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Small UI changes and changed version.
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parent
900bf6513d
commit
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11 changed files with 22 additions and 17 deletions
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@ -10,7 +10,7 @@ enum header = "// ---
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---";
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int main(string[] args) {
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---
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// TODO: The DialogueCommandRunner should work with gc functions too. Think about how to do it.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---
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// TODO: Test the resource loading code.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---
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// TODO: Think about gaps in an atlas texture.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---
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module parin;
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---
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/// The `rl` module provides access to the raylib library.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---
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/// The `rayib` module provides access to the raylib.h functions.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---
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/// The `rlgl` module provides access to the rlgl.h functions.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---
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// TODO: Think about gaps in an atlas texture.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---
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// TODO: Update all the doc comments here.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.31
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// Version: v0.0.32
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// ---
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/// The `ui` module functions as a immediate mode UI library.
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@ -13,12 +13,14 @@ import rl = parin.rl;
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import joka.ascii;
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import parin.engine;
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@safe @nogc nothrow:
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UiState uiState;
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UiState uiPreviousState;
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enum defaultUiAlpha = 220;
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enum defaultUiBorderThickness = 1;
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enum defaultUiMargin = 1;
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enum defaultUiBorderThickness = 1;
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enum defaultUiDisabledColor = 0x202020.toRgb();
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enum defaultUiIdleColor = 0x414141.toRgb();
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enum defaultUiHotColor = 0x818181.toRgb();
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@ -217,7 +219,11 @@ Vec2 uiLayoutStartPoint() {
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}
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Vec2 uiLayoutPoint() {
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return (uiState.layoutStartPoint + uiState.layoutStartPointOffest);
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return uiState.layoutStartPoint + uiState.layoutStartPointOffest;
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}
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short uiItemId() {
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return uiState.itemId;
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}
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Vec2 uiItemPoint() {
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@ -416,7 +422,7 @@ void drawUiButton(Vec2 size, IStr text, Vec2 point, bool isHot, bool isActive, U
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else if (isActive) drawRect(area, defaultUiActiveColor);
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else if (isHot) drawRect(area, defaultUiHotColor);
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else drawRect(area, defaultUiIdleColor);
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if (!options.isDisabled) drawHollowRect(area, defaultUiBorderThickness, defaultUiDisabledColor.alpha(defaultUiAlpha));
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drawHollowRect(area, defaultUiBorderThickness, defaultUiDisabledColor.alpha(defaultUiAlpha));
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drawUiText(size, text, point, options);
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}
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@ -483,9 +489,7 @@ bool updateUiDragHandle(Vec2 size, ref Vec2 point, UiOptions options = UiOptions
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void drawUiDragHandle(Vec2 size, Vec2 point, bool isHot, bool isActive, UiOptions options = UiOptions()) {
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drawUiButton(size, "", point, isHot, isActive, options);
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if (!options.isDisabled) {
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drawHollowRect(Rect(point, size), defaultUiBorderThickness, defaultUiDisabledColor.alpha(defaultUiAlpha));
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}
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drawHollowRect(Rect(point, size), defaultUiBorderThickness, defaultUiDisabledColor.alpha(defaultUiAlpha));
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}
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bool uiDragHandle(Vec2 size, ref Vec2 point, UiOptions options = UiOptions()) {
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@ -495,6 +499,7 @@ bool uiDragHandle(Vec2 size, ref Vec2 point, UiOptions options = UiOptions()) {
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}
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// TODO: Add support for right-to-left text.
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@trusted
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bool updateUiTextField(Vec2 size, ref Str text, Str textBuffer, UiOptions options = UiOptions()) {
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auto point = uiLayoutPoint;
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if (options.isDisabled) {
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