Added more info in readme.

This commit is contained in:
Kapendev 2024-09-13 23:52:01 +03:00
parent 36c8637f24
commit 66b404aae3
12 changed files with 21 additions and 11 deletions

View file

@ -86,6 +86,16 @@ It can be used with DUB by running the following command:
dub run popka:web
```
## Alternative Game Development Libraries
While Popka provides a good game development experience in D, it might not fit everyone's needs.
Here are some other notable alternatives to consider:
* [raylib-d](https://github.com/schveiguy/raylib-d)
* [HipremeEngine](https://github.com/MrcSnm/HipremeEngine)
* [PixelPerfectEngine](https://github.com/ZILtoid1991/pixelperfectengine)
* [Godot-DLang](https://github.com/godot-dlang/godot-dlang)
## Note
I add things to Popka when I need them.

View file

@ -10,7 +10,7 @@ enum header = "// ---
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---";
int main(string[] args) {

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---
// TODO: The DialogueCommandRunner should work with gc functions too. Think about how to do it.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---
// TODO: Test the resources code and the tag thing.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---
module popka;

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---
/// The `rl` module provides access to the raylib library.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---
/// The `rayib` module provides access to the raylib.h functions.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---
/// The `rlgl` module provides access to the rlgl.h functions.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---
// TODO: Update all the doc comments here.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---
// TODO: Think about gaps in an atlas texture.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---
// TODO: Think about gaps in an atlas texture.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/popka
// Version: v0.0.22
// Version: v0.0.23
// ---
// TODO: Update all the doc comments here.