parin/examples
2024-06-11 18:55:36 +03:00
..
atlas.png Fixed bug in setup script and added sprite for examples. 2024-06-09 20:29:02 +03:00
camera.d Removed manual calls to open and close window. 2024-06-10 08:37:51 +03:00
camera.png Better better web support. 2024-06-08 01:50:37 +03:00
coins.d Removed manual calls to open and close window. 2024-06-10 08:37:51 +03:00
coins.png Better better web support. 2024-06-08 01:50:37 +03:00
dialogue.d Removed manual calls to open and close window. 2024-06-10 08:37:51 +03:00
dialogue.png Better better web support. 2024-06-08 01:50:37 +03:00
follower.d New example about tile maps and bugs. 2024-06-11 18:55:36 +03:00
follower.png Added first example with sprites. 2024-06-10 00:07:49 +03:00
hello.d Removed manual calls to open and close window. 2024-06-10 08:37:51 +03:00
hello.png Better better web support. 2024-06-08 01:50:37 +03:00
map.d New example about tile maps and bugs. 2024-06-11 18:55:36 +03:00
map.png New example about tile maps and bugs. 2024-06-11 18:55:36 +03:00
pong.d Removed manual calls to open and close window. 2024-06-10 08:37:51 +03:00
pong.png Better better web support. 2024-06-08 01:50:37 +03:00
README.md New example about tile maps and bugs. 2024-06-11 18:55:36 +03:00

Examples

Note

For examples that use sprites, you must download the atlas.png file and save it in your project's assets folder.

Hello

This example serves as a classic hello-world program, introducing the fundamental structure of a Popka program.

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Coins

This example shows how to create a simple game with Popka.

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Pong

This example shows how to create a pong-like game with Popka.

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Camera

This example shows how to use the camera structure of Popka.

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Dialogue

This example shows how to use the Popka dialogue system.

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Follower

This example shows how to create an animated character that follows the mouse.

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Map

This example shows how to use the tile map structure of Popka.

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