parin/examples
2024-10-11 06:38:59 +03:00
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atlas.png Fixed bug in setup script and added sprite for examples. 2024-06-09 20:29:02 +03:00
camera.d Replaced old names with new ones. 2024-10-02 16:50:23 +03:00
coins.d Replaced old names with new ones. 2024-10-02 16:50:23 +03:00
dialogue.d Replaced old names with new ones. 2024-10-02 16:50:23 +03:00
follower.d Replaced old names with new ones. 2024-10-02 16:50:23 +03:00
hello.d Replaced old names with new ones. 2024-10-02 16:50:23 +03:00
map.d Cleaned tile map stuff. 2024-10-11 06:38:59 +03:00
pong.d Replaced old names with new ones. 2024-10-02 16:50:23 +03:00
README.md Replaced old names with new ones. 2024-10-02 16:50:23 +03:00
scene.d Replaced old names with new ones. 2024-10-02 16:50:23 +03:00
timer.d Replaced old names with new ones. 2024-10-02 16:50:23 +03:00

Examples

Note

For examples that use textures, the atlas.png file must be downloaded and saved in the project's assets folder.

Hello

This example serves as a classic hello-world program, introducing the fundamental structure of a Parin program.

Coins

This example shows how to create a simple game with Parin.

Pong

This example shows how to create a pong-like game with Parin.

Camera

This example shows how to use the camera structure of Parin.

Dialogue

This example shows how to use the Parin dialogue system.

Map

This example shows how to use the tile map structure of Parin.

Follower

This example shows how to create an animated character that follows the mouse.

Timer

This example shows how to use the timer structure of Parin.

Scene

This example shows how to use the scene manager of Parin.