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https://github.com/ldc-developers/ldc.git
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Added hasUnalignedFields helper to check if a type has unaligned fields - as per request from fvbommel. Result is cached in TypeStruct.
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6 changed files with 49 additions and 0 deletions
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@ -4278,6 +4278,9 @@ TypeStruct::TypeStruct(StructDeclaration *sym)
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: Type(Tstruct, NULL)
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{
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this->sym = sym;
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// LDC
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this->unaligned = 0;
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}
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char *TypeStruct::toChars()
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@ -542,6 +542,11 @@ struct TypeStruct : Type
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int hasPointers();
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type *toCtype();
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// LDC
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// cache the hasUnalignedFields check
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// 0 = not checked, 1 = aligned, 2 = unaligned
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int unaligned;
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};
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struct TypeEnum : Type
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@ -4929,6 +4929,9 @@ TypeStruct::TypeStruct(StructDeclaration *sym)
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: Type(Tstruct)
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{
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this->sym = sym;
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// LDC
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this->unaligned = 0;
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}
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char *TypeStruct::toChars()
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@ -628,6 +628,11 @@ struct TypeStruct : Type
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#endif
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type *toCtype();
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// LDC
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// cache the hasUnalignedFields check
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// 0 = not checked, 1 = aligned, 2 = unaligned
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int unaligned;
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};
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struct TypeEnum : Type
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@ -1565,3 +1565,33 @@ bool needsTemplateLinkage(Dsymbol* s)
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return false;
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#endif
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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bool hasUnalignedFields(Type* t)
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{
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t = t->toBasetype();
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if (t->ty != Tstruct)
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return false;
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TypeStruct* ts = (TypeStruct*)t;
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if (ts->unaligned)
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return (ts->unaligned == 2);
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StructDeclaration* sym = ts->sym;
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// go through all the fields and try to find something unaligned
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ts->unaligned = 2;
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for (int i = 0; i < sym->fields.dim; i++)
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{
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VarDeclaration* f = (VarDeclaration*)sym->fields.data[i];
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unsigned a = f->type->alignsize() - 1;
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if (((f->offset + a) & ~a) != f->offset)
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return true;
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else if (f->type->toBasetype()->ty == Tstruct && hasUnalignedFields(f->type))
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return true;
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}
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ts->unaligned = 1;
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return false;
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}
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@ -114,6 +114,9 @@ bool mustDefineSymbol(Dsymbol* s);
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// returns true if the symbol needs template linkage, or just external
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bool needsTemplateLinkage(Dsymbol* s);
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// returns true if there is any unaligned type inside the aggregate
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bool hasUnalignedFields(Type* t);
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////////////////////////////////////////////
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// gen/tocall.cpp stuff below
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////////////////////////////////////////////
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