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camera.d | ||
camera.png | ||
coins.d | ||
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dialogue.d | ||
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follower.d | ||
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hello.d | ||
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pong.d | ||
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README.md |
Examples
Note
For examples that use sprites, you must download the atlas.png file and save it in your project's assets folder.
Hello
This example serves as a classic hello-world program, introducing the fundamental structure of a Popka program.
Coins
This example shows how to create a simple game with Popka.
Pong
This example shows how to create a pong-like game with Popka.
Camera
This example shows how to use the camera structure of Popka.
Dialogue
This example shows how to use the Popka dialogue system.
Follower
This example shows how to create an animated character that follows the mouse.