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docsrc/builtin.d
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docsrc/builtin.d
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Ddoc
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$(COMMUNITY Core Language Features vs Library Implementation,
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$(P D offers several capabilities built in to the core language
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that are implemented as libraries in other languages such
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as C++:
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)
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$(OL
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$(LI Dynamic Arrays)
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$(LI Strings)
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$(LI Associative Arrays)
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$(LI Complex numbers)
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)
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$(P Some consider this as evidence of language bloat, rather than
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a useful feature.
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So why not implement each of these as standardized library types?
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)
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$(P Some general initial observations:
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)
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$(OL
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$(LI Each of them is heavily used. This means that even small
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improvements in usability are worth reaching for.
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)
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$(LI Being a core language feature means that the compiler can
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issue better and more to the point error messages when a type
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is used incorrectly.
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Library implementations tend to give notoriously obtuse messages
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based on the internal details of those implementations.
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)
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$(LI Library features cannot invent new syntax, new operators,
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or new tokens.
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)
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$(LI Library implementations tend to require a lot of compile
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time processing of the implementation, over and over for each compile,
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that slows down compilation.
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)
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$(LI Library implementations are supposed to provide flexibility
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to the end user. But if they are standardized, standardized to the
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point of the compiler being allowed to recognized them as special
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(the C++ Standard allows this), then they become just as inflexible
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as builtin core features.
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)
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$(LI The ability to define new library types, while having greatly
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advanced in the last few years, still leaves a lot to be desired
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in smoothly integrating it into the existing language.
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Rough edges, clumsy syntax, and odd corner cases abound.
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)
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)
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$(P More specific comments:
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)
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$(SECTION2 Dynamic Arrays,
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$(P C++ has builtin core arrays. It's just that they don't work very
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well. Rather than fix them, several different array types were
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created as part of the C++ Standard Template Library, each covering
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a different deficiency in the builtin arrays. These
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include:
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)
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$(UL
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$(LI $(TT basic_string))
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$(LI $(TT vector))
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$(LI $(TT valarray))
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$(LI $(TT deque))
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$(LI $(TT slice_array))
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$(LI $(TT gslice_array))
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$(LI $(TT mask_array))
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$(LI $(TT indirect_array))
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)
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$(P Fixing the builtin array support means the need for each of these
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variations just evaporates. There's one array type that covers
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it all, only one thing to learn, and no problems getting one array
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type to work with another array type.
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)
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$(P As usual, a builtin type lets us create syntactic sugar for it.
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This starts with having an array literal, and follows with some
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new operators specific to arrays. A library array implementation
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has to make due with overloading existing operators.
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The indexing operator, $(TT a[i]), it shares with C++.
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Added are the array concatenation operator $(TT ~), array append operator
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$(TT ~=), array slice operator $(TT a[i..j]),
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and the array vector operator
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$(TT a[]).
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)
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$(P The ~ and ~= concatenation operators resolve a problem that comes
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up when only existing operators can be overloaded. Usually, + is
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pressed into service as concatenation for library array
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implementations. But that winds up precluding having + mean
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array vector addition. Furthermore, concatenation has nothing in
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common with addition, and using the same operator for both is
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confusing.
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)
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)
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$(SECTION2 Strings,
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$(P A <a href="cppstrings.html">detailed comparison with C++'s std::string</a>.
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)
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$(P C++ has, of course, builtin string support in the form of string
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literals and char arrays. It's just that they suffer from all
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the weaknesses of C++ builtin arrays.
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)
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$(P But after all, what is a string if not an array of characters?
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If the builtin array problems are fixed, doesn't that resolve
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the string problems as well? It does. It seems odd at first that
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D doesn't have a string class, but since manipulating strings
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is nothing more than manipulating arrays of characters, if arrays
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work, there's nothing a class adds to it.
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)
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$(P Furthermore, the oddities resulting from builtin string literals
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not being of the same type as the library string class type go
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away.
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)
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)
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$(SECTION2 Associative Arrays,
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$(P The main benefit for this is, once again, syntactic sugar.
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An associative array keying off of a type $(TT T) and storing an
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$(TT int) value is naturally written
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as:
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)
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---------------
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int[T] foo;
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---------------
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$(P rather than:
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)
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---------------
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import std.associativeArray;
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...
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std.associativeArray.AA!(T, int) foo;
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---------------
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$(P Builtin associative arrays also offer the possibility of having
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associative array literals, which are an often requested additional
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feature.
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)
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)
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$(SECTION2 Complex Numbers,
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$(P A $(LINK2 cppcomplex.html, detailed comparison with C++'s std::complex).
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)
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$(P The most compelling reason is compatibility with C's imaginary
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and complex floating point types.
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Next, is the ability to have imaginary floating point literals.
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Isn't:
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)
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---------------
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c = (6 + 2i - 1 + 3i) / 3i;
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---------------
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$(P far preferable than writing:
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)
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---------------
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c = (complex!(double)(6,2) + complex!(double)(-1,3)) / complex!(double)(0,3);
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---------------
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$(P ? It's no contest.
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)
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)
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)
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Macros:
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TITLE=D Builtin Rationale
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WIKI=builtins
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