spaceshooter/game/data.c

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C
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2023-04-30 20:49:25 +00:00
#include "common.h"
#include "message.h"
CLIENT_DATA* cl_create_data(CLIENT_DATA* data, CLIENT_PARAMETRS parametrs)
{
if(!data)
{
data = (CLIENT_DATA*)malloc(sizeof(CLIENT_DATA));
show_message_error(data, "Failed to allocate space for CLIENT_DATA");
}
cl_create_screen(&data->screen, parametrs.scale_factor, parametrs.fullscreen, parametrs.resolution, parametrs.width, parametrs.height, parametrs.FPS, parametrs.num_adapter);
cl_create_timer(&data->timer, parametrs.FPS);
cl_create_event(&data->event, &data->timer, &data->screen);
cl_create_media(&data->media, parametrs.bitmaps_size, parametrs.fonts_size, parametrs.samples_size);
cl_create_pairing(&data->pairing, parametrs.pairing_size);
cl_create_sound(&data->sound, parametrs.sound_size);
for(int i = 0; i < 7; i++)
{
data->keys[i] = false;
}
data->pause = false;
data->done = false;
data->render = false;
data->state = 0;
data->enet.port = parametrs.enet_port;
strncpy(data->enet.host, parametrs.enet_host, 20);
data->settings.effects_gain = parametrs.effects_gain;
data->settings.music_gain = parametrs.music_gain;
return data;
}
void cl_destroy_data(CLIENT_DATA* data)
{
cl_destroy_media(&data->media);
cl_destroy_event(&data->event);
cl_destroy_timer(&data->timer);
cl_destroy_screen(&data->screen);
cl_destroy_pairing(&data->pairing);
cl_destroy_sound(&data->sound);
free(data);
}