.deallocate(array); array = null; return true; } void[] buf = array; if (!alloc.reallocate(buf, buf.length - T.sizeof * delta)) { // urgh, at least fill back with default array[$ - delta .. $].uninitializedFillDefault; return false; } array = cast(T[]) buf; return true; } /// unittest { int[] a = theAllocator.makeArray!int(100, 42); assert(a.length == 100); assert(theAllocator.shrinkArray(a, 98)); assert(a.length == 2); assert(a == [42, 42]); } unittest { void test(A)(auto ref A alloc) { long[] a = alloc.makeArray!long((int[]).init); assert(a.length == 0 && a.ptr is null); a = alloc.makeArray!long(100, 42); assert(alloc.shrinkArray(a, 98)); assert(a.length == 2); assert(a == [ 42, 42]); } import std.experimental.allocator.gc_allocator : GCAllocator; test(GCAllocator.instance); test(theAllocator); } /** Destroys and then deallocates (using $(D alloc)) the object pointed to by a pointer, the class object referred to by a $(D class) or $(D interface) reference, or an entire array. It is assumed the respective entities had been allocated with the same allocator. */ void dispose(A, T)(auto ref A alloc, T* p) { static if (hasElaborateDestructor!T) { destroy(*p); } alloc.deallocate((cast(void*)p)[0 .. T.sizeof]); } /// Ditto void dispose(A, T)(auto ref A alloc, T p) if (is(T == class) || is(T == interface)) { if (!p) return; static if (is(T == interface)) { version(Windows) { import core.sys.windows.unknwn; static assert(!is(T: IUnknown), "COM interfaces can't be destroyed in " ~ __PRETTY_FUNCTION__); } auto ob = cast(Object) p; } else alias ob = p; auto support = (cast(void*) ob)[0 .. typeid(ob).initializer.length]; destroy(p); alloc.deallocate(support); } /// Ditto void dispose(A, T)(auto ref A alloc, T[] array) { static if (hasElaborateDestructor!(typeof(array[0]))) { foreach (ref e; array) { destroy(e); } } alloc.deallocate(array); } unittest { static int x; static interface I { void method(); } static class A : I { int y; override void method() { x = 21; } ~this() { x = 42; } } static class B : A { } auto a = theAllocator.make!A; a.method(); assert(x == 21); theAllocator.dispose(a); assert(x == 42); B b = theAllocator.make!B; b.method(); assert(x == 21); theAllocator.dispose(b); assert(x == 42); I i = theAllocator.make!B; i.method(); assert(x == 21); theAllocator.dispose(i); assert(x == 42); int[] arr = theAllocator.makeArray!int(43); theAllocator.dispose(arr); } unittest //bugzilla 15721 { import std.experimental.allocator.mallocator : Mallocator; interface Foo {} class Bar: Foo {} Bar bar; Foo foo; bar = Mallocator.instance.make!Bar; foo = cast(Foo) bar; Mallocator.instance.dispose(foo); } /** Returns a dynamically-typed $(D CAllocator) built around a given statically- typed allocator $(D a) of type $(D A). Passing a pointer to the allocator creates a dynamic allocator around the allocator pointed to by the pointer, without attempting to copy or move it. Passing the allocator by value or reference behaves as follows. $(UL $(LI If $(D A) has no state, the resulting object is allocated in static shared storage.) $(LI If $(D A) has state and is copyable, the result will store a copy of it within. The result itself is allocated in its own statically-typed allocator.) $(LI If $(D A) has state and is not copyable, the result will move the passed-in argument into the result. The result itself is allocated in its own statically-typed allocator.) ) */ CAllocatorImpl!A allocatorObject(A)(auto ref A a) if (!isPointer!A) { import std.conv : emplace; static if (stateSize!A == 0) { enum s = stateSize!(CAllocatorImpl!A).divideRoundUp(ulong.sizeof); static __gshared ulong[s] state; static __gshared CAllocatorImpl!A result; if (!result) { // Don't care about a few races result = emplace!