parin/examples
2024-09-07 12:27:27 +03:00
..
atlas.png Fixed bug in setup script and added sprite for examples. 2024-06-09 20:29:02 +03:00
camera.d Added some funcs and changed the camera. 2024-09-07 12:27:27 +03:00
coins.d Added an animation struct for sprites. 2024-09-03 06:07:01 +03:00
dialogue.d Added an animation struct for sprites. 2024-09-03 06:07:01 +03:00
follower.d Loading is easier and small qol changes. 2024-09-05 04:33:24 +03:00
hello.d Added an animation struct for sprites. 2024-09-03 06:07:01 +03:00
map.d Loading is easier and small qol changes. 2024-09-05 04:33:24 +03:00
pong.d Made parts of the engine easier to read. 2024-08-28 12:33:05 +03:00
README.md More docs and examples. 2024-09-04 11:34:30 +03:00
timer.d Loading is easier and small qol changes. 2024-09-05 04:33:24 +03:00

Examples

Note

For examples that use textures, the atlas.png file must be downloaded and saved in the project's assets folder.

Hello

This example serves as a classic hello-world program, introducing the fundamental structure of a Popka program.

Coins

This example shows how to create a simple game with Popka.

Pong

This example shows how to create a pong-like game with Popka.

Camera

This example shows how to use the camera structure of Popka.

Dialogue

This example shows how to use the Popka dialogue system.

Map

This example shows how to use the tile map structure of Popka.

Follower

This example shows how to create an animated character that follows the mouse.

Timer

This example shows how to use the timer structure of Popka.