191 lines
3.2 KiB
C
191 lines
3.2 KiB
C
/*
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* File: network.h
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* Author: Alexander Zhirov
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* Connection with me (telegram messenger): @alexanderzhirov
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*
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* Created on 2020.06.12
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*/
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#ifndef client_network
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#define client_network
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#include <enet/enet.h>
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#include <stdbool.h>
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typedef enum srv_state
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{
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STATE_NONE,
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STATE_LIST,
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STATE_PARTY,
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STATE_GAME,
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STATE_DISCONNECT
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} SERVER_STATE;
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typedef struct cl_user_command
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{
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int dx;
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int dy;
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bool fire;
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} SERVER_USER_COMMAND;
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typedef struct cl_user
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{
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int id;
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char nickname[40];
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bool is_ready;
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SERVER_USER_COMMAND command;
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} CLIENT_USER;
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typedef struct cl_gamedata
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{
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int id;
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char game_name[40];
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int count_connected;
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} CLIENT_GAME_DATA;
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typedef struct cl_game_command
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{
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int dx;
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int dy;
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bool fire;
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bool send;
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} CLIENT_GAME_COMMAND;
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typedef struct cl_network
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{
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int game_id;
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int user_id;
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char game_name[40];
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CLIENT_USER users[3];
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CLIENT_GAME_DATA games[3];
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int user_size;
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int count_connected;
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int count_game;
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bool game_started;
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bool active;
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bool is_creator;
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bool is_ready;
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CLIENT_GAME_COMMAND command;
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} CLIENT_NETWORK;
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typedef struct cl_message_none
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{
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int display_width;
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int display_height;
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float scale_factor;
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SERVER_STATE state;
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char game_name[40];
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char nickname[40];
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bool is_creator;
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bool is_ready;
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} CLIENT_MESSAGE_NONE;
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typedef struct cl_message_party
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{
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int game_id;
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int user_id;
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CLIENT_USER users[3];
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char game_name[40];
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int count_connected;
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bool game_started;
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bool active;
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bool is_creator;
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bool is_ready;
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SERVER_STATE state;
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} CLIENT_MESSAGE_PARTY;
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typedef struct cl_message_list
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{
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CLIENT_GAME_DATA games[3];
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SERVER_STATE state;
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int count_game;
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} CLIENT_MESSAGE_LIST;
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typedef struct cl_message_joingame
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{
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int id;
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SERVER_STATE state;
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} CLIENT_MESSAGE_JOINGAME;
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typedef struct cl_message_sendparty
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{
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SERVER_STATE state;
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bool is_creator;
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bool is_ready;
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bool kick_user;
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int user_id;
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} CLIENT_MESSAGE_SENDPARTY;
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typedef struct cl_message_game
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{
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int dx;
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int dy;
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bool fire;
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SERVER_STATE state;
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} CLIENT_MESSAGE_GAME;
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// GAME
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typedef struct cl_update_ship
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{
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int ID;
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int x;
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int y;
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int dx;
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int dy;
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int lives;
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int score;
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bool active;
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} CLIENT_UPDATE_SHIP;
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typedef struct cl_update_bullet
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{
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int ID;
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int x;
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int y;
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bool live;
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bool active;
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} CLIENT_UPDATE_BULLET;
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typedef struct cl_update_comet
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{
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int x;
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int y;
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bool live;
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} CLIENT_UPDATE_COMET;
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typedef struct cl_update_explosion
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{
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int x;
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int y;
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bool live;
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} CLIENT_UPDATE_EXPLOSION;
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typedef struct cl_message_update
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{
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CLIENT_UPDATE_SHIP ship[3];
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CLIENT_UPDATE_BULLET bullet[15];
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CLIENT_UPDATE_COMET comet[15];
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CLIENT_UPDATE_EXPLOSION explosion[15];
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} CLIENT_MESSAGE_UPDATE;
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typedef struct cl_enet
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{
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ENetHost* client;
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ENetPeer* server;
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ENetEvent event;
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ENetAddress address;
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bool connect;
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int port;
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char host[20];
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} CLIENT_ENET;
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CLIENT_ENET* cl_create_enet(CLIENT_ENET* enet);
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void cl_free_enet(CLIENT_ENET* enet);
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void cl_destroy_enet(CLIENT_ENET* enet);
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void cl_disconnect_enet(CLIENT_ENET* enet);
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#endif
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