Also adds the CMake infrastructure to compile and link the D source files.
The build is partially broken:
- A few files in Phobos and druntime do not build
- MSVC build is broken because of unresolved symbols involving reals
Now with *almost* working EH codegen. Does not compile Phobos yet
because we run into the "instruction does not dominate all uses"
issue when an r-value result of toElemDtor is used and we need to
run cleanups in between. Should easily be fixed by promoting those
values to allocas.
Most of the changes outside of ir/irfunction.{h, cpp} are just
because CreateCallOrInvoke moved locations. I took the
opportunity to also make use of the different arg count
overloads where possible.
The ; at the end creates an ExpStatement in the AST with member exp set to
null. Dereferencing exp causes the crash.
IMHO this is a bug in the fontend AST.
This commit fundamentally changes the way symbol emission in
LDC works: Previously, whenever a declaration was used in some
way, the compiler would check whether it actually needs to be
defined in the currently processed module, based only on the
symbol itself. This lack of contextual information proved to
be a major problem in correctly handling emission of templates
(see e.g. #454).
Now, the DtoResolve…() family of functions and similar only
ever declare the symbols, and definition is handled by doing
a single pass over Module::members for the root module. This
is the same strategy that DMD uses as well, which should
also reduce the maintainance burden down the road (which is
important as during the last few releases, there was pretty
much always a symbol emission related problem slowing us
down).
Our old approach might have been a bit better tuned w.r.t.
avoiding emission of unneeded template instances, but 2.064
will bring improvements here (DMD: FuncDeclaration::toObjFile).
Barring such issues, the change shoud also marginally improve
compile times because of declarations no longer being emitted
when they are not needed.
In the future, we should also consider refactoring the code
so that it no longer directly accesses Dsymbol::ir but uses
wrapper functions that ensure that the appropriate
DtoResolve…() function has been called.
GitHub: Fixes#454.
1. Main include corresponding to .cpp file, if any.
2. DMD and LDC includes.
3. LLVM includes.
4. System includes.
Also updated a few include guards to match the default format.
I hope I have untangled the checks for "native" Windows (Triple::Win32)
vs. Windows/MinGW/Cygwin (Triple::isOSWindows) correctly.
MinGW needs some default libraries as well, has to be fixed later.
A lot of system specific knowledge is already present in LLVM. This is used to populate several fields in global.params instead of hard coded values in main(). Ensures that the frontend and LLVM have always the same values.
This is based on Item 2 of "More Effective C++". In general, the C++ cast operators are more expressive and easy to find,
e.g. by grep. Using const_cast also shuts up some compiler warnings.
This leads to missing symbols during linking on Windows x64. If
this changes breaks other Windows platforms then we have to analyze
the triple instead of global.params.os.
On OS X, there is an actual significance to the distinction, which before lead e.g. to exception throwing in the below example being broken:
---
import core.exception;
void main() {
asm {
jmp Lfoo;
Lfoo:
;
}
throw cast(OutOfMemoryError)cast(void*)OutOfMemoryError.classinfo.init;
assert(0);
}
---