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Made managed stuff nicer and changed asset names to avoid name collisions.
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commit
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9 changed files with 47 additions and 24 deletions
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@ -7,7 +7,7 @@ auto patchAtlasArea = Rect(5 * 16, 1 * 16, Vec2(16 * 3));
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void ready() {
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lockResolution(320, 180);
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atlas = loadTexture("atlas.png");
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atlas = loadTexture("parin_atlas.png");
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}
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bool update(float dt) {
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