(CAllocatorImpl!A)(state[]); } assert(result); return result; } else static if (is(typeof({ A b = a; A c = b; }))) // copyable { auto state = a.allocate(stateSize!(CAllocatorImpl!A)); import std.traits : hasMember; static if (hasMember!(A, "deallocate")) { scope(failure) a.deallocate(state); } return cast(CAllocatorImpl!A) emplace!(CAllocatorImpl!A)(state); } else // the allocator object is not copyable { // This is sensitive... create on the stack and then move enum s = stateSize!(CAllocatorImpl!A).divideRoundUp(ulong.sizeof); ulong[s] state; import std.algorithm : move; emplace!(CAllocatorImpl!A)(state[], move(a)); auto dynState = a.allocate(stateSize!(CAllocatorImpl!A)); // Bitblast the object in its final destination dynState[] = state[]; return cast(CAllocatorImpl!A) dynState.ptr; } } /// Ditto CAllocatorImpl!(A, Yes.indirect) allocatorObject(A)(A* pa) { assert(pa); import std.conv : emplace; auto state = pa.allocate(stateSize!(CAllocatorImpl!(A, Yes.indirect))); import std.traits : hasMember; static if (hasMember!(A, "deallocate")) { scope(failure) pa.deallocate(state); } return emplace!(CAllocatorImpl!(A, Yes.indirect)) (state, pa); } /// unittest { import std.experimental.allocator.mallocator : Mallocator; IAllocator a = allocatorObject(Mallocator.instance); auto b = a.allocate(100); assert(b.length == 100); assert(a.deallocate(b)); // The in-situ region must be used by pointer import std.experimental.allocator.building_blocks.region : InSituRegion; auto r = InSituRegion!1024(); a = allocatorObject(&r); b = a.allocate(200); assert(b.length == 200); // In-situ regions can deallocate the last allocation assert(a.deallocate(b)); } /** Implementation of $(D IAllocator) using $(D Allocator). This adapts a statically-built allocator type to $(D IAllocator) that is directly usable by non-templated code. Usually $(D CAllocatorImpl) is used indirectly by calling $(LREF theAllocator). */ class CAllocatorImpl(Allocator, Flag!"indirect" indirect = No.indirect) : IAllocator { import std.traits : hasMember; /** The implementation is available as a public member. */ static if (indirect) { private Allocator* pimpl; ref Allocator impl() { return *pimpl; } this(Allocator* pa) { pimpl = pa; } } else { static if (stateSize!Allocator) Allocator impl; else alias impl = Allocator.instance; } /// Returns $(D impl.alignment). override @property uint alignment() { return impl.alignment; } /** Returns $(D impl.goodAllocSize(s)). */ override size_t goodAllocSize(size_t s) { return impl.goodAllocSize(s); } /** Returns $(D impl.allocate(s)). */ override void[] allocate(size_t s, TypeInfo ti = null) { return impl.allocate(s); } /** If $(D impl.alignedAllocate) exists, calls it and returns the result. Otherwise, always returns `null`. */ override void[] alignedAllocate(size_t s, uint a) { static if (hasMember!(Allocator, "alignedAllocate")) return impl.alignedAllocate(s, a); else return null; } /** If `Allocator` implements `owns`, forwards to it. Otherwise, returns `Ternary.unknown`. */ override Ternary owns(void[] b) { static if (hasMember!(Allocator, "owns")) return impl.owns(b); else return Ternary.unknown; } /// Returns $(D impl.expand(b, s)) if defined, $(D false) otherwise. override bool expand(ref void[] b, size_t s) { static if (hasMember!(Allocator, "expand")) return impl.expand(b, s); else return s == 0; } /// Returns $(D impl.reallocate(b, s)). override bool reallocate(ref void[] b, size_t s) { return impl.reallocate(b, s); } /// Forwards to $(D impl.alignedReallocate). bool alignedReallocate(ref void[] b, size_t s, uint a) { static if (!hasMember!(Allocator, "alignedAllocate")) { return false; } else { return impl.alignedReallocate(b, s, a); } } // Undocumented for now Ternary resolveInternalPointer(void* p, ref void[] result) { static if (hasMember!