/// This example shows how to use the text field. import parin; Str text; char[32] textBuffer; void ready() { lockResolution(320, 180); } bool update(float dt) { prepareUi(); setUiFocus(0); // Create the text field and print if enter is pressed. Combos: ctrl+backspace, ctrl+x if (uiTextField(Rect(resolution), text, textBuffer)) println(text); return false; } void finish() { } mixin runGame!(ready, update, finish);