spaceshooter/game/pause.c

134 lines
4.3 KiB
C

#include "common.h"
#include "pause.h"
/************************************************************
* HANDLING
***********************************************************/
void pause_handling(CLIENT_DATA* data)
{
if(data->event.current.type == ALLEGRO_EVENT_KEY_DOWN)
switch (data->event.current.keyboard.keycode)
{
case ALLEGRO_KEY_ESCAPE:
{
if(!data->keys[ESCAPE])
{
data->keys[ESCAPE] = true;
al_hide_mouse_cursor(data->screen.display);
cl_change_state(data, SINGLE);
}
break;
}
case ALLEGRO_KEY_UP:
data->keys[UP] = true;
cl_select_button(data);
break;
case ALLEGRO_KEY_DOWN:
data->keys[DOWN] = true;
cl_select_button(data);
break;
case ALLEGRO_KEY_ENTER:
data->keys[ENTER] = true;
pause_push_button(data);
break;
case ALLEGRO_KEY_SPACE:
data->keys[SPACE] = true;
pause_push_button(data);
break;
}
else if(data->event.current.type == ALLEGRO_EVENT_KEY_UP)
switch (data->event.current.keyboard.keycode)
{
case ALLEGRO_KEY_ESCAPE:
data->keys[ESCAPE] = false;
break;
case ALLEGRO_KEY_UP:
data->keys[UP] = false;
break;
case ALLEGRO_KEY_DOWN:
data->keys[DOWN] = false;
break;
case ALLEGRO_KEY_ENTER:
data->keys[ENTER] = false;
break;
case ALLEGRO_KEY_SPACE:
data->keys[SPACE] = false;
break;
}
else if(data->event.current.type == ALLEGRO_EVENT_MOUSE_AXES)
cl_update_button(data);
else if(data->event.current.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN)
pause_push_button(data);
else if(data->event.current.type == ALLEGRO_EVENT_TIMER)
{
data->render = true;
cl_update_background(data, BG1);
cl_update_background(data, BG2);
}
}
/************************************************************
* DRAW
***********************************************************/
void pause_draw(CLIENT_DATA* data)
{
cl_draw_background(data, BG1);
cl_draw_background(data, BG2);
cl_draw_header(data);
cl_draw_button(data);
}
/************************************************************
* PROCESSING
***********************************************************/
void pause_init_button(CLIENT_DATA* data, int key_button, int key_font, const char* text)
{
if(data->pairing.intface[PAUSE]->button_size > key_button)
{
CLIENT_FONT* font = data->media.fonts[key_font];
int block_size = data->screen.height / 8;
cl_add_interface_button(
data->pairing.intface[PAUSE]->button[key_button],
font->al_font, text, data->screen.width / 2,
(block_size * (key_button + 3)) + (block_size / 4) + (block_size / 2) - font->size,
(data->screen.width / 2) - (750 * data->screen.scale_factor) / 2,
block_size * (key_button + 3) + (block_size / 4),
(data->screen.width / 2) + (750 * data->screen.scale_factor) / 2,
block_size * (key_button + 3) + block_size);
}
}
static void pause_push_button(CLIENT_DATA* data)
{
CLIENT_INTERFACE* intface = data->pairing.intface[data->state];
for(int i = 0; i < intface->button_size; i++)
if(intface->button[i]->selected)
{
cl_play_sound(data, SAMPLE_ENTER);
switch(i)
{
case BUTTON_PAUSE_BACK:
{
intface->button[i]->selected = false;
al_hide_mouse_cursor(data->screen.display);
cl_change_state(data, SINGLE);
break;
}
case BUTTON_PAUSE_MENU:
{
intface->button[i]->selected = false;
cl_change_state(data, MENU);
break;
}
}
}
}