/// This example serves as a classic hello-world example, introducing the UI system of Parin. import parin; void ready() { lockResolution(320, 180); } bool update(float dt) { // Prepare the UI for this frame. This call is required for the UI to function as expected. prepareUi(); // Disable the UI focus for this frame. Focus is only needed for UIs that support keyboard controls. setUiFocus(0); // Create a button and print if it is clicked. if (uiButton(Rect(8, 8, 100, 25), "Hello world!")) println("World: Hi!"); return false; } void finish() { } mixin runGame!(ready, update, finish);