/* * Copyright (c) 2004-2006 Derelict Developers * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the names 'Derelict', 'DerelictGL', nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Converted to a static binding by Tomas Lindquist Olsen */ module gltypes; version(build) pragma(link,"GL"); alias uint GLenum; alias ubyte GLboolean; alias uint GLbitfield; alias void GLvoid; alias byte GLbyte; alias short GLshort; alias int GLint; alias ubyte GLubyte; alias ushort GLushort; alias uint GLuint; alias int GLsizei; alias float GLfloat; alias float GLclampf; alias double GLdouble; alias double GLclampd; alias char GLchar; alias ptrdiff_t GLintptr; alias ptrdiff_t GLsizeiptr; // Boolean values enum : GLboolean { GL_FALSE = 0x0, GL_TRUE = 0x1, } enum : GLenum { // Data types GL_BYTE = 0x1400, GL_UNSIGNED_BYTE = 0x1401, GL_SHORT = 0x1402, GL_UNSIGNED_SHORT = 0x1403, GL_INT = 0x1404, GL_UNSIGNED_INT = 0x1405, GL_FLOAT = 0x1406, GL_DOUBLE = 0x140A, GL_2_BYTES = 0x1407, GL_3_BYTES = 0x1408, GL_4_BYTES = 0x1409, // Primitives GL_POINTS = 0x0000, GL_LINES = 0x0001, GL_LINE_LOOP = 0x0002, GL_LINE_STRIP = 0x0003, GL_TRIANGLES = 0x0004, GL_TRIANGLE_STRIP = 0x0005, GL_TRIANGLE_FAN = 0x0006, GL_QUADS = 0x0007, GL_QUAD_STRIP = 0x0008, GL_POLYGON = 0x0009, // Vertex Arrays GL_VERTEX_ARRAY = 0x8074, GL_NORMAL_ARRAY = 0x8075, GL_COLOR_ARRAY = 0x8076, GL_INDEX_ARRAY = 0x8077, GL_TEXTURE_COORD_ARRAY = 0x8078, GL_EDGE_FLAG_ARRAY = 0x8079, GL_VERTEX_ARRAY_SIZE = 0x807A, GL_VERTEX_ARRAY_TYPE = 0x807B, GL_VERTEX_ARRAY_STRIDE = 0x807C, GL_NORMAL_ARRAY_TYPE = 0x807E, GL_NORMAL_ARRAY_STRIDE = 0x807F, GL_COLOR_ARRAY_SIZE = 0x8081, GL_COLOR_ARRAY_TYPE = 0x8082, GL_COLOR_ARRAY_STRIDE = 0x8083, GL_INDEX_ARRAY_TYPE = 0x8085, GL_INDEX_ARRAY_STRIDE = 0x8086, GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, GL_VERTEX_ARRAY_POINTER = 0x808E, GL_NORMAL_ARRAY_POINTER = 0x808F, GL_COLOR_ARRAY_POINTER = 0x8090, GL_INDEX_ARRAY_POINTER = 0x8091, GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, GL_V2F = 0x2A20, GL_V3F = 0x2A21, GL_C4UB_V2F = 0x2A22, GL_C4UB_V3F = 0x2A23, GL_C3F_V3F = 0x2A24, GL_N3F_V3F = 0x2A25, GL_C4F_N3F_V3F = 0x2A26, GL_T2F_V3F = 0x2A27, GL_T4F_V4F = 0x2A28, GL_T2F_C4UB_V3F = 0x2A29, GL_T2F_C3F_V3F = 0x2A2A, GL_T2F_N3F_V3F = 0x2A2B, GL_T2F_C4F_N3F_V3F = 0x2A2C, GL_T4F_C4F_N3F_V4F = 0x2A2D, // Matrix Mode GL_MATRIX_MODE = 0x0BA0, GL_MODELVIEW = 0x1700, GL_PROJECTION = 0x1701, GL_TEXTURE = 0x1702, // Points GL_POINT_SMOOTH = 0x0B10, GL_POINT_SIZE = 0x0B11, GL_POINT_SIZE_GRANULARITY = 0x0B13, GL_POINT_SIZE_RANGE = 0x0B12, // Lines GL_LINE_SMOOTH = 0x0B20, GL_LINE_STIPPLE = 0x0B24, GL_LINE_STIPPLE_PATTERN = 0x0B25, GL_LINE_STIPPLE_REPEAT = 0x0B26, GL_LINE_WIDTH = 0x0B21, GL_LINE_WIDTH_GRANULARITY = 0x0B23, GL_LINE_WIDTH_RANGE = 0x0B22, // Polygons GL_POINT = 0x1B00, GL_LINE = 0x1B01, GL_FILL = 0x1B02, GL_CW = 0x0900, GL_CCW = 0x0901, GL_FRONT = 0x0404, GL_BACK = 0x0405, GL_POLYGON_MODE = 0x0B40, GL_POLYGON_SMOOTH = 0x0B41, GL_POLYGON_STIPPLE = 0x0B42, GL_EDGE_FLAG = 0x0B43, GL_CULL_FACE = 0x0B44, GL_CULL_FACE_MODE = 0x0B45, GL_FRONT_FACE = 0x0B46, GL_POLYGON_OFFSET_FACTOR = 0x8038, GL_POLYGON_OFFSET_UNITS = 0x2A00, GL_POLYGON_OFFSET_POINT = 0x2A01, GL_POLYGON_OFFSET_LINE = 0x2A02, GL_POLYGON_OFFSET_FILL = 0x8037, // Display Lists GL_COMPILE = 0x1300, GL_COMPILE_AND_EXECUTE = 0x1301, GL_LIST_BASE = 0x0B32, GL_LIST_INDEX = 0x0B33, GL_LIST_MODE = 0x0B30, // Depth buffer GL_NEVER = 0x0200, GL_LESS = 0x0201, GL_EQUAL = 0x0202, GL_LEQUAL = 0x0203, GL_GREATER = 0x0204, GL_NOTEQUAL = 0x0205, GL_GEQUAL = 0x0206, GL_ALWAYS = 0x0207, GL_DEPTH_TEST = 0x0B71, GL_DEPTH_BITS = 0x0D56, GL_DEPTH_CLEAR_VALUE = 0x0B73, GL_DEPTH_FUNC = 0x0B74, GL_DEPTH_RANGE = 0x0B70, GL_DEPTH_WRITEMASK = 0x0B72, GL_DEPTH_COMPONENT = 0x1902, // Lighting GL_LIGHTING = 0x0B50, GL_LIGHT0 = 0x4000, GL_LIGHT1 = 0x4001, GL_LIGHT2 = 0x4002, GL_LIGHT3 = 0x4003, GL_LIGHT4 = 0x4004, GL_LIGHT5 = 0x4005, GL_LIGHT6 = 0x4006, GL_LIGHT7 = 0x4007, GL_SPOT_EXPONENT = 0x1205, GL_SPOT_CUTOFF = 0x1206, GL_CONSTANT_ATTENUATION = 0x1207, GL_LINEAR_ATTENUATION = 0x1208, GL_QUADRATIC_ATTENUATION = 0x1209, GL_AMBIENT = 0x1200, GL_DIFFUSE = 0x1201, GL_SPECULAR = 0x1202, GL_SHININESS = 0x1601, GL_EMISSION = 0x1600, GL_POSITION = 0x1203, GL_SPOT_DIRECTION = 0x1204, GL_AMBIENT_AND_DIFFUSE = 0x1602, GL_COLOR_INDEXES = 0x1603, GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, GL_LIGHT_MODEL_AMBIENT = 0x0B53, GL_FRONT_AND_BACK = 0x0408, GL_SHADE_MODEL = 0x0B54, GL_FLAT = 0x1D00, GL_SMOOTH = 0x1D01, GL_COLOR_MATERIAL = 0x0B57, GL_COLOR_MATERIAL_FACE = 0x0B55, GL_COLOR_MATERIAL_PARAMETER = 0x0B56, GL_NORMALIZE = 0x0BA1, // User clipping planes GL_CLIP_PLANE0 = 0x3000, GL_CLIP_PLANE1 = 0x3001, GL_CLIP_PLANE2 = 0x3002, GL_CLIP_PLANE3 = 0x3003, GL_CLIP_PLANE4 = 0x3004, GL_CLIP_PLANE5 = 0x3005, // Accumulation buffer GL_ACCUM_RED_BITS = 0x0D58, GL_ACCUM_GREEN_BITS = 0x0D59, GL_ACCUM_BLUE_BITS = 0x0D5A, GL_ACCUM_ALPHA_BITS = 