// // libtgvoip is free and unencumbered public domain software. // For more information, see http://unlicense.org or the UNLICENSE file // you should have received with this source code distribution. // #ifndef LIBTGVOIP_AUDIOUNITIO_H #define LIBTGVOIP_AUDIOUNITIO_H #include #include #include "../../threading.h" #include #include "../../audio/AudioIO.h" namespace tgvoip{ namespace audio{ class AudioInputAudioUnit; class AudioOutputAudioUnit; class AudioUnitIO : public AudioIO{ public: AudioUnitIO(std::string inputDeviceID, std::string outputDeviceID); ~AudioUnitIO(); void EnableInput(bool enabled); void EnableOutput(bool enabled); virtual AudioInput* GetInput(); virtual AudioOutput* GetOutput(); #if TARGET_OS_OSX void SetCurrentDevice(bool input, std::string deviceID); void SetDuckingEnabled(bool enabled); #endif private: static OSStatus BufferCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData); void BufferCallback(AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 bus, UInt32 numFrames, AudioBufferList* ioData); void StartIfNeeded(); #if TARGET_OS_OSX static OSStatus DefaultDeviceChangedCallback(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inClientData); std::string currentInputDevice; std::string currentOutputDevice; bool duckingEnabled=true; bool actualDuckingEnabled=true; AudioDeviceID currentOutputDeviceID; #endif AudioComponentInstance unit; AudioInputAudioUnit* input; AudioOutputAudioUnit* output; AudioBufferList inBufferList; bool inputEnabled; bool outputEnabled; bool started; }; }} #endif /* LIBTGVOIP_AUDIOUNITIO_H */