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https://github.com/Kapendev/parin.git
synced 2025-04-26 21:19:56 +03:00
Fixed camera and changed the mouse api.
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parent
09dcb062e5
commit
637879a5b3
1 changed files with 34 additions and 33 deletions
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@ -555,8 +555,9 @@ struct SoundId {
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/// Represents the viewing area for rendering.
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struct Viewport {
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rl.RenderTexture2D data;
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Color color;
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Blend blend;
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Color color; /// TOOO
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Blend blend; /// TOOO
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bool isAttached; /// Indicates whether the viewport is currently in use.
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@safe @nogc nothrow:
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@ -600,10 +601,11 @@ struct Viewport {
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@trusted
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void attach() {
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if (isEmpty) return;
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if (engineState.currentViewport != null) {
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if (engineState.currentViewport.isAttached) {
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assert(0, "Cannot attach viewport because another viewport is already attached.");
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}
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engineState.currentViewport = &this;
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isAttached = true;
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engineState.currentViewport = this;
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if (isResolutionLocked) rl.EndTextureMode();
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rl.BeginTextureMode(data);
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rl.ClearBackground(color.toRl());
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@ -615,10 +617,11 @@ struct Viewport {
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@trusted
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void detach() {
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if (isEmpty) return;
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if (engineState.currentViewport != &this) {
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if (!isAttached) {
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assert(0, "Cannot detach viewport because it is not the attached viewport.");
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}
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engineState.currentViewport = null;
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isAttached = false;
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engineState.currentViewport = Viewport();
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rl.EndBlendMode();
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rl.EndTextureMode();
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if (isResolutionLocked) rl.BeginTextureMode(engineState.viewport.toRl());
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@ -646,6 +649,7 @@ struct Camera {
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float rotation = 0.0f; /// The rotation angle of the camera, in degrees.
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float scale = 1.0f; /// The zoom level of the camera.
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bool isCentered; /// Determines if the camera's origin is at the center instead of the top left.
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bool isAttached; /// Indicates whether the camera is currently in use.
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@safe @nogc nothrow:
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@ -662,20 +666,20 @@ struct Camera {
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}
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/// Returns the origin of the camera.
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Vec2 origin() {
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if (engineState.currentViewport == null || engineState.currentViewport.isEmpty) {
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Vec2 origin(Viewport viewport = Viewport()) {
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if (viewport.isEmpty) {
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return Rect(resolution / Vec2(scale)).origin(hook);
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} else {
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return Rect(engineState.currentViewport.size / Vec2(scale)).origin(hook);
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return Rect(viewport.size / Vec2(scale)).origin(hook);
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}
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}
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/// Returns the area covered by the camera.
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Rect area() {
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if (engineState.currentViewport == null || engineState.currentViewport.isEmpty) {
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Rect area(Viewport viewport = Viewport()) {
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if (viewport.isEmpty) {
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return Rect(position, resolution / Vec2(scale)).area(hook);
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} else {
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return Rect(position, engineState.currentViewport.size / Vec2(scale)).area(hook);
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return Rect(position, viewport.size / Vec2(scale)).area(hook);
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}
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}
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@ -747,11 +751,12 @@ struct Camera {
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/// Attaches the camera, making it active.
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@trusted
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void attach() {
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if (engineState.currentCamera != null) {
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if (engineState.currentCamera.isAttached) {
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assert(0, "Cannot attach camera because another camera is already attached.");
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}
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engineState.currentCamera = &this;
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auto temp = this.toRl();
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isAttached = true;
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engineState.currentCamera = this;
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auto temp = this.toRl(engineState.currentViewport);
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if (isPixelSnapped || isPixelPerfect) {
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temp.target.x = floor(temp.target.x);
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temp.target.y = floor(temp.target.y);
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@ -764,10 +769,11 @@ struct Camera {
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/// Detaches the camera, making it inactive.
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@trusted
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void detach() {
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if (engineState.currentCamera != &this) {
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if (!isAttached) {
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assert(0, "Cannot detach camera because it is not the attached camera.");
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}
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engineState.currentCamera = null;
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isAttached = false;
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engineState.currentCamera = Camera();
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rl.EndMode2D();
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}
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}
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@ -900,8 +906,8 @@ struct EngineState {
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LStr assetsPath;
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LStr tempText;
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Camera* currentCamera;
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Viewport* currentViewport;
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Camera currentCamera;
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Viewport currentViewport;
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Color borderColor;
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Filter defaultFilter;
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@ -1017,8 +1023,8 @@ int toRl(Filter filter) {
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}
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/// Converts a Parin type to a raylib type.
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rl.Camera2D toRl(Camera camera) {
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auto area = Rect((engineState.currentViewport == null || engineState.currentViewport.isEmpty) ? resolution : engineState.currentViewport.size);
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rl.Camera2D toRl(Camera camera, Viewport viewport = Viewport()) {
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auto area = Rect(viewport.isEmpty ? resolution : viewport.size);
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return rl.Camera2D(
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area.origin(camera.isCentered ? Hook.center : Hook.topLeft).toRl(),
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camera.position.toRl(),
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@ -1057,16 +1063,16 @@ void randomize() {
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randomize(randi);
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}
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/// Converts a world position to a screen position based on the given camera.
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/// Converts a world point to a screen point based on the given camera.
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@trusted
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Vec2 toScreenPosition(Vec2 position, Camera camera) {
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return toParin(rl.GetWorldToScreen2D(position.toRl(), camera.toRl()));
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Vec2 toScreenPoint(Vec2 position, Camera camera, Viewport viewport = Viewport()) {
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return toParin(rl.GetWorldToScreen2D(position.toRl(), camera.toRl(viewport)));
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}
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/// Converts a screen position to a world position based on the given camera.
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/// Converts a screen point to a world point based on the given camera.
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@trusted
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Vec2 toWorldPosition(Vec2 position, Camera camera) {
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return toParin(rl.GetScreenToWorld2D(position.toRl(), camera.toRl()));
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Vec2 toWorldPoint(Vec2 position, Camera camera, Viewport viewport = Viewport()) {
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return toParin(rl.GetScreenToWorld2D(position.toRl(), camera.toRl(viewport)));
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}
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/// Returns an absolute path to the assets folder.
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@ -1600,7 +1606,7 @@ Vec2 resolution() {
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/// Returns the current position of the mouse on the screen.
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@trusted
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Vec2 mouseScreenPosition() {
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Vec2 mouse() {
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if (isResolutionLocked) {
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auto window = windowSize;
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auto minRatio = min(window.x / engineState.viewport.width, window.y / engineState.viewport.height);
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@ -1620,11 +1626,6 @@ Vec2 mouseScreenPosition() {
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}
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}
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/// Returns the current position of the mouse on the world, using the specified camera.
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Vec2 mouseWorldPosition(Camera camera) {
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return mouseScreenPosition.toWorldPosition(camera);
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}
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/// Returns the current frames per second (FPS).
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@trusted
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int fps() {
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