0x0D5B, GL_ACCUM_CLEAR_VALUE = 0x0B80, GL_ACCUM = 0x0100, GL_ADD = 0x0104, GL_LOAD = 0x0101, GL_MULT = 0x0103, GL_RETURN = 0x0102, // Alpha testing GL_ALPHA_TEST = 0x0BC0, GL_ALPHA_TEST_REF = 0x0BC2, GL_ALPHA_TEST_FUNC = 0x0BC1, // Blending GL_BLEND = 0x0BE2, GL_BLEND_SRC = 0x0BE1, GL_BLEND_DST = 0x0BE0, GL_ZERO = 0x0, GL_ONE = 0x1, GL_SRC_COLOR = 0x0300, GL_ONE_MINUS_SRC_COLOR = 0x0301, GL_SRC_ALPHA = 0x0302, GL_ONE_MINUS_SRC_ALPHA = 0x0303, GL_DST_ALPHA = 0x0304, GL_ONE_MINUS_DST_ALPHA = 0x0305, GL_DST_COLOR = 0x0306, GL_ONE_MINUS_DST_COLOR = 0x0307, GL_SRC_ALPHA_SATURATE = 0x0308, GL_CONSTANT_COLOR = 0x8001, GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, GL_CONSTANT_ALPHA = 0x8003, GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, // Render Mode GL_FEEDBACK = 0x1C01, GL_RENDER = 0x1C00, GL_SELECT = 0x1C02, // Feedback GL_2D = 0x0600, GL_3D = 0x0601, GL_3D_COLOR = 0x0602, GL_3D_COLOR_TEXTURE = 0x0603, GL_4D_COLOR_TEXTURE = 0x0604, GL_POINT_TOKEN = 0x0701, GL_LINE_TOKEN = 0x0702, GL_LINE_RESET_TOKEN = 0x0707, GL_POLYGON_TOKEN = 0x0703, GL_BITMAP_TOKEN = 0x0704, GL_DRAW_PIXEL_TOKEN = 0x0705, GL_COPY_PIXEL_TOKEN = 0x0706, GL_PASS_THROUGH_TOKEN = 0x0700, GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, // Selection GL_SELECTION_BUFFER_POINTER = 0x0DF3, GL_SELECTION_BUFFER_SIZE = 0x0DF4, // Fog GL_FOG = 0x0B60, GL_FOG_MODE = 0x0B65, GL_FOG_DENSITY = 0x0B62, GL_FOG_COLOR = 0x0B66, GL_FOG_INDEX = 0x0B61, GL_FOG_START = 0x0B63, GL_FOG_END = 0x0B64, GL_LINEAR = 0x2601, GL_EXP = 0x0800, GL_EXP2 = 0x0801, // Logic Ops GL_LOGIC_OP = 0x0BF1, GL_INDEX_LOGIC_OP = 0x0BF1, GL_COLOR_LOGIC_OP = 0x0BF2, GL_LOGIC_OP_MODE = 0x0BF0, GL_CLEAR = 0x1500, GL_SET = 0x150F, GL_COPY = 0x1503, GL_COPY_INVERTED = 0x150C, GL_NOOP = 0x1505, GL_INVERT = 0x150A, GL_AND = 0x1501, GL_NAND = 0x150E, GL_OR = 0x1507, GL_NOR = 0x1508, GL_XOR = 0x1506, GL_EQUIV = 0x1509, GL_AND_REVERSE = 0x1502, GL_AND_INVERTED = 0x1504, GL_OR_REVERSE = 0x150B, GL_OR_INVERTED = 0x150D, // Stencil GL_STENCIL_TEST = 0x0B90, GL_STENCIL_WRITEMASK = 0x0B98, GL_STENCIL_BITS = 0x0D57, GL_STENCIL_FUNC = 0x0B92, GL_STENCIL_VALUE_MASK = 0x0B93, GL_STENCIL_REF = 0x0B97, GL_STENCIL_FAIL = 0x0B94, GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, GL_STENCIL_CLEAR_VALUE = 0x0B91, GL_STENCIL_INDEX = 0x1901, GL_KEEP = 0x1E00, GL_REPLACE = 0x1E01, GL_INCR = 0x1E02, GL_DECR = 0x1E03, // Buffers, Pixel Drawing/Reading GL_NONE = 0x0, GL_LEFT = 0x0406, GL_RIGHT = 0x0407, GL_FRONT_LEFT = 