(Allocator, "resolveInternalPointer")) { result = impl.resolveInternalPointer(p); return Ternary(result.ptr !is null); } else { return Ternary.unknown; } } /** If $(D impl.deallocate) is not defined, returns $(D Ternary.unknown). If $(D impl.deallocate) returns $(D void) (the common case), calls it and returns $(D Ternary.yes). If $(D impl.deallocate) returns $(D bool), calls it and returns $(D Ternary.yes) for $(D true), $(D Ternary.no) for $(D false). */ override bool deallocate(void[] b) { static if (hasMember!(Allocator, "deallocate")) { return impl.deallocate(b); } else { return false; } } /** Calls $(D impl.deallocateAll()) and returns $(D Ternary.yes) if defined, otherwise returns $(D Ternary.unknown). */ override bool deallocateAll() { static if (hasMember!(Allocator, "deallocateAll")) { return impl.deallocateAll(); } else { return false; } } /** Forwards to $(D impl.empty()) if defined, otherwise returns $(D Ternary.unknown). */ override Ternary empty() { static if (hasMember!(Allocator, "empty")) { return Ternary(impl.empty); } else { return Ternary.unknown; } } /** Returns $(D impl.allocateAll()) if present, $(D null) otherwise. */ override void[] allocateAll() { static if (hasMember!(Allocator, "allocateAll")) { return impl.allocateAll(); } else { return null; } } } // Example in intro above unittest { // Allocate an int, initialize it with 42 int* p = theAllocator.make!int(42); assert(*p == 42); // Destroy and deallocate it theAllocator.dispose(p); // Allocate using the global process allocator p = processAllocator.make!int(100); assert(*p == 100); // Destroy and deallocate processAllocator.dispose(p); // Create an array of 50 doubles initialized to -1.0 double[] arr = theAllocator.makeArray!double(50, -1.0); // Append two zeros to it theAllocator.expandArray(arr, 2, 0.0); // On second thought, take that back theAllocator.shrinkArray(arr, 2); // Destroy and deallocate theAllocator.dispose(arr); } __EOF__ /** Stores an allocator object in thread-local storage (i.e. non-$(D shared) D global). $(D ThreadLocal!A) is a subtype of $(D A) so it appears to implement $(D A)'s allocator primitives. $(D A) must hold state, otherwise $(D ThreadLocal!A) refuses instantiation. This means e.g. $(D ThreadLocal!Mallocator) does not work because $(D Mallocator)'s state is not stored as members of $(D Mallocator), but instead is hidden in the C library implementation. */ struct ThreadLocal(A) { static assert(stateSize!A, typeof(A).stringof ~ " does not have state so it cannot be used with ThreadLocal"); /** The allocator instance. */ static A instance; /** `ThreadLocal!A` is a subtype of `A` so it appears to implement `A`'s allocator primitives. */ alias instance this; /** `ThreadLocal` disables all constructors. The intended usage is `ThreadLocal!A.instance`. */ @disable this(); /// Ditto @disable this(this); } /// unittest { static assert(!is(ThreadLocal!Mallocator)); static assert(!is(ThreadLocal!GCAllocator)); alias ThreadLocal!(FreeList!(GCAllocator, 0, 8)) Allocator; auto b = Allocator.instance.allocate(5); static assert(hasMember!(Allocator, "allocate")); } /* (Not public.) A binary search tree that uses no allocation of its own. Instead, it relies on user code to allocate nodes externally. Then $(D EmbeddedTree)'s primitives wire the nodes appropriately. Warning: currently $(D EmbeddedTree) is not using rebalancing, so it may degenerate. A red-black tree implementation storing the color with one of the pointers is planned for the future. */ private struct EmbeddedTree(T, alias less) { static struct Node { T payload; Node* left, right; } private Node* root; private Node* insert(Node* n, ref Node* backref) { backref = n; n.left = n.right = null; return n; } Node* find(Node* data) { for (auto n = root; n; ) { if (less(data, n)) { n = n.left; } else if (less(n, data)) { n = n.right; } else { return n; } } return null; } Node* insert(Node* data) { if (!root) { root = data; data.left = data.right = null; return root; } auto n = root; for (;;) { if (less(data, n)) { if (!n.left) { // Found insertion point return insert(data, n.left); } n = n.left; } else if (less(n, data)) { if (!n.right) { // Found insertion point return insert(data, n.right); } n = n.right; } else { // Found return n; } if (!n) return null; } } Node* remove(Node* data) { auto n = root; Node* parent = null; for (;;) { if (!n) return null; if (less(data, n)) { parent = n; n = n.left; } else if (less(n, data)) { parent = n; n = n.right; } else { // Found remove(n, parent); return n; } } } private void remove(Node* n, Node* parent) { assert(n); assert(!parent || parent.left == n || parent.right == n); Node** referrer = parent ? (parent.left == n ? &parent.left : &parent.right) : &root; if (!n.left) { *referrer = n.right; } else if (!n.right) { *referrer = n.left; } else { // Find the leftmost child in the right subtree auto leftmost = n.right; Node** leftmostReferrer = &n.right; while (leftmost.left) { leftmostReferrer = &leftmost.left; leftmost = leftmost.left; } // Unlink leftmost from there *leftmostReferrer = leftmost.right; // Link leftmost in lieu of n leftmost.left = n.left; leftmost.right = n.right; *referrer = leftmost; } } Ternary empty() const { return Ternary(!root); } void dump() { writeln(typeid(this), " @ ", cast(void*) &this); dump(root, 3); } void dump(Node* r, uint indent) { write(repeat(' ', indent).array); if (!r) { writeln("(null)"); return; } writeln(r.payload, " @ ", cast(void*) r); dump(r.left, indent + 3); dump(r.right, indent + 3); } void assertSane() { static bool isBST(Node* r, Node* lb, Node* ub) { if (!r) return true; if (lb && !less(lb, r)) return false; if (ub && !less(r, ub)) return false; return isBST(r.left, lb, r) && isBST(r.right, r, ub); } if (isBST(root, null, null)) return; dump; assert(0); } } unittest { alias a = GCAllocator.instance; alias Tree = EmbeddedTree!(int, (a, b) => a.payload < b.payload); Tree t; assert(t.empty); int[] vals = [ 6, 3, 9, 1, 0, 2, 8, 11 ]; foreach (v; vals) { auto n = new Tree.Node(v, null, null); assert(t.insert(n)); assert(n); t.assertSane; } assert(!t.empty); foreach (v; vals) { Tree.Node n = { v }; assert(t.remove(&n)); t.assertSane; } assert(t.empty); } /* $(D InternalPointersTree) adds a primitive on top of another allocator: calling $(D resolveInternalPointer(p)) returns the block within which the internal pointer $(D p) lies. Pointers right after the end of allocated blocks are also considered internal. The implementation stores three additional words with each allocation (one for the block size and two for search management). */ private struct InternalPointersTree(Allocator) { alias Tree = EmbeddedTree!(size_t, (a, b) => cast(void*) a + a.payload < cast(void*) b); alias Parent = AffixAllocator!(Allocator, Tree.Node); // Own state private Tree blockMap; alias alignment = Parent.alignment; /** The implementation is available as a public member. */ static if (stateSize!Parent) Parent parent; else alias parent = Parent.instance; /// Allocator API. void[] allocate(size_t bytes) { auto r = parent.allocate(bytes); if (!r.ptr) return r; Tree.Node* n = &parent.prefix(r); n.payload = bytes; blockMap.insert(n) || assert(0); return r; } /// Ditto bool deallocate(void[] b) { if (!b.ptr) return; Tree.Node* n = &parent.prefix(b); blockMap.remove(n) || assert(false); parent.deallocate(b); return true; } /// Ditto static if (hasMember!