113 lines
3.2 KiB
C
113 lines
3.2 KiB
C
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#include <stdio.h>
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#include "game.h"
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int main(int argc, char** argv)
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{
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cl_load_allegro_resources();
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CLIENT_PARAMETRS parametrs =
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{
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// screen
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.num_adapter = 0,
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.scale_factor = 0.5,
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.fullscreen = false,
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.resolution = true,
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.width = 1280,
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.height = 540,
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.FPS = 60,
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// media
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.bitmaps_size = 8,
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.fonts_size = 4,
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.samples_size = 6,
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// interface
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.pairing_size = 13,
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.sound_size = 2,
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// network
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.enet_port = 9234,
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.enet_host = "127.0.0.1",
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// settings
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.effects_gain = 0.1,
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.music_gain = 0.1
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};
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CLIENT_DATA* data = cl_create_data(NULL, parametrs);
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cl_init_interfaces(&data->pairing);
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cl_load_media(&data->media);
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cl_init_media(data);
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al_start_timer(data->timer.al_timer);
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data->timer.time = al_current_time();
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srand(time(NULL));
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cl_change_state(data, MENU);
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while(!data->done)
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{
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al_wait_for_event(data->event.queue, &data->event.current);
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if(data->state == MENU)
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menu_handling(data);
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if(data->state == AUTORS)
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autors_handling(data);
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if(data->state == SINGLE)
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single_handling(data);
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if(data->state == NETWORKMODE)
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networkmode_handling(data);
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if(data->state == NETWORKCREATE)
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networkcreate_handling(data);
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if(data->state == NETWORKJOIN)
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networkjoin_handling(data);
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if(data->state == NETWORKPARTY)
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networkparty_handling(data);
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if(data->state == NETWORKLIST)
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networklist_handling(data);
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if(data->state == NETWORKGAME)
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networkgame_handling(data);
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if(data->state == NETWORKOUT)
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networkout_handling(data);
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if(data->state == PAUSE)
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pause_handling(data);
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if(data->state == GAMEOVER)
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gameover_handling(data);
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if(data->render && al_is_event_queue_empty(data->event.queue))
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{
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data->render = false;
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cl_pre_draw();
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if(data->state == MENU)
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menu_draw(data);
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if(data->state == AUTORS)
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autors_draw(data);
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if(data->state == SINGLE)
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single_draw(data);
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if(data->state == NETWORKMODE)
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networkmode_draw(data);
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if(data->state == NETWORKCREATE)
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networkcreate_draw(data);
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if(data->state == NETWORKJOIN)
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networkjoin_draw(data);
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if(data->state == NETWORKPARTY)
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networkparty_draw(data);
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if(data->state == NETWORKLIST)
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networklist_draw(data);
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if(data->state == NETWORKGAME)
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networkgame_draw(data);
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if(data->state == NETWORKOUT)
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networkout_draw(data);
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if(data->state == PAUSE)
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pause_draw(data);
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if(data->state == GAMEOVER)
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gameover_draw(data);
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cl_post_draw();
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}
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}
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cl_destroy_data(data);
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return EXIT_SUCCESS;
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}
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