0x0400, GL_FRONT_RIGHT = 0x0401, GL_BACK_LEFT = 0x0402, GL_BACK_RIGHT = 0x0403, GL_AUX0 = 0x0409, GL_AUX1 = 0x040A, GL_AUX2 = 0x040B, GL_AUX3 = 0x040C, GL_COLOR_INDEX = 0x1900, GL_RED = 0x1903, GL_GREEN = 0x1904, GL_BLUE = 0x1905, GL_ALPHA = 0x1906, GL_LUMINANCE = 0x1909, GL_LUMINANCE_ALPHA = 0x190A, GL_ALPHA_BITS = 0x0D55, GL_RED_BITS = 0x0D52, GL_GREEN_BITS = 0x0D53, GL_BLUE_BITS = 0x0D54, GL_INDEX_BITS = 0x0D51, GL_SUBPIXEL_BITS = 0x0D50, GL_AUX_BUFFERS = 0x0C00, GL_READ_BUFFER = 0x0C02, GL_DRAW_BUFFER = 0x0C01, GL_DOUBLEBUFFER = 0x0C32, GL_STEREO = 0x0C33, GL_BITMAP = 0x1A00, GL_COLOR = 0x1800, GL_DEPTH = 0x1801, GL_STENCIL = 0x1802, GL_DITHER = 0x0BD0, GL_RGB = 0x1907, GL_RGBA = 0x1908, // Implementation limits GL_MAX_LIST_NESTING = 0x0B31, GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, GL_MAX_NAME_STACK_DEPTH = 0x0D37, GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, GL_MAX_EVAL_ORDER = 0x0D30, GL_MAX_LIGHTS = 0x0D31, GL_MAX_CLIP_PLANES = 0x0D32, GL_MAX_TEXTURE_SIZE = 0x0D33, GL_MAX_PIXEL_MAP_TABLE = 0x0D34, GL_MAX_VIEWPORT_DIMS = 0x0D3A, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B, // Gets GL_ATTRIB_STACK_DEPTH = 0x0BB0, GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, GL_COLOR_CLEAR_VALUE = 0x0C22, GL_COLOR_WRITEMASK = 0x0C23, GL_CURRENT_INDEX = 0x0B01, GL_CURRENT_COLOR = 0x0B00, GL_CURRENT_NORMAL = 0x0B02, GL_CURRENT_RASTER_COLOR = 0x0B04, GL_CURRENT_RASTER_DISTANCE = 0x0B09, GL_CURRENT_RASTER_INDEX = 0x0B05, GL_CURRENT_RASTER_POSITION = 0x0B07, GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, GL_CURRENT_TEXTURE_COORDS = 0x0B03, GL_INDEX_CLEAR_VALUE = 0x0C20, GL_INDEX_MODE = 0x0C30, GL_INDEX_WRITEMASK = 0x0C21, GL_MODELVIEW_MATRIX = 0x0BA6, GL_MODELVIEW_STACK_DEPTH = 0x0BA3, GL_NAME_STACK_DEPTH = 0x0D70, GL_PROJECTION_MATRIX = 0x0BA7, GL_PROJECTION_STACK_DEPTH = 0x0BA4, GL_RENDER_MODE = 0x0C40, GL_RGBA_MODE = 0x0C31, GL_TEXTURE_MATRIX = 0x0BA8, GL_TEXTURE_STACK_DEPTH = 0x0BA5, GL_VIEWPORT = 0x0BA2, // Evaluators GL_AUTO_NORMAL = 0x0D80, GL_MAP1_COLOR_4 = 0x0D90, GL_MAP1_GRID_DOMAIN = 0x0DD0, GL_MAP1_GRID_SEGMENTS = 0x0DD1, GL_MAP1_INDEX = 0x0D91, GL_MAP1_NORMAL = 0x0D92, GL_MAP1_TEXTURE_COORD_1 = 0x0D93, GL_MAP1_TEXTURE_COORD_2 = 0x0D94, GL_MAP1_TEXTURE_COORD_3 = 0x0D95, GL_MAP1_TEXTURE_COORD_4 = 0x0D96, GL_MAP1_VERTEX_3 = 0x0D97, GL_MAP1_VERTEX_4 = 0x0D98, GL_MAP2_COLOR_4 = 0x0DB0, GL_MAP2_GRID_DOMAIN = 0x0DD2, GL_MAP2_GRID_SEGMENTS = 0x0DD3, GL_MAP2_INDEX = 0x0DB1, GL_MAP2_NORMAL = 