Changed version.

This commit is contained in:
Kapendev 2025-02-09 20:35:27 +02:00
parent 502498919c
commit 0cc48313c7
12 changed files with 15 additions and 12 deletions

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@ -14,7 +14,7 @@ enum header = "// ---
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---";
int main(string[] args) {

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@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
/// The `engine` module functions as a lightweight 2D game engine.

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@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
// TODO: Think about gaps in an atlas texture.

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@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
module parin;

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@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
// TODO: Update all the doc comments here.
@ -418,6 +418,7 @@ struct BoxWorld {
clearWalls();
clearActors();
squishedIdsBuffer.clear();
collisionIdsBuffer.clear();
}
void reserve(Sz capacity) {
@ -426,6 +427,7 @@ struct BoxWorld {
wallsProperties.reserve(capacity);
actorsProperties.reserve(capacity);
squishedIdsBuffer.reserve(capacity);
collisionIdsBuffer.reserve(capacity);
}
void free() {
@ -434,6 +436,7 @@ struct BoxWorld {
wallsProperties.free();
actorsProperties.free();
squishedIdsBuffer.free();
collisionIdsBuffer.free();
this = BoxWorld();
}
}

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@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
/// The `rl` module provides access to the raylib library.

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@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
/// The `rayib` module provides access to the raylib.h functions.

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@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
/// The `rlgl` module provides access to the rlgl.h functions.

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@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
// TODO: Think about gaps in an atlas texture.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
// TODO: Update all the doc comments here.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
// TODO: Update all the doc comments here.

View file

@ -3,7 +3,7 @@
// SPDX-License-Identifier: MIT
// Email: alexandroskapretsos@gmail.com
// Project: https://github.com/Kapendev/parin
// Version: v0.0.37
// Version: v0.0.38
// ---
/// The `ui` module functions as a immediate mode UI library.