spaceserver/server/users/users.c

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2023-04-30 20:52:53 +00:00
#include "users.h"
#include "message.h"
SERVER_USERS* srv_create_users(SERVER_USERS* users, int user_size)
{
if(!users)
{
users = (SERVER_USERS*)malloc(sizeof(SERVER_USERS));
show_message_error(users, "Failed to allocate space for SERVER_USERS");
}
users->user_size = user_size;
if(user_size)
{
users->user = (SERVER_USER**)malloc(sizeof(SERVER_USER*) * user_size);
show_message_error(users->user, "Failed to allocate space for SERVER_USER collection");
for(int i = 0; i < user_size; i++)
{
users->user[i] = (SERVER_USER*)malloc(sizeof(SERVER_USER));
show_message_error(users->user[i], "Failed to allocate space for SERVER_USER");
users->user[i]->id = -1;
users->user[i]->active = false;
users->user[i]->is_creator = false;
users->user[i]->is_ready = false;
users->user[i]->in_game = false;
users->user[i]->game_id = -1;
users->user[i]->state = STATE_NONE;
users->user[i]->nickname[0] = '\0';
users->user[i]->display_width = 0;
users->user[i]->display_height = 0;
users->user[i]->scale_factor = 0;
users->user[i]->command.dx = 0;
users->user[i]->command.dy = 0;
users->user[i]->command.fire = false;
}
}
else
users->user = NULL;
return users;
}
void srv_free_users(SERVER_USERS* users)
{
srv_destroy_users(users);
free(users);
}
void srv_destroy_users(SERVER_USERS* users)
{
for(int i = 0; i < users->user_size; i++)
free(users->user[i]);
free(users->user);
}
SERVER_USER* srv_get_free_user(SERVER_USERS* users)
{
for(int i = 0; i < users->user_size; i++)
if(!users->user[i]->active)
{
users->user[i]->id = i;
users->user[i]->active = true;
return users->user[i];
}
return NULL;
}
void srv_clear_user(SERVER_USER* user)
{
user->id = -1;
user->game_id = -1;
user->active = false;
user->is_ready = false;
user->in_game = false;
user->state = STATE_NONE;
user->nickname[0] = '\0';
user->display_width = 0;
user->display_height = 0;
user->command.dx = 0;
user->command.dy = 0;
user->command.fire = false;
user->scale_factor = 0;
}