0x0DB2, GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, GL_MAP2_VERTEX_3 = 0x0DB7, GL_MAP2_VERTEX_4 = 0x0DB8, GL_COEFF = 0x0A00, GL_DOMAIN = 0x0A02, GL_ORDER = 0x0A01, // Hints GL_FOG_HINT = 0x0C54, GL_LINE_SMOOTH_HINT = 0x0C52, GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, GL_POINT_SMOOTH_HINT = 0x0C51, GL_POLYGON_SMOOTH_HINT = 0x0C53, GL_DONT_CARE = 0x1100, GL_FASTEST = 0x1101, GL_NICEST = 0x1102, // Scissor box GL_SCISSOR_TEST = 0x0C11, GL_SCISSOR_BOX = 0x0C10, // Pixel Mode / Transfer GL_MAP_COLOR = 0x0D10, GL_MAP_STENCIL = 0x0D11, GL_INDEX_SHIFT = 0x0D12, GL_INDEX_OFFSET = 0x0D13, GL_RED_SCALE = 0x0D14, GL_RED_BIAS = 0x0D15, GL_GREEN_SCALE = 0x0D18, GL_GREEN_BIAS = 0x0D19, GL_BLUE_SCALE = 0x0D1A, GL_BLUE_BIAS = 0x0D1B, GL_ALPHA_SCALE = 0x0D1C, GL_ALPHA_BIAS = 0x0D1D, GL_DEPTH_SCALE = 0x0D1E, GL_DEPTH_BIAS = 0x0D1F, GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, GL_PIXEL_MAP_S_TO_S = 0x0C71, GL_PIXEL_MAP_I_TO_I = 0x0C70, GL_PIXEL_MAP_I_TO_R = 0x0C72, GL_PIXEL_MAP_I_TO_G = 0x0C73, GL_PIXEL_MAP_I_TO_B = 0x0C74, GL_PIXEL_MAP_I_TO_A = 0x0C75, GL_PIXEL_MAP_R_TO_R = 0x0C76, GL_PIXEL_MAP_G_TO_G = 0x0C77, GL_PIXEL_MAP_B_TO_B = 0x0C78, GL_PIXEL_MAP_A_TO_A = 0x0C79, GL_PACK_ALIGNMENT = 0x0D05, GL_PACK_LSB_FIRST = 0x0D01, GL_PACK_ROW_LENGTH = 0x0D02, GL_PACK_SKIP_PIXELS = 0x0D04, GL_PACK_SKIP_ROWS = 0x0D03, GL_PACK_SWAP_BYTES = 0x0D00, GL_UNPACK_ALIGNMENT = 0x0CF5, GL_UNPACK_LSB_FIRST = 0x0CF1, GL_UNPACK_ROW_LENGTH = 0x0CF2, GL_UNPACK_SKIP_PIXELS = 0x0CF4, GL_UNPACK_SKIP_ROWS = 0x0CF3, GL_UNPACK_SWAP_BYTES = 0x0CF0, GL_ZOOM_X = 0x0D16, GL_ZOOM_Y = 0x0D17, // Texture mapping GL_TEXTURE_ENV = 0x2300, GL_TEXTURE_ENV_MODE = 0x2200, GL_TEXTURE_1D = 0x0DE0, GL_TEXTURE_2D = 0x0DE1, GL_TEXTURE_WRAP_S = 0x2802, GL_TEXTURE_WRAP_T = 0x2803, GL_TEXTURE_MAG_FILTER = 0x2800, GL_TEXTURE_MIN_FILTER = 0x2801, GL_TEXTURE_ENV_COLOR = 0x2201, GL_TEXTURE_GEN_S = 0x0C60, GL_TEXTURE_GEN_T = 0x0C61, GL_TEXTURE_GEN_MODE = 0x2500, GL_TEXTURE_BORDER_COLOR = 0x1004, GL_TEXTURE_WIDTH = 0x1000, GL_TEXTURE_HEIGHT = 0x1001, GL_TEXTURE_BORDER = 0x1005, GL_TEXTURE_COMPONENTS = 0x1003, GL_TEXTURE_RED_SIZE = 0x805C, GL_TEXTURE_GREEN_SIZE = 0x805D, GL_TEXTURE_BLUE_SIZE = 0x805E, GL_TEXTURE_ALPHA_SIZE = 0x805F, GL_TEXTURE_LUMINANCE_SIZE = 0x8060, GL_TEXTURE_INTENSITY_SIZE = 0x8061, GL_NEAREST_MIPMAP_NEAREST = 0x2700, GL_NEAREST_MIPMAP_LINEAR = 0x2702, GL_LINEAR_MIPMAP_NEAREST = 0x2701, GL_LINEAR_MIPMAP_LINEAR = 0x2703, GL_OBJECT_LINEAR = 0x2401, GL_OBJECT_PLANE = 0x2501, GL_EYE_LINEAR = 0x2400, GL_EYE_PLANE = 0x2502, GL_SPHERE_MAP = 0x2402, GL_DECAL = 0x2101, GL_MODULATE = 0x2100, GL_NEAREST = 0x2600, GL_REPEAT = 0x2901, GL_CLAMP = 0x2900, GL_S = 0x2000, GL_T = 0x2001, GL_R = 0x2002, GL_Q = 0x2003, GL_TEXTURE_GEN_R = 0x0C62, GL_TEXTURE_GEN_Q = 0x0C63, // Utility GL_VENDOR = 0x1F00, GL_RENDERER = 0x1F01, GL_VERSION = 0x1F02, GL_EXTENSIONS = 0x1F03, // Errors GL_NO_ERROR = 0x0, GL_INVALID_VALUE = 0x0501, GL_INVALID_ENUM = 0x0500, GL_INVALID_OPERATION = 0x0502, GL_STACK_OVERFLOW = 0x0503, GL_STACK_UNDERFLOW = 0x0504, GL_OUT_OF_MEMORY = 0x0505, } // glPush/PopAttrib bits enum : GLuint { GL_CURRENT_BIT = 0x00000001, GL_POINT_BIT = 0x00000002, GL_LINE_BIT = 0x00000004, GL_POLYGON_BIT = 0x00000008, GL_POLYGON_STIPPLE_BIT = 0x00000010, GL_PIXEL_MODE_BIT = 0x00000020, GL_LIGHTING_BIT = 0x00000040, GL_FOG_BIT = 0x00000080, GL_DEPTH_BUFFER_BIT = 0x00000100, GL_ACCUM_BUFFER_BIT = 0x00000200, GL_STENCIL_BUFFER_BIT = 0x00000400, GL_VIEWPORT_BIT = 0x00000800, GL_TRANSFORM_BIT = 0x00001000, GL_ENABLE_BIT = 0x00002000, GL_COLOR_BUFFER_BIT = 0x00004000, GL_HINT_BIT = 0x00008000, GL_EVAL_BIT = 0x00010000, GL_LIST_BIT = 0x00020000, GL_TEXTURE_BIT = 0x00040000, GL_SCISSOR_BIT = 0x00080000, GL_ALL_ATTRIB_BITS = 0x000FFFFF, } // gl 1.1 enum : GLenum { GL_PROXY_TEXTURE_1D = 0x8063, GL_PROXY_TEXTURE_2D = 0x8064, GL_TEXTURE_PRIORITY = 0x8066, GL_TEXTURE_RESIDENT = 0x8067, GL_TEXTURE_BINDING_1D = 0x8068, GL_TEXTURE_BINDING_2D = 0x8069, GL_TEXTURE_INTERNAL_FORMAT = 0x1003, GL_ALPHA4 = 0x803B, GL_ALPHA8 = 0x803C, GL_ALPHA12 = 0x803D, GL_ALPHA16 = 0x803E, GL_LUMINANCE4 = 0x803F, GL_LUMINANCE8 = 0x8040, GL_LUMINANCE12 = 0x8041, GL_LUMINANCE16 = 0x8042, GL_LUMINANCE4_ALPHA4 = 0x8043, GL_LUMINANCE6_ALPHA2 = 0x8044, GL_LUMINANCE8_ALPHA8 = 0x8045, GL_LUMINANCE12_ALPHA4 = 0x8046, GL_LUMINANCE12_ALPHA12 = 0x8047, GL_LUMINANCE16_ALPHA16 = 0x8048, GL_INTENSITY = 0x8049, GL_INTENSITY4 = 0x804A, GL_INTENSITY8 = 0x804B, GL_INTENSITY12 = 0x804C, GL_INTENSITY16 = 0x804D, GL_R3_G3_B2 = 0x2A10, GL_RGB4 = 0x804F, GL_RGB5 = 0x8050, GL_RGB8 = 0x8051, GL_RGB10 = 0x8052, GL_RGB12 = 0x8053, GL_RGB16 = 0x8054, GL_RGBA2 = 0x8055, GL_RGBA4 = 0x8056, GL_RGB5_A1 = 0x8057, GL_RGBA8 = 0x8058, GL_RGB10_A2 = 0x8059, GL_RGBA12 = 0x805A, GL_RGBA16 = 0x805B, } enum : GLuint { GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002, GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF, GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF, }