=== ${RESULTS_DIR}/compilable/testheader2.di // D import file generated from 'compilable/extra-files/header2.d' class C { } void foo(const C c, const(char)[] s, const int* q, const(int*) p); void bar(in void* p); void f(void function() f2); class C2; void foo2(const C2 c); struct Foo3 { int k; @nogc @live @trusted @disable ~this(); this(this); } class C3 { @property int get(); } T foo3(T)() { } struct S4A(T) { T x; @safe ~this() { } } struct S4B(T) if (1) { T x; } union U4A(T) { T x; } union U4B(T) if (2 * 4 == 8) { T x; } class C4A(T) { T x; } class C4B(T) if (true) { T x; } class C4C(T) if (!false) : C4A!int { T x; } class C4D(T) if (!false) : C4B!long, C4C!(int[]) { T x; } interface I4(T) if ((int[1]).length == 1) { T x; } template MyClass4(T) if (is(typeof(T.subtype))) { alias HelperSymbol = T.subtype; class MyClass4 { } } enum isInt(T) = is(T == int); enum bool isString(T) = is(T == string); static immutable typeName(T) = T.stringof; int storageFor(T) = 0; enum int templateVariableFoo(T) = T.stringof.length; template templateVariableBar(T) if (is(T == int)) { enum int templateVariableBar = T.stringof.length; } extern typeof(3 / 2.0) flit; void foo11217()(const int[] arr) { } void foo11217()(immutable int[] arr) { } void foo11217()(ref int[] arr) { } void foo11217()(lazy int[] arr) { } void foo11217()(auto ref int[] arr) { } void foo11217()(scope int[] arr) { } void foo11217()(in int[] arr) { } void foo11217()(inout int[] arr) { } void test13275(); align (1) struct S9766 { align {} align (true ? 2 : 3) { int var1; align int var2; } } align (2) struct S12200_1 { align {} } align (2) struct S12200_2 { align (1) {} } pure nothrow @trusted inout(T)[] overlap(T)(inout(T)[] r1, inout(T)[] r2) { alias U = inout(T); static nothrow U* max(U* a, U* b) { return a > b ? a : b; } static nothrow U* min(U* a, U* b) { return a < b ? a : b; } auto b = max(r1.ptr, r2.ptr); auto e = min(r1.ptr + r1.length, r2.ptr + r2.length); return b < e ? b[0..e - b] : null; } void gun()() { int[] res; while (auto va = fun()) { } while (true) if (auto va = fun()) { } else break; } pragma (inline, true)int fun(int a, int b) { return 3; } void leFoo()() { sign = a == 2 ? false : (y < 0) ^ sign; sign = a == 2 ? false : sign ^ (y < 0); sign = 2 + 3 | 7 + 5; } interface LeInterface { } class LeClass { this(); } extern const typeof(new class LeClass, LeInterface { } ) levar; class CC { @safe void fun()() { () pure @trusted { } (); } } private struct Export { }