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Changed version.
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12 changed files with 15 additions and 12 deletions
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@ -14,7 +14,7 @@ enum header = "// ---
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---";
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int main(string[] args) {
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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/// The `engine` module functions as a lightweight 2D game engine.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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// TODO: Think about gaps in an atlas texture.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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module parin;
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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// TODO: Update all the doc comments here.
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@ -418,6 +418,7 @@ struct BoxWorld {
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clearWalls();
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clearActors();
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squishedIdsBuffer.clear();
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collisionIdsBuffer.clear();
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}
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void reserve(Sz capacity) {
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@ -426,6 +427,7 @@ struct BoxWorld {
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wallsProperties.reserve(capacity);
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actorsProperties.reserve(capacity);
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squishedIdsBuffer.reserve(capacity);
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collisionIdsBuffer.reserve(capacity);
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}
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void free() {
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@ -434,6 +436,7 @@ struct BoxWorld {
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wallsProperties.free();
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actorsProperties.free();
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squishedIdsBuffer.free();
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collisionIdsBuffer.free();
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this = BoxWorld();
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}
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}
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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/// The `rl` module provides access to the raylib library.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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/// The `rayib` module provides access to the raylib.h functions.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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/// The `rlgl` module provides access to the rlgl.h functions.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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// TODO: Think about gaps in an atlas texture.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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// TODO: Update all the doc comments here.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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// TODO: Update all the doc comments here.
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@ -3,7 +3,7 @@
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// SPDX-License-Identifier: MIT
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// Email: alexandroskapretsos@gmail.com
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// Project: https://github.com/Kapendev/parin
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// Version: v0.0.37
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// Version: v0.0.38
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// ---
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/// The `ui` module functions as a immediate mode UI library.
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