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https://github.com/Kapendev/parin.git
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Fixing camera and viewport bugs.
This commit is contained in:
parent
0c67a8d832
commit
09dcb062e5
1 changed files with 33 additions and 13 deletions
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@ -557,7 +557,6 @@ struct Viewport {
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rl.RenderTexture2D data;
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rl.RenderTexture2D data;
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Color color;
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Color color;
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Blend blend;
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Blend blend;
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bool isAttached;
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@safe @nogc nothrow:
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@safe @nogc nothrow:
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@ -600,9 +599,12 @@ struct Viewport {
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// NOTE: The engine viewport should not use this function.
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// NOTE: The engine viewport should not use this function.
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@trusted
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@trusted
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void attach() {
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void attach() {
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if (isEmpty || isAttached) return;
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if (isEmpty) return;
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if (engineState.currentViewport != null) {
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assert(0, "Cannot attach viewport because another viewport is already attached.");
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}
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engineState.currentViewport = &this;
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if (isResolutionLocked) rl.EndTextureMode();
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if (isResolutionLocked) rl.EndTextureMode();
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isAttached = true;
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rl.BeginTextureMode(data);
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rl.BeginTextureMode(data);
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rl.ClearBackground(color.toRl());
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rl.ClearBackground(color.toRl());
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rl.BeginBlendMode(blend);
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rl.BeginBlendMode(blend);
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@ -612,8 +614,11 @@ struct Viewport {
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// NOTE: The engine viewport should not use this function.
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// NOTE: The engine viewport should not use this function.
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@trusted
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@trusted
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void detach() {
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void detach() {
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if (isEmpty || !isAttached) return;
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if (isEmpty) return;
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isAttached = false;
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if (engineState.currentViewport != &this) {
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assert(0, "Cannot detach viewport because it is not the attached viewport.");
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}
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engineState.currentViewport = null;
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rl.EndBlendMode();
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rl.EndBlendMode();
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rl.EndTextureMode();
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rl.EndTextureMode();
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if (isResolutionLocked) rl.BeginTextureMode(engineState.viewport.toRl());
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if (isResolutionLocked) rl.BeginTextureMode(engineState.viewport.toRl());
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@ -640,7 +645,6 @@ struct Camera {
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Vec2 position; /// The position of the cammera.
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Vec2 position; /// The position of the cammera.
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float rotation = 0.0f; /// The rotation angle of the camera, in degrees.
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float rotation = 0.0f; /// The rotation angle of the camera, in degrees.
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float scale = 1.0f; /// The zoom level of the camera.
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float scale = 1.0f; /// The zoom level of the camera.
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bool isAttached; /// Indicates whether the camera is currently in use.
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bool isCentered; /// Determines if the camera's origin is at the center instead of the top left.
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bool isCentered; /// Determines if the camera's origin is at the center instead of the top left.
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@safe @nogc nothrow:
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@safe @nogc nothrow:
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@ -659,12 +663,20 @@ struct Camera {
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/// Returns the origin of the camera.
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/// Returns the origin of the camera.
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Vec2 origin() {
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Vec2 origin() {
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return Rect(position, resolution / Vec2(scale)).origin(hook);
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if (engineState.currentViewport == null || engineState.currentViewport.isEmpty) {
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return Rect(resolution / Vec2(scale)).origin(hook);
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} else {
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return Rect(engineState.currentViewport.size / Vec2(scale)).origin(hook);
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}
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}
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}
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/// Returns the area covered by the camera.
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/// Returns the area covered by the camera.
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Rect area() {
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Rect area() {
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return Rect(position, resolution / Vec2(scale)).area(hook);
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if (engineState.currentViewport == null || engineState.currentViewport.isEmpty) {
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return Rect(position, resolution / Vec2(scale)).area(hook);
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} else {
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return Rect(position, engineState.currentViewport.size / Vec2(scale)).area(hook);
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}
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}
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}
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/// Returns the top left point of the camera.
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/// Returns the top left point of the camera.
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@ -735,8 +747,10 @@ struct Camera {
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/// Attaches the camera, making it active.
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/// Attaches the camera, making it active.
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@trusted
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@trusted
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void attach() {
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void attach() {
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if (isAttached) return;
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if (engineState.currentCamera != null) {
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isAttached = true;
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assert(0, "Cannot attach camera because another camera is already attached.");
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}
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engineState.currentCamera = &this;
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auto temp = this.toRl();
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auto temp = this.toRl();
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if (isPixelSnapped || isPixelPerfect) {
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if (isPixelSnapped || isPixelPerfect) {
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temp.target.x = floor(temp.target.x);
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temp.target.x = floor(temp.target.x);
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@ -750,8 +764,10 @@ struct Camera {
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/// Detaches the camera, making it inactive.
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/// Detaches the camera, making it inactive.
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@trusted
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@trusted
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void detach() {
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void detach() {
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if (!isAttached) return;
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if (engineState.currentCamera != &this) {
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isAttached = false;
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assert(0, "Cannot detach camera because it is not the attached camera.");
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}
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engineState.currentCamera = null;
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rl.EndMode2D();
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rl.EndMode2D();
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}
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}
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}
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}
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@ -884,6 +900,9 @@ struct EngineState {
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LStr assetsPath;
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LStr assetsPath;
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LStr tempText;
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LStr tempText;
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Camera* currentCamera;
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Viewport* currentViewport;
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Color borderColor;
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Color borderColor;
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Filter defaultFilter;
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Filter defaultFilter;
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Sz tickCount;
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Sz tickCount;
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@ -999,8 +1018,9 @@ int toRl(Filter filter) {
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/// Converts a Parin type to a raylib type.
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/// Converts a Parin type to a raylib type.
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rl.Camera2D toRl(Camera camera) {
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rl.Camera2D toRl(Camera camera) {
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auto area = Rect((engineState.currentViewport == null || engineState.currentViewport.isEmpty) ? resolution : engineState.currentViewport.size);
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return rl.Camera2D(
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return rl.Camera2D(
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Rect(resolution).origin(camera.isCentered ? Hook.center : Hook.topLeft).toRl(),
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area.origin(camera.isCentered ? Hook.center : Hook.topLeft).toRl(),
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camera.position.toRl(),
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camera.position.toRl(),
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camera.rotation,
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camera.rotation,
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camera.scale,
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camera.scale,
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