// // Created by Grishka on 29.03.17. // #ifndef LIBTGVOIP_NETWORKSOCKET_H #define LIBTGVOIP_NETWORKSOCKET_H #include #include #include #include "utils.h" namespace tgvoip { enum NetworkProtocol{ PROTO_UDP=0, PROTO_TCP }; struct TCPO2State{ unsigned char key[32]; unsigned char iv[16]; unsigned char ecount[16]; uint32_t num; }; class NetworkAddress{ public: virtual std::string ToString() const =0; bool operator==(const NetworkAddress& other) const; bool operator!=(const NetworkAddress& other) const; virtual ~NetworkAddress()=default; virtual bool IsEmpty() const =0; }; class IPv4Address : public NetworkAddress{ public: IPv4Address(std::string addr); IPv4Address(uint32_t addr); IPv4Address(); virtual std::string ToString() const override; uint32_t GetAddress() const; virtual bool IsEmpty() const override; private: uint32_t address; }; class IPv6Address : public NetworkAddress{ public: IPv6Address(std::string addr); IPv6Address(const uint8_t* addr); IPv6Address(); virtual std::string ToString() const override; const uint8_t* GetAddress() const; virtual bool IsEmpty() const override; private: uint8_t address[16]; }; struct NetworkPacket{ unsigned char* data; size_t length; NetworkAddress* address; uint16_t port; NetworkProtocol protocol; }; typedef struct NetworkPacket NetworkPacket; class SocketSelectCanceller{ public: virtual ~SocketSelectCanceller(); virtual void CancelSelect()=0; static SocketSelectCanceller* Create(); }; class NetworkSocket{ public: friend class NetworkSocketPosix; friend class NetworkSocketWinsock; TGVOIP_DISALLOW_COPY_AND_ASSIGN(NetworkSocket); NetworkSocket(NetworkProtocol protocol); virtual ~NetworkSocket(); virtual void Send(NetworkPacket* packet)=0; virtual void Receive(NetworkPacket* packet)=0; size_t Receive(unsigned char* buffer, size_t len); size_t Send(unsigned char* buffer, size_t len); virtual void Open()=0; virtual void Close()=0; virtual uint16_t GetLocalPort(){ return 0; }; virtual void Connect(const NetworkAddress* address, uint16_t port)=0; virtual std::string GetLocalInterfaceInfo(IPv4Address* inet4addr, IPv6Address* inet6addr); virtual void OnActiveInterfaceChanged(){}; virtual NetworkAddress* GetConnectedAddress(){ return NULL; }; virtual uint16_t GetConnectedPort(){ return 0; }; virtual void SetTimeouts(int sendTimeout, int recvTimeout){}; virtual bool IsFailed(); virtual bool IsReadyToSend(){ return readyToSend; } virtual bool OnReadyToSend(){ readyToSend=true; return true; }; virtual bool OnReadyToReceive(){ return true; }; void SetTimeout(double timeout){ this->timeout=timeout; }; static NetworkSocket* Create(NetworkProtocol protocol); static IPv4Address* ResolveDomainName(std::string name); static bool Select(std::vector& readFds, std::vector& writeFds, std::vector& errorFds, SocketSelectCanceller* canceller); protected: virtual uint16_t GenerateLocalPort(); virtual void SetMaxPriority(); static void GenerateTCPO2States(unsigned char* buffer, TCPO2State* recvState, TCPO2State* sendState); static void EncryptForTCPO2(unsigned char* buffer, size_t len, TCPO2State* state); double ipv6Timeout; unsigned char nat64Prefix[12]; bool failed; bool readyToSend=false; double lastSuccessfulOperationTime=0.0; double timeout=0.0; NetworkProtocol protocol; }; class NetworkSocketWrapper : public NetworkSocket{ public: NetworkSocketWrapper(NetworkProtocol protocol) : NetworkSocket(protocol){}; virtual ~NetworkSocketWrapper(){}; virtual NetworkSocket* GetWrapped()=0; virtual void InitConnection()=0; virtual void SetNonBlocking(bool){}; }; class NetworkSocketTCPObfuscated : public NetworkSocketWrapper{ public: NetworkSocketTCPObfuscated(NetworkSocket* wrapped); virtual ~NetworkSocketTCPObfuscated(); virtual NetworkSocket* GetWrapped(); virtual void InitConnection(); virtual void Send(NetworkPacket *packet); virtual void Receive(NetworkPacket *packet); virtual void Open(); virtual void Close(); virtual void Connect(const NetworkAddress *address, uint16_t port); virtual bool OnReadyToSend(); virtual bool IsFailed(); virtual bool IsReadyToSend(){ return readyToSend && wrapped->IsReadyToSend(); }; private: NetworkSocket* wrapped; TCPO2State recvState; TCPO2State sendState; bool initialized=false; }; class NetworkSocketSOCKS5Proxy : public NetworkSocketWrapper{ public: NetworkSocketSOCKS5Proxy(NetworkSocket* tcp, NetworkSocket* udp, std::string username, std::string password); virtual ~NetworkSocketSOCKS5Proxy(); virtual void Send(NetworkPacket *packet); virtual void Receive(NetworkPacket *packet); virtual void Open(); virtual void Close(); virtual void Connect(const NetworkAddress *address, uint16_t port); virtual NetworkSocket *GetWrapped(); virtual void InitConnection(); virtual bool IsFailed(); virtual NetworkAddress *GetConnectedAddress(); virtual uint16_t GetConnectedPort(); virtual bool OnReadyToSend(); virtual bool OnReadyToReceive(); bool NeedSelectForSending(); private: void SendConnectionCommand(); enum ConnectionState{ Initial, WaitingForAuthMethod, WaitingForAuthResult, WaitingForCommandResult, Connected }; NetworkSocket* tcp; NetworkSocket* udp; std::string username; std::string password; NetworkAddress* connectedAddress; uint16_t connectedPort; ConnectionState state=ConnectionState::Initial; IPv4Address lastRecvdV4; IPv6Address lastRecvdV6; }; } #endif //LIBTGVOIP_NETWORKSOCKET_H