(Allocator, "reallocate")) bool reallocate(ref void[] b, size_t s) { auto n = &parent.prefix(b); assert(n.payload == b.length); blockMap.remove(n) || assert(0); if (!parent.reallocate(b, s)) { // Failed, must reinsert the same node in the tree assert(n.payload == b.length); blockMap.insert(n) || assert(0); return false; } // Insert the new node n = &parent.prefix(b); n.payload = s; blockMap.insert(n) || assert(0); return true; } /// Ditto Ternary owns(void[] b) { return Ternary(resolveInternalPointer(b.ptr) !is null); } /// Ditto Ternary empty() { return Ternary(blockMap.empty); } /** Returns the block inside which $(D p) resides, or $(D null) if the pointer does not belong. */ void[] resolveInternalPointer(void* p) { // Must define a custom find Tree.Node* find() { for (auto n = blockMap.root; n; ) { if (p < n) { n = n.left; } else if (p > (cast(void*) (n + 1)) + n.payload) { n = n.right; } else { return n; } } return null; } auto n = find(); if (!n) return null; return (cast(void*) (n + 1))[0 .. n.payload]; } } unittest { InternalPointersTree!(Mallocator) a; int[] vals = [ 6, 3, 9, 1, 2, 8, 11 ]; void[][] allox; foreach (v; vals) { allox ~= a.allocate(v); } a.blockMap.assertSane; foreach (b; allox) { auto p = a.resolveInternalPointer(b.ptr); assert(p.ptr is b.ptr && p.length >= b.length); p = a.resolveInternalPointer(b.ptr + b.length); assert(p.ptr is b.ptr && p.length >= b.length); p = a.resolveInternalPointer(b.ptr + b.length / 2); assert(p.ptr is b.ptr && p.length >= b.length); auto bogus = new void[b.length]; assert(a.resolveInternalPointer(bogus.ptr) is null); } foreach (b; allox.randomCover) { a.deallocate(b); } assert(a.empty); } //version (std_allocator_benchmark) unittest { static void testSpeed(A)() { static if (stateSize!A) A a; else alias a = A.instance; void[][128] bufs; import std.random; foreach (i; 0 .. 100_000) { auto j = uniform(0, bufs.length); switch (uniform(0, 2)) { case 0: a.deallocate(bufs[j]); bufs[j] = a.allocate(uniform(0, 4096)); break; case 1: a.deallocate(bufs[j]); bufs[j] = null; break; default: assert(0); } } } alias FList = FreeList!(GCAllocator, 0, unbounded); alias A = Segregator!( 8, FreeList!(GCAllocator, 0, 8), 128, Bucketizer!(FList, 1, 128, 16), 256, Bucketizer!(FList, 129, 256, 32), 512, Bucketizer!(FList, 257, 512, 64), 1024, Bucketizer!(FList, 513, 1024, 128), 2048, Bucketizer!(FList, 1025, 2048, 256), 3584, Bucketizer!(FList, 2049, 3584, 512), 4072 * 1024, AllocatorList!( (size_t n) => BitmappedBlock!(4096)(GCAllocator.instance.allocate( max(n, 4072 * 1024)))), GCAllocator ); import std.datetime, std.experimental.allocator.null_allocator; if (false) writeln(benchmark!( testSpeed!NullAllocator, testSpeed!Mallocator, testSpeed!GCAllocator, testSpeed!(ThreadLocal!A), testSpeed!(A), )(20)[].map!(t => t.to!("seconds", double))); } unittest { auto a = allocatorObject(Mallocator.instance); auto b = a.allocate(100); assert(b.length == 100); FreeList!(GCAllocator, 0, 8) fl; auto sa = allocatorObject(fl); b = a.allocate(101); assert(b.length == 101); FallbackAllocator!(InSituRegion!(10240, 64), GCAllocator) fb; // Doesn't work yet... //a = allocatorObject(fb); //b = a.allocate(102); //assert(b.length == 102); } /// unittest { /// Define an allocator bound to the built-in GC. IAllocator alloc = allocatorObject(GCAllocator.instance); auto b = alloc.allocate(42); assert(b.length == 42); assert(alloc.deallocate(b) == Ternary.yes); // Define an elaborate allocator and bind it to the class API. // Note that the same variable "alloc" is used. alias FList = FreeList!(GCAllocator, 0, unbounded); alias A = ThreadLocal!( Segregator!( 8, FreeList!(GCAllocator, 0, 8), 128, Bucketizer!(FList, 1, 128, 16), 256, Bucketizer!(FList, 129, 256, 32), 512, Bucketizer!(FList, 257, 512, 64), 1024, Bucketizer!(FList, 513, 1024, 128), 2048, Bucketizer!(FList, 1025, 2048, 256), 3584, Bucketizer!(FList, 2049, 3584, 512), 4072 * 1024, AllocatorList!( (n) => BitmappedBlock!(4096)(GCAllocator.instance.allocate( max(n, 4072 * 1024)))), GCAllocator ) ); auto alloc2 = allocatorObject(A.instance); b = alloc.allocate(101); assert(alloc.deallocate(b) == Ternary.yes); }