.. | ||
ui | ||
atlas.png | ||
camera.d | ||
coins.d | ||
dialogue.d | ||
follower.d | ||
hello.d | ||
map.d | ||
pong.d | ||
README.md | ||
scene.d | ||
timer.d | ||
viewport.d |
Examples
Note
For examples that use textures, the atlas.png file must be downloaded and saved in the project's assets folder.
Hello
This example serves as a classic hello-world program, introducing the fundamental structure of a Parin program.
Coins
This example shows how to create a simple game with Parin.
Pong
This example shows how to create a pong-like game with Parin.
Camera
This example shows how to use the camera structure of Parin.
Dialogue
This example shows how to use the Parin dialogue system.
Map
This example shows how to use the tile map structure of Parin.
Follower
This example shows how to create an animated character that follows the mouse.
Timer
This example shows how to use the timer structure of Parin.
Viewport
This example shows how to use the viewport structure of Parin.
Scene
This example shows how to use the scene manager of Parin.