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more random breakage in new compilers
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1 changed files with 1 additions and 1 deletions
2
svg.d
2
svg.d
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@ -4654,7 +4654,7 @@ void nsvg__flattenShapeStroke (NSVGrasterizer r, const(NSVG.Shape)* shape, float
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}
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}
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extern(C) int nsvg__cmpEdge (in void *p, in void *q) nothrow @trusted @nogc {
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extern(C) int nsvg__cmpEdge (scope const void *p, scope const void *q) nothrow @trusted @nogc {
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NSVGedge* a = cast(NSVGedge*)p;
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NSVGedge* b = cast(NSVGedge*)q;
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if (a.y0 < b.y0) return -1;
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