/// This example shows how to use the drag handle. import parin; auto handleArea = Rect(40, 60, 60, 60); auto handleOptions = UiOptions(); void ready() { lockResolution(320, 180); } bool update(float dt) { prepareUi(); setUiFocus(0); // Toggle the limit of the drag handle. if (uiButton(Rect(8, 8, 120, 25), handleOptions.dragLimit.toStr())) { handleOptions.dragLimit = handleOptions.dragLimit ? UiDragLimit.none : UiDragLimit.viewport; } // Create the drag handle and print if it is dragged. if (uiDragHandle(handleArea, handleOptions)) { printfln("({}, {})", handleArea.position.x, handleArea.position.y); } return false; } void finish() { } mixin runGame!(ready, update, finish);