// Compiler implementation of the D programming language // Copyright (c) 1999-2015 by Digital Mars // All Rights Reserved // written by Walter Bright // http://www.digitalmars.com // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt module ddmd.dversion; import ddmd.arraytypes; import ddmd.cond; import ddmd.dmodule; import ddmd.dmodule; import ddmd.dscope; import ddmd.dsymbol; import ddmd.globals; import ddmd.hdrgen; import ddmd.identifier; import ddmd.root.outbuffer; import ddmd.visitor; /*********************************************************** * DebugSymbol's happen for statements like: * debug = identifier; * debug = integer; */ extern (C++) final class DebugSymbol : Dsymbol { public: uint level; extern (D) this(Loc loc, Identifier ident) { super(ident); this.loc = loc; } extern (D) this(Loc loc, uint level) { this.level = level; this.loc = loc; } override Dsymbol syntaxCopy(Dsymbol s) { assert(!s); auto ds = new DebugSymbol(loc, ident); ds.level = level; return ds; } override const(char)* toChars() const { if (ident) return ident.toChars(); else { OutBuffer buf; buf.printf("%d", level); return buf.extractString(); } } override void addMember(Scope* sc, ScopeDsymbol sds) { //printf("DebugSymbol::addMember('%s') %s\n", sds->toChars(), toChars()); Module m = sds.isModule(); // Do not add the member to the symbol table, // just make sure subsequent debug declarations work. if (ident) { if (!m) { error("declaration must be at module level"); errors = true; } else { if (findCondition(m.debugidsNot, ident)) { error("defined after use"); errors = true; } if (!m.debugids) m.debugids = new Strings(); m.debugids.push(ident.toChars()); } } else { if (!m) { error("level declaration must be at module level"); errors = true; } else m.debuglevel = level; } } override void semantic(Scope* sc) { //printf("DebugSymbol::semantic() %s\n", toChars()); } override const(char)* kind() const { return "debug"; } override void accept(Visitor v) { v.visit(this); } } /*********************************************************** * VersionSymbol's happen for statements like: * version = identifier; * version = integer; */ extern (C++) final class VersionSymbol : Dsymbol { public: uint level; extern (D) this(Loc loc, Identifier ident) { super(ident); this.loc = loc; } extern (D) this(Loc loc, uint level) { this.level = level; this.loc = loc; } override Dsymbol syntaxCopy(Dsymbol s) { assert(!s); auto ds = new VersionSymbol(loc, ident); ds.level = level; return ds; } override const(char)* toChars() { if (ident) return ident.toChars(); else { OutBuffer buf; buf.printf("%d", level); return buf.extractString(); } } override void addMember(Scope* sc, ScopeDsymbol sds) { //printf("VersionSymbol::addMember('%s') %s\n", sds->toChars(), toChars()); Module m = sds.isModule(); // Do not add the member to the symbol table, // just make sure subsequent debug declarations work. if (ident) { VersionCondition.checkPredefined(loc, ident.toChars()); if (!m) { error("declaration must be at module level"); errors = true; } else { if (findCondition(m.versionidsNot, ident)) { error("defined after use"); errors = true; } if (!m.versionids) m.versionids = new Strings(); m.versionids.push(ident.toChars()); } } else { if (!m) { error("level declaration must be at module level"); errors = true; } else m.versionlevel = level; } } override void semantic(Scope* sc) { } override const(char)* kind() const { return "version"; } override void accept(Visitor v) { v.visit(this); } }