template AliasSeq(T...) { alias AliasSeq = T; } template Unqual(T) { static if (is(T U == const U)) alias Unqual = U; else static if (is(T U == immutable U)) alias Unqual = U; else alias Unqual = T; } template staticMap(alias F, T...) { alias A = AliasSeq!(); static foreach (t; T) A = AliasSeq!(A, F!t); // what's tested alias staticMap = A; } alias TK = staticMap!(Unqual, int, const uint); //pragma(msg, TK); static assert(is(TK == AliasSeq!(int, uint))); /**************************************************/ template reverse(T...) { alias A = AliasSeq!(); static foreach (t; T) A = AliasSeq!(t, A); // what's tested alias reverse = A; } enum X2 = 3; alias TK2 = reverse!(int, const uint, X2); //pragma(msg, TK2); static assert(TK2[0] == 3); static assert(is(TK2[1] == const(uint))); static assert(is(TK2[2] == int)); /**************************************************/ template Tp(Args...) { alias Tp = AliasSeq!(int, 1, "asd", Args); static foreach (arg; Args) { Tp = AliasSeq!(4, Tp, "zxc", arg, Tp, 5, 4, int, Tp[0..2]); } } void fun(){} alias a1 = Tp!(char[], fun, x => x); static assert( __traits(isSame, a1, AliasSeq!(4, 4, 4, int, 1, "asd", char[], fun, x => x, "zxc", char[], int, 1, "asd", char[], fun, x => x, 5, 4, int, int, 1, "zxc", fun, 4, int, 1, "asd", char[], fun, x => x, "zxc", char[], int, 1, "asd", char[], fun, x => x, 5, 4, int, int, 1, 5, 4, int, 4, int, "zxc", x => x, 4, 4, int, 1, "asd", char[], fun, x => x, "zxc", char[], int, 1, "asd", char[], fun, x => x, 5, 4, int, int, 1, "zxc", fun, 4, int, 1, "asd", char[], fun, x => x, "zxc", char[], int, 1, "asd", char[], fun, x => x, 5, 4, int, int, 1, 5, 4, int, 4, int, 5, 4, int, 4, 4))); template Tp2(Args...) { alias Tp2 = () => 1; static foreach (i; 0..Args.length) Tp2 = AliasSeq!(Tp2, Args[i]); } const x = 8; static assert( __traits(isSame, Tp2!(2, float, x), AliasSeq!(() => 1, 2, float, x))); enum F(int i) = i * i; template staticMap2(alias fun, args...) { alias staticMap2 = AliasSeq!(); static foreach (i; 0 .. args.length) staticMap2 = AliasSeq!(fun!(args[i]), staticMap2, fun!(args[i])); } enum a2 = staticMap2!(F, 0, 1, 2, 3, 4); struct Cmp(T...){} // isSame sucks static assert(is(Cmp!a2 == Cmp!(16, 9, 4, 1, 0, 0, 1, 4, 9, 16))); template Tp3() { alias aa1 = int; static foreach (t; AliasSeq!(float, char[])) aa1 = AliasSeq!(aa1, t); static assert(is(aa1 == AliasSeq!(int, float, char[]))); alias aa2 = AliasSeq!int; static foreach (t; AliasSeq!(float, char[])) aa2 = AliasSeq!(aa2, t); static assert(is(aa2 == AliasSeq!(int, float, char[]))); alias aa3 = AliasSeq!int; aa3 = AliasSeq!(float, char); static assert(is(aa3 == AliasSeq!(float, char))); } alias a3 = Tp3!(); template Tp4() // Uses slow path because overload { alias AliasSeq(T...) = T; alias AliasSeq(alias f, T...) = T; alias aa4 = int; aa4 = AliasSeq!(aa4, float); static assert(is(aa4 == AliasSeq!(int, float))); } alias a4 = Tp4!(); template Tp5() // same tp overloaded, still uses fast path { alias AliasSeq2(T...) = T; alias AliasSeq = AliasSeq2; alias AliasSeq = AliasSeq2; alias aa5 = int; aa5 = AliasSeq!(aa5, float); static assert(is(aa5 == AliasSeq!(int, float))); } alias a5 = Tp5!();