/// This example shows how to use the drag handle. import parin; auto handlePosition = Vec2(120, 60); auto handleOptions = UiButtonOptions(); void ready() { lockResolution(320, 180); } bool update(float dt) { setUiStartPoint(Vec2(8)); // Toggle the limit of the drag handle. if (uiButton(Vec2(80, 30), "Limit: {}".format(handleOptions.dragLimit))) { if (handleOptions.dragLimit) handleOptions.dragLimit = UiDragLimit.none; else handleOptions.dragLimit = UiDragLimit.viewport; } // Create the drag handle and print if it is dragged. if (uiDragHandle(Vec2(60), handlePosition, handleOptions)) { println(handlePosition); } return false; } void finish() { } mixin runGame!(ready, update, finish);