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Made managed stuff nicer and changed asset names to avoid name collisions.
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9 changed files with 47 additions and 24 deletions
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@ -10,7 +10,7 @@ auto tileFlip = Flip.none;
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void ready() {
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lockResolution(320, 180);
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atlas = loadTexture("atlas.png");
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atlas = loadTexture("parin_atlas.png");
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// Parse a CSV string representing a tile map, where each tile is 16x16 pixels in size.
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map.parse("-1,-1,-1\n21,22,23\n37,38,39\n53,54,55", 16, 16);
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}
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